Unit 2 AP Psychology

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Last updated 6:37 AM on 4/18/26
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59 Terms

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Perception

The way we recognize and interpret our sensations

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Bottom-up processing

Processing from raw data, never learned befor

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Top-down processing

Processing with data from the brain’s experiences

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Schema

An organized unit of knowledge for a subject/event from past experience

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Figure-ground

Separating an object from its background

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Proximity

We tend to group objects that are closer together

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Similarity

Similar items are grouped together

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Symmetry

We tend to perceive forms that make mirror images

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Closure

We tend to fill in gaps to perceive complete forms

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Continuity

We tend to view patterns as continuous rather than abrupt breaks

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Law of Pragnanz

We tend to see objects in their simplest forms

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Feature detector approach

Organisms use feature detection to anticipate objects that demand immediate attention

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Gestalt approach

The idea that human’s perception of objects are as whole parts (Gestalts)

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Attention

The processing (focussing) through cognition of the massive amount of information from our senses

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Selective attention

Focusing on one thing while avoiding another

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Cocktail party phenomenon

The ability to switch from one conversation to a conversation you’re not a part of

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Figure-ground

The brain tends to separate an object from the ground to make sense of the object

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Divided attention

Multitasking, focusing on multiple tasks at once

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Binocular depth cues

The type of cues that rely on both eyes viewing an image

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Monocular depth cues

Qualities of a visual where you can tell how far an object is with one eye

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Motion detection

We perceive motion through 1. one records the changing position of the object 2. the other tracks how our heads follow the stimulus

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Concept

The way of grouping and classifying the world around us

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Prototype

The envisionment of a concept in our brain

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Algorithms

Systematic and mechanical approaches that will guarantee an eventual answer to a problem

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Heuristic

Intuitive rules that can help or not solve well-structured problems

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Availability heuristics

A conclusion is drawn from events that come easy to mind

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Representative heuristic

We judge objects and events on how they represent the prototype of their object/event

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Confirmation bias

The search for information that supports a particular bias

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Hindsight bias

The tendancy after to fact to think you knew what the outcome would be

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Gambler’s fallacy

A certain event is more or less likely based on a series of events (not true, independent events)

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Sunk cost fallacy

People will continue to do something even when abandoning it would be more beneficial because they spent time, energy, effort

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Executive function

Cognitive processes that allow people to generate, organize, plan, and carry out goal-directed behaviors

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Memory

All the processes involved in processing, storing, and retrieving info we can experience

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Explicit memory

A memory a person can consciously consider and retrieve, such as episodic and semantic memory

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Episodic memory

Our memory for events that we have experienced

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Semantic memory

Memory that comprises of facts, figures, and general world knowledge

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Implicit memory

Memory that is beyond conscious consideration and would require procedural memory

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Procedural memory

Memory that consists of skills and habits. They are stored out of the cortex and are less likely to be lost

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Prospective memory

Remembering something that one has to do in the future

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Retrospective memory

Remembering the past

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Short-term/working memory

Memory that lasts 30 seconds. Our brains are actively manipulating sensory data into immediate use

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Iconic information

Visual sensory information

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Echoic information

Auditory sensory information

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Chunking

Grouping items of information is easier than memorizing the information linearly

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Serial position effect

We tend to remember the primacy (first items) longer than recency (last items)

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Long-term memory

A gigantic network of interrelated information that is capable of permanent retention

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Mneumonic device

A device that compresses information into a format that is easier to remember

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Levels of processing model

Model that suggests the way people encodes information influences the ability to recall it. Recognition memory is superficial: names, faces, voices, patterns; Recognition memory: strategy behind multiple choice tests; Recall memory: deeper level processing and strategy behind essays

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Dual-coding hypothesis

It is easier to remember words with associated images

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Context-dependent memory

A subject is more likely to remember information in a similar situation where it was encoded

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State-dependent memory

Information memorized in a certain state of mind is better recalled then

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Framing

Repeated suggestions and misleading questions can create false memories

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Misinformation effect

Memories of an event may be distorted when consistent false information is introduced after an event

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Intelligence

Goal-directive adaptive thinking

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General intelligence

g factor, introduced by Charles Spearman and was the basis for all other intelligence scores

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IQ

Intelligence Quotient, measured by mental age divided by physical age

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Standardization

A group of people that represent the larger population

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Reliability

How consistent a test is in what it measures

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Validity

The extent to which a test measures what it’s intended to measure