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VOCABULARY flashcards covering fundamental 1-D Kinematics concepts including vectors, scalars, motion parameters, and graphical interpretations.
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Position
The vector pointing from the origin to the point or object, characterized by both magnitude and direction.
Vector
A physical quantity that has both magnitude and direction, often represented as an arrow.
Scalar
A physical quantity that only has magnitude, such as distance, speed, and temperature.
Displacement
A vector quantity giving the change in position between two points, calculated as Δr=rf−ri.
Distance
A scalar quantity representing the ground covered by an actual route, which does not provide a direction.
Average velocity
The ratio of displacement to the time interval in which the displacement occurred, defined as vavg=ΔtΔr.
Instantaneous velocity
The derivative of the position vector with respect to time, defined as v=limΔt→0ΔtΔr=dtdr.
Acceleration
The rate of change in velocity over a certain period of time.
Average acceleration
The change in the velocity vector divided by the time interval of interest, defined as aavg=ΔtΔv.
Instantaneous acceleration
The limit of the average acceleration as the time interval approaches zero, defined as a=limΔt→0ΔtΔv=dtdv.
Slope (Position vs. Time Graph)
A calculation of the rise over run (ΔtΔx) that measures the velocity of an object.
Slope (Velocity vs. Time Graph)
The calculation defined as ΔtxΔvx=t2−t1v2−v1, where steeper slopes correspond to greater acceleration.
Gravity (g)
On the surface of the Earth, it causes a downward acceleration of magnitude 9.8m/s2.
Free fall
A particular type of constant acceleration motion where the acceleration is directed downward with the magnitude of g, regardless of whether the object is moving up or down.