Reaction Time Practice Flashcards

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A set of 24 vocabulary-style flashcards based on lecture notes covering the definitions, formulas, and laws related to reaction time and anticipation.

Last updated 12:05 AM on 4/29/26
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24 Terms

1
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Reaction time

The time between stimulus presentation and the initiation of movement.

2
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Movement time

The time between movement initiation and movement completion.

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Response time formula

Response Time=Reaction Time+Movement TimeResponse\text{ }Time = Reaction\text{ }Time + Movement\text{ }Time

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RT

Stands for reaction time.

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MT

Stands for movement time.

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Reaction time and response choices

Reaction time increases or slows down as the number of response choices increases.

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Hick's Law

The principle that reaction time increases as the number of response choices increases.

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Uncertainty

A factor that causes reaction time to become longer or slower.

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Anticipation

An action that can reduce reaction time by helping predict what or when something will happen.

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Event anticipation

Predicting what event will occur.

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Temporal anticipation

Predicting when an event will occur.

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Precues

Clues before a movement that help the performer anticipate what will happen.

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Deception

The deliberate use of a false precue, such as a feint.

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Disguise

Hiding or delaying the onset of the real precue.

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Psychological refractory period (PRP)

A delay in responding caused by an unexpected second stimulus.

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Psychological refractory period in sports

A feint creates a false first stimulus, then the real second stimulus causes the defender to be delayed.

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Foreperiod

The time between a warning signal and the go stimulus.

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Consistent foreperiod

A condition that reduces reaction time because the performer can predict when to respond.

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Randomized foreperiods in sprinting

A practice to prevent athletes from predicting the start and gaining an unfair reaction time advantage.

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Stimulus-response compatibility

How naturally the stimulus and intended response match each other.

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High stimulus-response compatibility

A state that causes reaction time to be faster or shorter.

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Low stimulus-response compatibility

A state that causes reaction time to be slower or longer.

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Backing a trailer

An activity identified as low stimulus-response compatibility.

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Turning a car steering wheel in the intended direction

An activity identified as high stimulus-response compatibility.