COMM101 Final Key Terms

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Last updated 2:57 PM on 4/28/26
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62 Terms

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Sign

Unit of meaning made of signifier + signified

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Signifier

Word, image, or sound

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Signified

idea or concept associated with signifier

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Denotation

Literal meaning of a sign

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Connotation

Cultural or emotional associations attached to a sign

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High angle

Camera looks down, suggests weakness or vulnerability

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Low angle

Camera looks up, suggests power or dominance

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Realism

Constructed effect created by media text, not whether something is “real”

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Apparent Spontaneity

The way texts make things look natural, messy, and unplanned

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Visual (apparent spontaneity)

Handheld camera, loose framing

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Verbal (apparent spontaneity)

Interruptions, messy dialogue

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Narrative (apparent spontaneity)

Everyday life, mundane events

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Realism as recording

Something feels real because it looks like it was captured/recorded, based on detail, resolution, density of information

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interpretive frame

The way a text guides how we interpret it (“based on true story,” genre expectations, knowledge of creator)

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Plausibility

Text makes sense based on our general understanding of the world

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Consistency

Events and characters make sense within the story’s world

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Identification

The process by which viewers connect with characters and become the spectator

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Spectator

Position created by the text that viewers step into

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Alignment

How a text connects us to a character’s perspective (POV, subjective access, time spent with character)

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Allegiance

How a text positions us to morally evaluate characters (narrative-based)

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The gaze

How visual media organizes who looks and who is looked at, often tied to power (the male gaze)

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Body Genres

Genres that aim to produce physical, emotional responses in the viewer (horror=fear, melodrama=crying)

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Representation

Process of using languages (images, words, media) to produce media about the world

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Visibility

The presence of groups in media

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Symbolic Annihilation

When groups are absent or erased from media, making them invisible

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Normative

Representations that uphold dominant cultural beliefs and appear “normal”

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Exnomination

When dominant identities become invisible because they are treated as the default

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Plastic Representation

Surface-level diversity that doesn’t address deeper cultural differences (ex. Bridgerton)

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Burden of Representation

When a single character must represent an entire group due to lack of diversity

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Stereotypes

Simplified, recreated representations tied to broader systems of meaning

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Positive/negative representation

Idea that media images are either “good” or “bad” - too simplistic of a framework, as both representations can be meaningful

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Mode of address

How a text positions the audience to interpret what they are seeing (ex. Get Out)

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Model Minority

Stereotype portraying minority group as exceptionally successful

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Reflexivity

Media shows it is constructed (ex. Actor acknowledging camera)

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Ideology

System of cultural beliefs that often seems like “common sense”

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Ideological Critique

Analyzing media texts to look at how they reinforce/challenge power structures

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Neoliberalism

Dominant ideology emphasizing freedom of choice, individual responsibility, and fairness of marketplace

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Hegemony

Process where dominant ideas become common sense

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Intersectionality

Identities are multiple and layered (Ugly Betty)

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Counter-hegemonic

Media texts challenges dominant cultural values (Beatles Revolver)

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Co-optation

Commercial media absorbs something resistant (Nike ad using Revolver)

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Commerce

Practice of buying and selling, often large scale

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Consumerism

Belief that buying goods leads to happiness, health, and functioning society

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Capitalism

Economic system based on private ownership and market exchange

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Advertising

Promotion of goods and services, engine of consumerism and capitalism

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Celebrity

Manufactured public image used to promote things

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Citizen-consumer

People express identity, values, and politics through what they buy

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The Branded Self

People present themselves online like a brand

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Brands

Generate cultural meaning and create active relationships between industries and companies

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Branding

Process where companies package meanings of brands as advice/guidance for life

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Lifestyle and brands

Media connects products to ideas on how to live, work, eat, etc.

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Globalization

Importing and exporting culture from place to place

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Cultural imperialism

Idea that global spread of American consumer culture makes rest of the world subservient to US power (mcdonalds and coke)

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Geoblocking

Access to media is restricted based on location

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Diaspora

communities that are separated from common homeland, use media to reconnect

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Cultural proximity theory

Audiences prefer media that feels closer to home

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Hybridity

Media combines forms, styles, values (BlackPink)

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Franchises

Strategic management of brand that mixes global standardization with local variation

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Formats

Licensed, adaptable concepts for TV programming that are sold globally and adapted for local markets

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Contraflow

flow of media content in direction counter to historically dominant trends

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Glocalization

Global media products adapted to fit local needs, culture, audiences

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