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egocentric representation
where is the sound in relation to me
allocentric representation
where is the sound in relation to other sounds
why may internal representations be inaccurate?
limited information
spatial biases
conflicting cues
locking objects using sound
locating sound sources is not limited to frontal space as we have two ears
vision is limited to frontal space
binaural
listening with two ears
localisation
judging sound source location on terms of left-right direction, distance or elevation
azimuth cues
Interaural time difference (ITD) differences and interaural level differences (ILD) are primary cues for locating sounds.
inter-aural level difference cues
low frequency sounds are not attended to
ILD cues are better for localising high frequency sounds
intramural time difference cues
for azimuth localisation
takes .6ms for sound to travel across the head
duplex theory
the perceived azimuth of low frequency sounds is dominated by ITD
for high frequency stimuli- ILD is weighed more when determining azimuth
discriminating ITD and ILD thresholds
using headphones
ILD discriminations are smallest for..
frontal sounds
auditory level cue
lower level sounds are perceived as further away
reverberation cue
sounds that bounce of walls and ceilings before reaching ears- they are judged as more distant
critique of reverberant
dependant on the evnironement we are in, e.g. field vs small room
in a field the ground absorbs echos so there is no echo
judging distance systematic bias
an increase in underestimation as distance from sound increases
auditory elevation cues
the Pina (outer ear) have convolutions which shape the sound we hear, resulting in direction- dependant shaping
head related transfer function
the shaped frequency from spatial location- spectrum of white noise measured at the eardrum
dealing with ambiguity
moving head round helps us
HRTF
virtualisation techniques
where sounds are heard using headphones
headphones remove pinna cues- making the sound interlaised
HRTF can make the sounds externalised again
free-field presentation
where sounds are heard from speakers are different locations around the room
the precedence effect
so when two identical versions of sound are heard with a brief delay- a single sound is heard
spatial position is determined by the first sound
first sound dominates perception
echo suppression
two sounds are heard as one sound
the precedence effect depends on
sound level (e.g. if sound is greater than the other)
stimulus dependant (doesn’t apply to ongoing tones)
biases- looming sounds
sounds which are coming towards us
we have a preference for if it is rising in intensity and coming towards it
e..g. hearing a bus - allows us time to prepare
biases- threatening stimuli
e.g. rattlesnakes rattling- strong decrease in perceveived distance so we think its closer than it is
reverberation cues
echoes from walls
room size judgements are
underestmiated
reverberant rooms tend to be judged as later than anechoic rooms
anechoic
level cues only
reverberant
level and reverberant cues
hearing impairment
difficulty using ITD and ILD cues