The Art of Changing Human Behaviour

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Last updated 11:09 AM on 5/16/26
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48 Terms

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Behaviourism

The theory that the study of the human mind should be based on people's actions and behaviour, and not on what they say that they think or feel.

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Pavlov

A medical doctor specialising in digestion and was studying dogs when he unintentionally discovered conditioning

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Associative learning

Learning that certain events occur together

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Classical conditioning

A type of learning in which one learns to link two or more stimuli and anticipate events

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Operant conditioning

Behavior that is reinforced (rewarded) is likely to be repeated, while behavior that is punished will occur less frequently.

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John Watson

A famous Behaviourist who believed given an infant he could train them to be or do anything good or bad.

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B.F. Skinner

A famous Behaviourist who created the operant chamber box working with animals and reinforcement.

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Positive reinforcement

Increasing behaviors by presenting positive stimuli, such as food.

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Negative reinforcement

The reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus

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Partial Reinforcement

A type of learning in which behavior is reinforced intermittently

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Shaping

Learning that results from the reinforcement of successive steps to a final desired behavior

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Social Cognitive theory

The theory that people can learn by watching models and imitating their behaviour.

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Albert Bandura

The researcher who conducted the Bobo doll experiment

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Modelling

Observing, identifying with and copying the behaviour of a role model.

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Mirror Neurons

Frontal lobe neurons that fire when performing certain actions or when observing another doing so.

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Four factors involved in SCT

Attention, retention, motor reproduction and motivation

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Role models

People we admire and whose behavior we imitate

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The Sabido method

A method for designing and producing radio and television drama that aims to change people's behavior.

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3 types of character in the Sabido Method

Positive role models, negative role models and transitional characters.

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Compliance

A type of social influence where an individual does what someone else wants them to do, following his or her request

or suggestion.

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Principles of compliance

Reciprocity, authority, consensus, scarcity, consistency and liking.

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Hovland-Yale 3 factors to persuade

Source, message and audience

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The Elaboration-Likelihood Model

The theory identifying two ways to persuade: a central route and a peripheral route

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Orange

Comfort and affordability

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Yellow

Attention and Excitement

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Green

Balance and growth

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Blue

Trust and Security

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Purple

Royalty and sophistication

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Black

Style and luxury

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Red

Urgency and Excitement

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Positive punishment

Adding an undesirable stimulus to stop or decrease a behavior

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Negative punishment

Taking away a pleasant stimulus to decrease or stop a behaviour

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Unconditioned stimulus

A stimulus that evokes an unconditioned response without previous conditioning

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Unconditioned response

A reflexive reaction that is reliably produced by an unconditioned stimulus

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Neutral stimulus

A stimulus that does not initially elicit a response

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Conditioning

The process of getting a participant to associate a neutral stimulus with an unconditioned stimulus

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Scarcity

A compliance technique to increase people's perceived value of things that have few available

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Personal appeal

A compliance technique that appeals to feelings of friendship

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Ingratiation

A compliance technique that uses compliments or flattery

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Social proof

A compliance technique that encourages people to behave in a way that others are

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Reciprocity

A compliance technique used to persuade people to behave in a certain way due something they will receive in return

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Foot in the door

A small request is made first and is then followed up with a larger one (the larger one being what is really

wanted)

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Door in the face

A large request is made first and is then followed up by a small one (the smaller one being what is really wanted)

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The central route

Being persuaded by the message itself (e.g. car specification)

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The peripheral route

Being persuaded by factors other than the message (i.e. an attractive or celebrity communicator)

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Affect

The involuntary response to a stimulus

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Positive affect

Joy, hope and pleasure

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Negative affect

Anger, fear and shame