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What is the primary focus of Chapter 3? | Motion along a straight line (1D Kinematics).
What is the 'Particle Model'? | Treating an object as a single point with mass, ignoring its size and shape.
Define 'Position'. | The location of an object relative to a reference point (Origin).
What is a 'Position Vector'? | A vector pointing from the origin to the object's location.
What is the symbol for Displacement? | Delta x (Δx).
What is the formula for Displacement? | Δx = x_final - x_initial
Is Displacement a scalar or a vector? | It is a vector (has both magnitude and direction).
What does a negative displacement mean? | The object moved in the negative direction (usually left or down).
Define 'Distance'. | The total length of the actual path traveled by an object.
Is Distance a scalar or a vector? | It is a scalar (always positive, no direction).
What is 'Average Velocity'? | The ratio of displacement to the time interval.
Formula for Average Velocity ($v_{avg}$). | v_avg = Δx / Δt
What is 'Average Speed'? | The total distance traveled divided by the total time.
Formula for Average Speed. | Speed_avg = Total Distance / Δt
Define 'Instantaneous Velocity'. | The velocity of an object at a specific moment in time.
How is Instantaneous Velocity calculated in calculus? | v = dx/dt (The derivative of position with respect to time).
What does the slope of a Position-Time (x-t) graph represent? | Instantaneous Velocity.
Define 'Acceleration'. | The rate at which velocity changes over time.
Formula for Average Acceleration ($a_{avg}$). | a_avg = Δv / Δt
How is Instantaneous Acceleration calculated in calculus? | a = dv/dt (The derivative of velocity with respect to time).
What is 'Constant Acceleration'? | A motion where the velocity changes at a steady, unchanging rate.
First Equation of Motion (without displacement). | v = v0 + at
Second Equation of Motion (without final velocity). | Δx = v0t + 1/2at^2
Third Equation of Motion (without time). | v^2 = v0^2 + 2aΔx
Fourth Equation of Motion (without acceleration). | Δx = 1/2(v0 + v)t
What does 'v0' represent in kinematics equations? | Initial velocity (velocity at t = 0).
What does 'g' represent in physics? | Free-fall acceleration due to gravity (approx. 9.8 m/s²).
When is an object 'speeding up'? | When velocity and acceleration have the same sign (both + or both -).
When is an object 'slowing down'? | When velocity and acceleration have opposite signs.
What is the velocity of an object at its peak in vertical motion? | Zero (v = 0).
What is 'Free Fall'? | Motion of an object where gravity is the only force acting on it.
What is the acceleration of an object in free fall (on Earth)? | -9.8 m/s² (assuming up is positive).
Does the mass of an object affect its free-fall acceleration? | No, in a vacuum, all objects fall with the same acceleration.
What does the area under a Velocity-Time graph represent? | Displacement (Δx).
What does the area under an Acceleration-Time graph represent? | Change in velocity (Δv).
What is 'Projectile Motion'? | Two-dimensional motion under the influence of gravity.
Are horizontal and vertical motions dependent in a projectile? | No, they are independent of each other.
What is the horizontal acceleration ($a_x$) in projectile motion? | Zero (assuming no air resistance).
What is the vertical acceleration ($a_y$) in projectile motion? | -g (-9.8 m/s²).
What is the 'Range' (R) of a projectile? | The total horizontal distance traveled.
What is the 'Trajectory'? | The path followed by a projectile (usually a parabola).
What link connects horizontal and vertical kinematics in projectiles? | Time (t).
Define 'Scalar'. | A quantity that has only magnitude (e.g., mass, time, distance).
Define 'Vector'. | A quantity that has both magnitude and direction (e.g., force, velocity).
What happens to horizontal velocity ($v_x$) during projectile motion? | It remains constant throughout the flight.
What is 'Kinematics'? | The study of motion without considering its causes (forces).
What is 'Dynamics'? | The study of motion and the forces that cause it.
Unit of Velocity in SI. | Meters per second (m/s).
Unit of Acceleration in SI. | Meters per second squared (m/s²).