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Sign
Unit of meaning made of signifier + signified
Signifier
Word, image, or sound
Signified
idea or concept associated with signifier
Denotation
Literal meaning of a sign
Connotation
Cultural or emotional associations attached to a sign
High angle
Camera looks down, suggests weakness or vulnerability
Low angle
Camera looks up, suggests power or dominance
Realism
Constructed effect created by media text, not whether something is “real”
Apparent Spontaneity
The way texts make things look natural, messy, and unplanned
Visual (apparent spontaneity)
Handheld camera, loose framing
Verbal (apparent spontaneity)
Interruptions, messy dialogue
Narrative (apparent spontaneity)
Everyday life, mundane events
Realism as recording
Something feels real because it looks like it was captured/recorded, based on detail, resolution, density of information
interpretive frame
The way a text guides how we interpret it (“based on true story,” genre expectations, knowledge of creator)
Plausibility
Text makes sense based on our general understanding of the world
Consistency
Events and characters make sense within the story’s world
Identification
The process by which viewers connect with characters and become the spectator
Spectator
Position created by the text that viewers step into
Alignment
How a text connects us to a character’s perspective (POV, subjective access, time spent with character)
Allegiance
How a text positions us to morally evaluate characters (narrative-based)
The gaze
How visual media organizes who looks and who is looked at, often tied to power (the male gaze)
Body Genres
Genres that aim to produce physical, emotional responses in the viewer (horror=fear, melodrama=crying)
Representation
Process of using languages (images, words, media) to produce media about the world
Visibility
The presence of groups in media
Symbolic Annihilation
When groups are absent or erased from media, making them invisible
Normative
Representations that uphold dominant cultural beliefs and appear “normal”
Exnomination
When dominant identities become invisible because they are treated as the default
Plastic Representation
Surface-level diversity that doesn’t address deeper cultural differences (ex. Bridgerton)
Burden of Representation
When a single character must represent an entire group due to lack of diversity
Stereotypes
Simplified, recreated representations tied to broader systems of meaning
Positive/negative representation
Idea that media images are either “good” or “bad” - too simplistic of a framework, as both representations can be meaningful
Mode of address
How a text positions the audience to interpret what they are seeing (ex. Get Out)
Model Minority
Stereotype portraying minority group as exceptionally successful
Reflexivity
Media shows it is constructed (ex. Actor acknowledging camera)
Ideology
System of cultural beliefs that often seems like “common sense”
Ideological Critique
Analyzing media texts to look at how they reinforce/challenge power structures
Neoliberalism
Dominant ideology emphasizing freedom of choice, individual responsibility, and fairness of marketplace
Hegemony
Process where dominant ideas become common sense
Intersectionality
Identities are multiple and layered (Ugly Betty)
Counter-hegemonic
Media texts challenges dominant cultural values (Beatles Revolver)
Co-optation
Commercial media absorbs something resistant (Nike ad using Revolver)
Commerce
Practice of buying and selling, often large scale
Consumerism
Belief that buying goods leads to happiness, health, and functioning society
Capitalism
Economic system based on private ownership and market exchange
Advertising
Promotion of goods and services, engine of consumerism and capitalism
Celebrity
Manufactured public image used to promote things
Citizen-consumer
People express identity, values, and politics through what they buy
The Branded Self
People present themselves online like a brand
Brands
Generate cultural meaning and create active relationships between industries and companies
Branding
Process where companies package meanings of brands as advice/guidance for life
Lifestyle and brands
Media connects products to ideas on how to live, work, eat, etc.
Globalization
Importing and exporting culture from place to place
Cultural imperialism
Idea that global spread of American consumer culture makes rest of the world subservient to US power (mcdonalds and coke)
Geoblocking
Access to media is restricted based on location
Diaspora
communities that are separated from common homeland, use media to reconnect
Cultural proximity theory
Audiences prefer media that feels closer to home
Hybridity
Media combines forms, styles, values (BlackPink)
Franchises
Strategic management of brand that mixes global standardization with local variation
Formats
Licensed, adaptable concepts for TV programming that are sold globally and adapted for local markets
Contraflow
flow of media content in direction counter to historically dominant trends
Glocalization
Global media products adapted to fit local needs, culture, audiences