Unit 2: Cognition Master Vocabulary Flashcards Mock

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This set contains 123 vocabulary units covering perception, thinking, memory, and intelligence based on the cognition lecture notes.

Last updated 3:09 AM on 4/30/26
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123 Terms

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Cognition

The broad set of mental processes involved in acquiring, storing, transforming, and using knowledge, including perception, memory, language, and reasoning.

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Perception

The brain’s process of selecting, organizing, and interpreting sensory input to understand and interact with the environment.

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Selective Attention

A cognitive process that allows focus on a limited portion of sensory information while filtering out the vast majority of stimuli.

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Cocktail Party Effect

A phenomenon where one can focus on a single conversation in a noisy environment while still detecting personally relevant info like their own name.

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Inattentional Blindness

A failure to perceive a fully visible object because attention is directed elsewhere.

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Change Blindness

A form of inattentional blindness in which a person fails to notice a change in the environment because the brain encodes general meaning rather than every detail.

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Perceptual Set

A mental predisposition involving expectations, prior experiences, and context that biases our interpretation of ambiguous stimuli.

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Gestalt Principles

A school of psychology emphasizing that the mind organizes sensory information into meaningful wholes; ‘The whole is greater than the sum of its parts.’

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Figure–Ground

A fundamental perceptual process in which the visual system separates elements into an object of focus and a background.

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Grouping Principles

Rules the brain uses to organize sensory input into coherent patterns, such as proximity, continuity, and closure.

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Proximity

A grouping principle where elements close together are perceived as belonging together.

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Continuity

A grouping principle where we perceive smooth, continuous patterns rather than abrupt changes.

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Closure

A grouping principle where we mentally fill in gaps to perceive complete objects.

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Depth Perception

The ability to perceive the world in three dimensions and judge distance, even though the retina receives two-dimensional images.

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Binocular Cues

Depth cues that depend on the slightly different images received by each eye and are most effective for judging close distances.

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Retinal Disparity

A binocular cue where the brain compares images from both eyes; the greater the difference, the closer the object is.

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Monocular Cues

Depth cues available to either eye alone, used especially for judging far distances.

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Interposition

A monocular cue where an object that blocks another appears closer.

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Linear perspective

A monocular cue where parallel lines appear to converge with distance.

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Relative size

A monocular cue where the smaller of two similar objects is perceived as being further away.

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Relative clarity

A monocular cue where clearer objects are perceived as closer than hazy or blurry objects.

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Texture gradient

A monocular cue where a gradual change from a coarse, distinct texture to a fine, indistinct texture signals increasing distance.

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Light and shadow

A monocular cue where shaded and highlighted areas provide depth information about an object's three-dimensional form.

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Relative height

A monocular cue where objects higher in our field of vision are perceived as farther away.

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Motion parallax

A monocular depth cue that uses the relative movement of objects at different distances as we move.

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Stroboscopic Movement

An illusion of motion created when a rapid series of slightly different images is presented in quick succession, used in animation.

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Phi Phenomenon

An illusion where two or more adjacent lights blinking on and off rapidly create the perception of a single moving light.

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Autokinetic Effect

A perceptual illusion in which a stationary point of light in a dark room appears to move due to a lack of reference points and eye movements.

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Perceptual Constancy

The top-down process of perceiving objects as stable and unchanging despite variations in sensory input.

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Color Constancy

Perceiving an object’s color as stable even when lighting changes alter the wavelengths reaching the eyes.

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Brightness Constancy

Perceiving an object’s brightness as constant relative to its surroundings, regardless of illumination changes.

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Shape Constancy

Recognizing an object’s shape as unchanged even when its retinal image changes due to the viewing angle.

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Size Constancy

Perceiving an object as having a constant size despite changes in distance and retinal image size.

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Critical Period (Vision)

A biologically determined window early in life where visual experience is required for normal visual development.

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Perceptual Adaptation

The brain’s ability to adjust to altered visual input, such as inverted or displaced fields of view.

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Concepts

Mental groupings of similar objects, events, ideas, or people that reduce cognitive load by allowing efficient categorization.

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Prototypes

The most typical or best example of a category used for quick classification.

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Metacognition

Thinking about your own thinking, including monitoring and regulating cognitive processes.

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Schemas

Cognitive frameworks that organize and interpret information to help us understand the world quickly.

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Assimilation

Interpreting new experiences using existing schemas, fitting new information into what is already known.

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Accommodation

Adjusting existing schemas or creating new ones to incorporate new information, leading to cognitive growth.

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Creativity

The ability to produce ideas that are both novel (original) and valuable (useful).

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Convergent Thinking

A type of thinking that narrows possibilities to find a single best answer, used in intelligence tests and logic tasks.

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Divergent Thinking

A type of thinking that expands the number of possible solutions, essential for brainstorming and innovation.

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Expertise

A component of creativity involving a deep knowledge base that serves as the building blocks for ideas.

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Imaginative Thinking Skills

A component of creativity involving the ability to see patterns and connections in new ways.

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Venturesome Personality

A component of creativity characterized by risk-taking, persistence, and seeking new experiences.

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Intrinsic Motivation

A component of creativity where one is driven by internal interest and challenge rather than external rewards.

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Creative Environment

A component of creativity involving a setting that supports collaboration, provides freedom, and refines ideas.

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Executive Functioning

A set of cognitive processes for planning, organizing, decision-making, and goal-directed behavior; the CEO of the brain.

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Algorithms

Step-by-step procedures that guarantee a correct solution, though they are often slow and impractical for daily use.

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Insight

A sudden realization of a solution without a conscious strategy, often following a period of incubation.

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Heuristics

Mental shortcuts that allow quick judgments and decisions but are prone to error.

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Representative Heuristic

Judging likelihood based on how well something matches a prototype, which can lead to ignoring base rates.

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Availability Heuristic

Estimating likelihood based on how easily vivid, recent, or emotional examples come to mind.

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Intuition

Automatic, effortless, and unconscious reasoning that is fast but can be biased in unfamiliar situations.

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Confirmation Bias

The tendency to seek and remember information that supports existing beliefs while ignoring contradictory evidence.

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Mental Set

A tendency to approach problems using strategies that worked in the past, even if they are no longer effective.

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Functional Fixedness

A fixation where a person sees objects only in terms of their traditional uses, limiting problem-solving.

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Overconfidence

Overestimating the accuracy of one’s knowledge or abilities, which can lead to errors but also increases persistence.

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Belief Perseverance

Clinging to initial beliefs even after they have been discredited; one of the strongest cognitive biases.

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Framing

The way information is presented, which can dramatically influence decisions and judgments.

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Memory

The persistence of learning over time through the processes of encoding, storage, and retrieval.

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Encoding

The process of getting information into the memory system, either automatically or through effort.

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Storage

The retention of encoded information over time through sensory, short-term, and long-term memory.

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Retrieval

The process of accessing stored information, often triggered by cues or context.

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Recall

Retrieving information not currently in conscious awareness, such as in fill-in-the-blank questions.

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Recognition

Identifying previously learned info, such as in multiple-choice questions.

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Relearning

Learning something more quickly the second time, showing that memory was retained even if not recalled.

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Parallel Processing

The brain's ability to process many aspects of a stimulus simultaneously rather than serially.

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Connectionism

A memory model viewing memories as interconnected neural networks where learning strengthens activation pathways.

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Sensory Memory

The immediate, brief recording of sensory information, including iconic and echoic forms.

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Iconic memory

A brief sensory memory of visual stimuli lasting less than 1second1\,\text{second}.

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Echoic memory

A brief sensory memory of auditory stimuli lasting 34seconds3\text{--}4\,\text{seconds}.

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Short-Term Memory (STM)

Holds a small amount of information briefly (about 77 items for 20seconds\sim 20\,\text{seconds}) before it is forgotten or encoded.

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Working Memory

An active processing system that manipulates information in STM and integrates it with long-term memory.

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Long-Term Memory (LTM)

A relatively permanent and limitless storehouse of knowledge, skills, and experiences.

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Explicit (Declarative) Memory

Memory of facts and experiences that can be consciously recalled, stored via the hippocampus and frontal lobes.

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Implicit (Non-Declarative) Memory

Unconscious memory for skills, classical conditioning, and associations, stored via the cerebellum and basal ganglia.

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Procedural Memory

A type of implicit memory specifically for motor skills and habits, like riding a bike.

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Mnemonics

Memory aids that use imagery, organization, or patterns to enhance the encoding process.

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Chunking

Organizing information into familiar, manageable, and meaningful units to increase working-memory capacity.

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Hierarchies

Organizing information from broad concepts to specific details to improve encoding and retrieval.

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Spacing Effect

The tendency for distributed practice to yield better long-term retention than massed practice (cramming).

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Testing Effect

Enhanced memory performance following retrieval practice rather than simply rereading information.

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Shallow Processing

Encoding information based on superficial features like the appearance or sound of words.

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Deep Processing

Encoding information based on the meaning of the words, which produces more durable memories.

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Anterograde Amnesia

The inability to form new memories after a brain injury, while old memories remain intact.

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Retrograde Amnesia

The inability to retrieve memories from the past, usually resulting from trauma or injury.

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Encoding Failure

Information never enters long-term memory because of insufficient attention or shallow processing.

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Storage Decay

The fading of a memory over time when that memory is not used or rehearsed.

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Proactive Interference

When old information disrupts the recall of newly learned information.

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Retroactive Interference

When new information disrupts the recall of previously learned information.

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Repression

A Freudian concept of pushing anxiety-arousing memories into the unconscious (not widely supported by modern research).

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Misinformation Effect

When misleading information distorts a person’s memory of an event, often studied in eyewitness testimony.

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Source Amnesia

Attributing a memory to the wrong source, which is a major cause of false memories.

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Deja Vu

The eerie sense of having experienced something before, likely caused by a neural misfire creating false familiarity.

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Intelligence

The multifaceted ability to learn from experience, solve problems, and adapt to new situations.

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Intelligence Tests

Assessments used to measure mental abilities and compare individuals using numerical scores.

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General Intelligence (g)

Spearman’s concept that a single underlying factor influences performance across all cognitive tasks.