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Flashcards covering the definitions, types, and mathematical laws of vectors based on the physics lecture notes.
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Physical Quantities
Any property that can be measured or quantified.
Pure Ratio
A type of physical quantity that has a value but no defined units and no direction (e.g., Mechanical Advantage, U).
Scalar
A physical quantity that has a value and a unit, but no defined direction (e.g., mass, energy).
Vector
A physical quantity having a magnitude, unit, direction, and following the triangle or parallelogram rule of vector addition (e.g., displacement).
Null / Zero Vector
A vector having zero magnitude and an undefined direction.
Parallel Vectors
Vectors pointing in the same direction.
Anti-Parallel Vectors
Vectors pointing in opposite directions.
Equal Vectors
Vectors pointing in the same direction with equal magnitude.
Negative of a Vector
Anti-parallel vectors with equal magnitude, represented as Aˉ=−Bˉ.
Unit Vector (n^)
A vector having unit magnitude (1unit) that represents only information of direction.
Angle Between 2 Vectors
The angle formed when vectors are arranged tail to tail.
Triangle Law of Addition
A method where the tail of the second vector is attached to the head of the first; the resultant vector is drawn from the tail of the first to the head of the second.
Resultant Magnitude Formula
The formula C=A2+B2+2ABcos(θ), where A and B are magnitudes and θ is the angle between them.
Direction of Resultant (α)
Calculated using the formula tan(α)=A+Bcos(θ)Bsin(θ).
Polygon Law of Vector Addition
If the tail of each vector is added to the head of the previous vector, the resultant is given by closing the polygon.
Parallelogram Law of Vector Addition
If two vectors are attached tail to tail and a parallelogram is completed, the resultant vector is the diagonal from the common tail point.
Dot Product (Scalar Product)
The product of two vectors where A⋅B=ABcos(θ). In Cartesian form: axbx+ayby+azbz.
Cross Product (Vector Product)
A product of two vectors that produces a vector output with magnitude ∣A×B∣=ABsin(θ) and direction determined by the right-hand thumb/screw rule.
Position Vector
A vector representing the direction of any object with respect to an observer or origin.
Displacement
The change in position, represented as Δr=r2−r1.
Torque (τ)
The moment of force, defined as the cross product τ=r×F, where r is the position vector and F is the applied force.