AP Physics 1 Unit 1 Notes: Two-Dimensional Kinematics (Algebra-Based)

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25 Terms

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Reference frame

A chosen viewpoint/coordinate system (plus an implied observer) used to measure position, time, and motion.

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Observer (in a frame)

The entity assumed at rest in the chosen reference frame, used to define measured positions and velocities.

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Inertial frame

A non-accelerating reference frame where Newton’s laws and constant-acceleration kinematics apply in their usual form.

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Non-inertial frame

An accelerating reference frame in which motion descriptions become more complicated (often requiring extra/“fictitious” forces in advanced treatments).

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Relative motion

The idea that measured motion depends on the reference frame; velocities and positions compare an object to a chosen frame or other object.

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Relative velocity notation (v_{A/C})

The velocity of object A as measured in the reference frame of C (read “A relative to C”).

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Relative velocity addition (vector form)

A rule for changing frames: 𝐯{A/C} = 𝐯{A/B} + 𝐯_{B/C}.

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Relative displacement addition (vector form)

A frame-change rule for displacement over the same time interval: Δ𝐫{A/C} = Δ𝐫{A/B} + Δ𝐫_{B/C}.

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Vector

A quantity with magnitude and direction (e.g., displacement, velocity, acceleration, force).

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Scalar

A quantity with magnitude only (e.g., time, mass, temperature, speed).

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Component form of a vector

Writing a vector as ordered components, e.g., 𝐯 = ⟨vx, vy⟩, to handle 2D motion algebraically.

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Vector magnitude from components

For components (Ax, Ay), the magnitude is A = √(Ax² + Ay²).

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Component relations (cos/sin)

For magnitude A at angle θ from +x: Ax = A cosθ and Ay = A sinθ.

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Vector addition in components

If 𝐀 = ⟨Ax, Ay⟩ and 𝐁 = ⟨Bx, By⟩, then 𝐀+𝐁 = ⟨Ax+Bx, Ay+By⟩.

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Vector subtraction in components

If 𝐀 = ⟨Ax, Ay⟩ and 𝐁 = ⟨Bx, By⟩, then 𝐀−𝐁 = ⟨Ax−Bx, Ay−By⟩.

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Collinear vectors

Vectors that lie along the same line (same or opposite directions); only in this case do magnitudes add/subtract directly with signs.

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Sign convention

A consistent choice of positive direction(s) so 1D relative motion can be handled with signed numbers.

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Component method (2D relative motion)

Solving relative-motion problems by writing separate x- and y-component equations and adding components rather than magnitudes.

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Projectile

An object moving under gravity alone (air resistance neglected), so acceleration is constant and downward.

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Gravitational acceleration (g)

The magnitude of Earth’s downward acceleration near the surface, about 9.8 m/s² (often with a_y = −g if +y is up).

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Separate-axes principle (2D kinematics)

In 2D constant-acceleration motion, apply 1D kinematics independently in x and y; the only shared variable linking them is time.

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Horizontal acceleration in projectile motion (a_x)

For ideal projectile motion (no air resistance), ax = 0, so vx remains constant.

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Vertical acceleration in projectile motion (a_y)

For ideal projectile motion with +y up, ay = −g, so vy changes linearly with time.

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Time of flight (level-ground projectile)

Total time in the air; when launch and landing heights match, it can be found via vertical motion symmetry (time up = time down).

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Range (projectile motion)

The horizontal displacement during flight; commonly found by Δx = v_{0x}·t using the flight time from vertical motion.

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