VCE Product Design and Technologies Study Guide

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Flashcards covering key vocabulary, design principles, and sustainability concepts from the VCE Product Design and Technologies curriculum.

Last updated 12:02 AM on 6/15/26
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102 Terms

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Product

A designed solution that takes the form of a physical, three-dimensional object.

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Product design

A solution-focused approach that engages with the diverse needs and opportunities of individuals, society, and th

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Designer-maker

An individual who designs and creates innovative and ethical solutions while learning about industry and teamwor

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Double Diamond design approach

A framework to support students in employing Design thinking.

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Divergent and convergent thinking

The two types of thinking overlaid on each 'diamond' of the Double Diamond design approach.

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First Diamond (Double Diamond)

Purpose is to investigate and define a design need or opportunity.

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Second Diamond (Double Diamond)

Purpose is to generate, design, and produce a product solution.

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Critical thinking

A convergent strategy where evaluation, reasoning, and comparison are used to process and refine ideas.

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Creative thinking

A divergent strategy used for ideation to stimulate the broadening of imaginative and unique concepts.

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Speculative thinking

A process of synthesising information to hypothesise and consider the future appropriateness and ethical conseq

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Design brief

A summary of research into a need or opportunity that clarifies the problem without solving it yet.

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Sustainability Core Dimensions

Environmental, economic, and social.

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Environmental dimension of sustainability

Ensuring planet resources are available for future generations by managing resource lifecycles and impacts.

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Economic dimension of sustainability

Using resources efficiently to ensure continued economic growth and considering costs across a product's lifecyc

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Social dimension of sustainability

Ensuring current and future generations have access to resources like human rights, education, and community c

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Technacy

The holistic understanding and creation of technologies through problem-solving, experimentation, and communi

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End users

The human or non-human 'consumers' for whom a product is intended.

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Aesthetics

A factor of design that relates to a product's form, appearance, and feel.

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Constraint vs. Consideration

Constraints are non-negotiable requirements, while considerations are flexible aspects to be taken into account.

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Evaluation criteria

Developed from the project scope to justify the chosen concept and judge the finished product against the initial need.

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Graphical product concepts

Visual representations of ideas through visualisations, design options, and working drawings.

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Prototype

A physical or virtual model used to experiment with and refine product concepts prior to actual production.

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Final proof of concept

Signal that a design is ready to move into the implementation and production stage.

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Indigenous design (Aboriginal weaving)

Intrinsically connected to sustainability as it uses local materials harvested carefully to ensure regrowth and eventually returning to the earth.

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Asymmetrical lift

The complex aerodynamic principle demonstrated by the design of a boomerang.

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Product lifecycle

A design factor involving sourcing of materials, useful life, and the impact of disposal or reuse.

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Intellectual property (IP)

Creations of the mind, such as copyright, patents, trademarks, and registered designs.

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Universal Design

The design of products to be usable by all people, to the greatest extent possible, without the need for adaptation.

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Teamwork vs. Collaboration

Teamwork involves individual tasks toward a common goal, while collaboration involves working together collectiv

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Unit 2 Primary Goal

To create inclusive products that support belonging, access, usability, or equity.

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Lean manufacturing

A systematic method for waste minimisation within a manufacturing system without sacrificing productivity.

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Circular Economy

An economic system aimed at eliminating waste and the continual use of resources.

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Cradle-to-cradle

A sustainability framework suggesting products should be designed for continuous recovery and reutilisation

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Design for Disassembly (DfD)

A design strategy that allows a product to be easily taken apart at the end of its life for recycling or repair.

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Extended Producer Responsibility (EPR)

A policy approach where producers are given significant responsibility for the treatment or disposal of post-consum

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Planned obsolescence

A policy of planning or designing a product with an artificially limited useful life.

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Types of Planned Obsolescence

Style, technical, and functional.

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Anthropometric Data

The measurement of the size and proportions of the human body used to ensure products fit the user.

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Ergonomics

The study of people's efficiency in their working environment, specifically how a product interacts with the human

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Primary Research

New data collected firsthand from original sources, such as through interviews or surveys.

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Secondary Research

The summary, collation, or synthesis of existing data and research conducted by others.

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User-Centred Design

An iterative design process in which designers focus on the users and their needs in each phase of the design proc

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Orthogonal Drawing

A two-dimensional representation of a three-dimensional object showing different views, usually the front, top, an

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Isometric Drawing

A 3D drawing here all vertical lines are vertical and all horizontal lines are drawn at an angle of 3030^{\circ}.

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Resistant Materials

Materials like metal and wood that are difficult to change physically.

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Non-Resistant Materials

Materials like paper or clay that are easily manipulated.

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Smart Material

A material that has one or more properties that can be significantly changed in a controlled fashion by external stim

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Biomaterial

A substance engineered to interact with biological systems, often sourced from plant or animal prod

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Strength

The ability of a material to withstand an applied load without failure or plastic deformation.

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Hardness

The resistance of a material to localised plastic deformation, such as scratching or denting.

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Toughness

The ability of a material to absorb energy and deform plastically without fracturing.

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Batch Production

A manufa uring technique where products are created in specified groups or amounts, rather than one at a time o

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One-off Production

The manufacture of a single, unique product designed for a specific client or need.

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Quality Control (QC)

A system of maintaining standards in manufactured products by testing a sample of the output against the specific

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Tolerance

The permissible limit or limits of variation in a physical dimension or measured value.

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CNC Machining

A manufacturing process where pre-programmed computer software dictates the movement of factory tools and m

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Toile

A version of a garment made by a fashion designer to test a pattern, usually made from cheap fabric like calico.

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Lifecycle Analysis (LCA)

A technique to assess environmental impacts associated with all the stages of a product's life.

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Triple Bottom Line

An accounting framework with three parts: social, environmental (or ecological), and financial.

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Cultural Appropriation

The unacknowledged or inappropriate adoption of the customs, practices, or ideas of one people or society by me

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Research and Development (R&D)

Activities that companies undertake to innovate and introduce new products and services.

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Speculative Design

A design practice that uses design to help us rethink and imagine possible future scenarios.

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Production Plan

A document detailing the sequence of steps, tools, materials, and safety measures required to create a product.

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OHS (or WHS)

Occupational Health and Safety; the multi-disciplinary field concerned with the safety, health, and welfare of peop

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Justification

The action of showing something to be right or reasonable through evidence and reasoning.

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Milestone

A significant point or event in a project used to monitor progress.

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Iterative Design

Continuously cycling through prototyping, testing, and refining a product based on evaluation.

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Seam

A line where two pieces of fabric are sewn together.

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Fabrication

The process of constructing products by combining typically standardised parts through one or more individual pro

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Market Research

The action or activity of gathering information about consumers' needs and preferences.

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Rendering

The process of adding colour, texture, and shading to a drawing to make it look realistic.

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Composite Material

A material made from two or more constituent materials with significantly different physical or chemical propertie

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Renewable Material

A natural resource which will replenish to replace the portion depleted by usage and consumption.

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Durability

The ability of a material to remain functional without requiring excessive maintenance or repair when faced with th

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Marking Out

The process of transferring a design or pattern onto a workpiece as a guide for subsequent manufacturing steps.

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Laser Cutting

A technology that uses a laser to vaporise materials, resulting in a cut edge.

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3D Printing (Additive Manufacturing)

A process of making three-dimensional solid objects from a digital file by laying down successive layers of materia

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Appliqué

A technique in which pieces of fabric, embroidery, or other materials are sewn onto another piece of fabric to crea

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Upcycling

The process of transforming by-products, waste materials, or unwanted products into new materials or products o

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Connection to Country

A spiritual and physical relationship with the land, sea, sky, and all living things within a specific geographic area.

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Inclusivity

The practice of providing equal access to opportunities and resources for people who might otherwise be excluded

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Economic Sustainability

Practices that support long-term economic growth without negatively impacting the social, environmental, and cu

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Function

The specific purpose or intended use of a product.

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Quantitative Research

Research that focuses on gathering numerical data and generalising it across groups of people.

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Qualitative Research

Research that focuses on gathering non-numerical data, such as opinions, feelings, and motivations.

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Scheduled Production Plan

A timeline that includes production steps, estimated times, quality measures, and risk assessments.

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SAT Score Contribution

The School-assessed Task (SAT) contributes 5050 per cent to the final study score.

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End-of-year examination contribution

The examination contributes 3030 per cent to the final study score.

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New and Emerging Technology examples

Artificial Intelligence (AI), robotics, or rapid 3D prototyping.

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Stakeholder

Any individual or group that has an interest in or is affected by the design and production of a product.

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Working Drawing

A technical drawing that provides all the information needed to manufacture or construct the product.

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Materials Testing

A process used to determine the physical and mechanical properties of raw materials and components.

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Simplified Triple Bottom Line

People, Planet, and Profit.

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Cradle-to-Grave

A design model where a product's lifecycle ends in a landfill.

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Accessibility

The quality of being able to be reached, entered, or used by as many people as possible, regardless of ability.

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Mass Production

The production of large quantities of standardised products, typically using assembly lines or automated technolo

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Discover (Double Diamond)

The first divergent phase of investigating and gathering data.

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Deliver (Double Diamond)

The final convergent phase of finalising and evaluating the product.

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Risk Assessment

The process of identifying potential hazards and analysing what could happen if a hazard occurs.

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Branding

The process of creating a unique name and image for a product in the consumer's mind.