Lecture 2 The Good, The Bad, And The Ugly of Online Communities:

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These flashcards cover key terms and concepts discussed in the lecture regarding online communities, social media marketing, and user engagement dynamics.

Last updated 11:02 AM on 4/9/26
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12 Terms

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Generation Z

The demographic cohort born approximately from the mid-1990s to the early 2010s, known for being digital natives and increasingly skeptical of traditional social media influencers.

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Social Identity Theory

A theory that explains how individuals derive self-esteem from their membership in social groups and their shared values.

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Strong Ties

Social connections characterized by high intimacy, frequent contact, and deep emotional connections, often leading to high-conversion advocacy.

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Weak Ties

Social connections that provide access to diverse information and networks; often play a crucial role in spreading messages across different social groups.

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Social Capital

The resources derived from relationships and social networks that enable individuals to access information, support, and opportunities.

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Sense of Virtual Community (SOVC)

The feelings of membership, influence, and emotional connection that foster participation in online communities.

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Co-Creation

The process where consumers actively participate in creating or enhancing products and services, exemplified by LEGO Ideas.

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Peer-to-Peer Advertising

A marketing strategy that leverages personal relationships and trust within communities to promote brands effectively.

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Conversational Shopping

An e-commerce model whereby consumers engage in discussions and seek advice from peers or experts before making purchasing decisions.

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Bowling to Pinball Model

A metaphor describing the transition from traditional advertising (one-way communication) to social media marketing (interactive engagement).

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Mistrust of Influencers

A consumer sentiment stemming from perceived disingenuousness and lack of transparency among social media influencers.

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Interactive Advertising

A marketing format that engages users, fostering more positive consumer attitudes compared to traditional, non-interactive advertising.