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Behaviourism
The theory that the study of the human mind should be based on people's actions and behaviour, and not on what they say that they think or feel.
Pavlov
A medical doctor specialising in digestion and was studying dogs when he unintentionally discovered conditioning
Associative learning
Learning that certain events occur together
Classical conditioning
A type of learning in which one learns to link two or more stimuli and anticipate events
Operant conditioning
Behavior that is reinforced (rewarded) is likely to be repeated, while behavior that is punished will occur less frequently.
John Watson
A famous Behaviourist who believed given an infant he could train them to be or do anything good or bad.
B.F. Skinner
A famous Behaviourist who created the operant chamber box working with animals and reinforcement.
Positive reinforcement
Increasing behaviors by presenting positive stimuli, such as food.
Negative reinforcement
The reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus
Partial Reinforcement
A type of learning in which behavior is reinforced intermittently
Shaping
Learning that results from the reinforcement of successive steps to a final desired behavior
Social Cognitive theory
The theory that people can learn by watching models and imitating their behaviour.
Albert Bandura
The researcher who conducted the Bobo doll experiment
Modelling
Observing, identifying with and copying the behaviour of a role model.
Mirror Neurons
Frontal lobe neurons that fire when performing certain actions or when observing another doing so.
Four factors involved in SCT
Attention, retention, motor reproduction and motivation
Role models
People we admire and whose behavior we imitate
The Sabido method
A method for designing and producing radio and television drama that aims to change people's behavior.
3 types of character in the Sabido Method
Positive role models, negative role models and transitional characters.
Compliance
A type of social influence where an individual does what someone else wants them to do, following his or her request
or suggestion.
Principles of compliance
Reciprocity, authority, consensus, scarcity, consistency and liking.
Hovland-Yale 3 factors to persuade
Source, message and audience
The Elaboration-Likelihood Model
The theory identifying two ways to persuade: a central route and a peripheral route
Orange
Comfort and affordability
Yellow
Attention and Excitement
Green
Balance and growth
Blue
Trust and Security
Purple
Royalty and sophistication
Black
Style and luxury
Red
Urgency and Excitement
Positive punishment
Adding an undesirable stimulus to stop or decrease a behavior
Negative punishment
Taking away a pleasant stimulus to decrease or stop a behaviour
Unconditioned stimulus
A stimulus that evokes an unconditioned response without previous conditioning
Unconditioned response
A reflexive reaction that is reliably produced by an unconditioned stimulus
Neutral stimulus
A stimulus that does not initially elicit a response
Conditioning
The process of getting a participant to associate a neutral stimulus with an unconditioned stimulus
Scarcity
A compliance technique to increase people's perceived value of things that have few available
Personal appeal
A compliance technique that appeals to feelings of friendship
Ingratiation
A compliance technique that uses compliments or flattery
Social proof
A compliance technique that encourages people to behave in a way that others are
Reciprocity
A compliance technique used to persuade people to behave in a certain way due something they will receive in return
Foot in the door
A small request is made first and is then followed up with a larger one (the larger one being what is really
wanted)
Door in the face
A large request is made first and is then followed up by a small one (the smaller one being what is really wanted)
The central route
Being persuaded by the message itself (e.g. car specification)
The peripheral route
Being persuaded by factors other than the message (i.e. an attractive or celebrity communicator)
Affect
The involuntary response to a stimulus
Positive affect
Joy, hope and pleasure
Negative affect
Anger, fear and shame