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industry
a group of organizations involved in producing or handling the same type of product or service
rivals or competitors
those competing for the same or similar markets
suppliers
the ones that provide something that is needed or wanted
suppliers of inputs
as wells as suppliers of machinery and equipment, suppliers of manpower and expertise, and suppliers of merchandise
marketing channels
- used by industry participants to reach the end consumers
- a medium used to advertise your company
consumer market segments
those being served by all those competing in the industry
market segmentation/customer segmentation
the process of dividing the consumer or business market into meaningful sub-groups of current or potential customers known as segments
substitute products or service
a product or service that can be used in place of another
market sources of opportunities
- refers to the actual and potential demand and supply of the industry that the enterprise belongs to
- can be discovered from increased to decreased demand as well as higher or lower supply
micro market
- refers to the specific target market segments of a particular enterprise
- self-service stores selling a variety of items
new entrants
the one who enter something
buyers
the ones that pays cash in exchange to your goods and services
rivalry
is a state or situation in which people or groups are competing with each other
goods
refer to the tangible products that consumers can observe with their senses
services
they are intangible. they are not manufactured, transported, or stocked. there are produced and consumed simultaneously
relevance
alignment of vision, mission, and objectives
resonance
matching the values and desired virtues
reinforcement of entrepreneurial interest
personal interest, talents, and skills
revenues
sales potential of the products and services
responsiveness
customer needs and wants
reach
expanding through branches, distributorships, dealerships or franchise outlets
range
wide range of possible product or service offerings
revolutionary impact
next big thing or game-changer
returns
returns of investment
relative ease of implementation
easy to implement
resources required
fewer or more resources
risks
technological, market, financial and people risks