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Perception
The way we recognize and interpret our sensations
Bottom-up processing
Processing from raw data, never learned befor
Top-down processing
Processing with data from the brain’s experiences
Schema
An organized unit of knowledge for a subject/event from past experience
Figure-ground
Separating an object from its background
Proximity
We tend to group objects that are closer together
Similarity
Similar items are grouped together
Symmetry
We tend to perceive forms that make mirror images
Closure
We tend to fill in gaps to perceive complete forms
Continuity
We tend to view patterns as continuous rather than abrupt breaks
Law of Pragnanz
We tend to see objects in their simplest forms
Feature detector approach
Organisms use feature detection to anticipate objects that demand immediate attention
Gestalt approach
The idea that human’s perception of objects are as whole parts (Gestalts)
Attention
The processing (focussing) through cognition of the massive amount of information from our senses
Selective attention
Focusing on one thing while avoiding another
Cocktail party phenomenon
The ability to switch from one conversation to a conversation you’re not a part of
Figure-ground
The brain tends to separate an object from the ground to make sense of the object
Divided attention
Multitasking, focusing on multiple tasks at once
Binocular depth cues
The type of cues that rely on both eyes viewing an image
Monocular depth cues
Qualities of a visual where you can tell how far an object is with one eye
Motion detection
We perceive motion through 1. one records the changing position of the object 2. the other tracks how our heads follow the stimulus
Concept
The way of grouping and classifying the world around us
Prototype
The envisionment of a concept in our brain
Algorithms
Systematic and mechanical approaches that will guarantee an eventual answer to a problem
Heuristic
Intuitive rules that can help or not solve well-structured problems
Availability heuristics
A conclusion is drawn from events that come easy to mind
Representative heuristic
We judge objects and events on how they represent the prototype of their object/event
Confirmation bias
The search for information that supports a particular bias
Hindsight bias
The tendancy after to fact to think you knew what the outcome would be
Gambler’s fallacy
A certain event is more or less likely based on a series of events (not true, independent events)
Sunk cost fallacy
People will continue to do something even when abandoning it would be more beneficial because they spent time, energy, effort
Executive function
Cognitive processes that allow people to generate, organize, plan, and carry out goal-directed behaviors
Memory
All the processes involved in processing, storing, and retrieving info we can experience
Explicit memory
A memory a person can consciously consider and retrieve, such as episodic and semantic memory
Episodic memory
Our memory for events that we have experienced
Semantic memory
Memory that comprises of facts, figures, and general world knowledge
Implicit memory
Memory that is beyond conscious consideration and would require procedural memory
Procedural memory
Memory that consists of skills and habits. They are stored out of the cortex and are less likely to be lost
Prospective memory
Remembering something that one has to do in the future
Retrospective memory
Remembering the past
Short-term/working memory
Memory that lasts 30 seconds. Our brains are actively manipulating sensory data into immediate use
Iconic information
Visual sensory information
Echoic information
Auditory sensory information
Chunking
Grouping items of information is easier than memorizing the information linearly
Serial position effect
We tend to remember the primacy (first items) longer than recency (last items)
Long-term memory
A gigantic network of interrelated information that is capable of permanent retention
Mneumonic device
A device that compresses information into a format that is easier to remember
Levels of processing model
Model that suggests the way people encodes information influences the ability to recall it. Recognition memory is superficial: names, faces, voices, patterns; Recognition memory: strategy behind multiple choice tests; Recall memory: deeper level processing and strategy behind essays
Dual-coding hypothesis
It is easier to remember words with associated images
Context-dependent memory
A subject is more likely to remember information in a similar situation where it was encoded
State-dependent memory
Information memorized in a certain state of mind is better recalled then
Framing
Repeated suggestions and misleading questions can create false memories
Misinformation effect
Memories of an event may be distorted when consistent false information is introduced after an event
Intelligence
Goal-directive adaptive thinking
General intelligence
g factor, introduced by Charles Spearman and was the basis for all other intelligence scores
IQ
Intelligence Quotient, measured by mental age divided by physical age
Standardization
A group of people that represent the larger population
Reliability
How consistent a test is in what it measures
Validity
The extent to which a test measures what it’s intended to measure