Vectors and Physical Quantities Lecture Notes

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Flashcards covering the definitions, types, and mathematical laws of vectors based on the physics lecture notes.

Last updated 11:15 PM on 6/1/26
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21 Terms

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Physical Quantities

Any property that can be measured or quantified.

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Pure Ratio

A type of physical quantity that has a value but no defined units and no direction (e.g., Mechanical Advantage, U\text{U}).

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Scalar

A physical quantity that has a value and a unit, but no defined direction (e.g., mass, energy).

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Vector

A physical quantity having a magnitude, unit, direction, and following the triangle or parallelogram rule of vector addition (e.g., displacement).

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Null / Zero Vector

A vector having zero magnitude and an undefined direction.

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Parallel Vectors

Vectors pointing in the same direction.

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Anti-Parallel Vectors

Vectors pointing in opposite directions.

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Equal Vectors

Vectors pointing in the same direction with equal magnitude.

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Negative of a Vector

Anti-parallel vectors with equal magnitude, represented as Aˉ=Bˉ\bar{A} = -\bar{B}.

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Unit Vector (n^\hat{n})

A vector having unit magnitude (1unit1\,unit) that represents only information of direction.

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Angle Between 2 Vectors

The angle formed when vectors are arranged tail to tail.

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Triangle Law of Addition

A method where the tail of the second vector is attached to the head of the first; the resultant vector is drawn from the tail of the first to the head of the second.

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Resultant Magnitude Formula

The formula C=A2+B2+2ABcos(θ)C = \sqrt{A^2 + B^2 + 2AB \cos(\theta)}, where AA and BB are magnitudes and θ\theta is the angle between them.

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Direction of Resultant (α\alpha)

Calculated using the formula tan(α)=Bsin(θ)A+Bcos(θ)\tan(\alpha) = \frac{B \sin(\theta)}{A + B \cos(\theta)}.

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Polygon Law of Vector Addition

If the tail of each vector is added to the head of the previous vector, the resultant is given by closing the polygon.

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Parallelogram Law of Vector Addition

If two vectors are attached tail to tail and a parallelogram is completed, the resultant vector is the diagonal from the common tail point.

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Dot Product (Scalar Product)

The product of two vectors where AB=ABcos(θ)\vec{A} \cdot \vec{B} = AB \cos(\theta). In Cartesian form: axbx+ayby+azbza_x b_x + a_y b_y + a_z b_z.

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Cross Product (Vector Product)

A product of two vectors that produces a vector output with magnitude A×B=ABsin(θ)|\vec{A} \times \vec{B}| = AB \sin(\theta) and direction determined by the right-hand thumb/screw rule.

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Position Vector

A vector representing the direction of any object with respect to an observer or origin.

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Displacement

The change in position, represented as Δr=r2r1\Delta \vec{r} = \vec{r}_2 - \vec{r}_1.

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Torque (τ\vec{\tau})

The moment of force, defined as the cross product τ=r×F\vec{\tau} = \vec{r} \times \vec{F}, where r\vec{r} is the position vector and F\vec{F} is the applied force.