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Actual costs
Money, effort, and resources spent or consumed in a project.
Appreciation
acknowledge, give credit, give thanks
Audience
Considerations of what the person or group knows, needs to know, and wants to know.
Balancing loop
A feedback loop that opposes the initial change.
Bearable (sustainability)
Societal and environmental
Brainstorming
A concept generation technique that involves quick idea generation.
Causal loop diagram (CLD)
A diagram that represents variables (nodes) and feedback loops.
Coaching
help someone improve performance or outcomes
Complex problem
A novel, multifaceted problem with no obvious solution.
Complex system
A large number of elements that interact in a predictable manner.
Comprehensive prototype
A prototype that represents all elements of the final design.
Conflict of interest
A situation where personal benefit is involved.
Context (communication)
Considerations for communication, such as format, location, and time.
Context (sustainability)
Relevant factors in a problem that influence stakeholder consultation and the suitability of potential solutions.
Costs committed
Actual costs to date plus anticipated future costs from decisions made.
C-sketch
Each member contributes turns to each idea through sketching.
Clear
easy to follow, free of jargon or acronyms (appropriate language), organized and logical
concise
to the point
Correct
free of grammatical errors, correct format, factually accurate
complete
include all relevant info audience needs, clearly convey purpose
feedback: suggestions of improvement, describe impact on others, start conversation
concrete
detailed, specific, vivid, intended message is evident, data, credibility
feedback: free of judgement, focus on observable facts
courteous
polite, friendly, sincere, respect
considerate
empathetic and mindful, take into account reaction
feedback: suggestions that are achieve
Dilemma
A situation where every choice is unfavorable.
Elevator pitch
A short presentation designed to generate interest and follow-up.
Engineering design
structured and systematic process, engineering knowledge and skill applied to solve real-world, open-ended problems
Evaluation
score or rate someone’s performance against expectations/standards
Equitable (sustainability)
Societal and economic factors that contribute to sustainability.
Ethics
organized and agreed-upon principles of conduct for a group
Evaluation criteria
Measures of stakeholder satisfaction.
Expressed needs
Needs that stakeholders are aware of and share.
Fixation (anchoring)
Focusing on one idea and avoiding broad thinking.
Focused prototype
A prototype that includes a limited number of elements from the final design.
Gradual escalation
Resolving dilemmas in small steps.
Laser cutter
cutting path from computer, sub-millimetre accuracy
Limitations: low power only cut paper, cardboard, wood, plastic
Latent needs
Needs that stakeholders are not aware of.
Legitimacy
Stakeholder's moral or legal right to have a say.
Morals
Widely held societal values regarding right and wrong.
Needs
Capturing the wants and wishes of stakeholders for satisfaction.
Novice design
immediately implement solution, trial and error, possibly more cost
Physical prototype
A prototype that physically exists in the same way as the final design.
Power (salience)
The ability to influence.
Prototype
A physical or virtual model.
Purpose (communication)
Objectives and goals of communication.
Qualitative methods (prototyping)
A physical testing approach that observes patterns and relationships.
Quantitative methods (prototyping)
Collecting measurements and data.
Ranking (concept selection)
Qualitatively comparing ideas to narrow down to a small number worth investigating further; before removing idea, try to make better or extract positives
Regulations
Mandatory rules and requirements.
Reinforcing loop
A feedback loop where the initial change is amplified.
Requirements
Testable conditions and criteria that must be satisfied; minimal thresholds
Scale (sustainability)
The extent to which we view a system, from small (near/local) to large (far/global).
Scope
The work to be accomplished and the requirements to be met.
Scoring (concept selection)
A detailed, resource-intensive, quantitative evaluation of a small number of ideas.
Screening
eliminating ideas that cannot meet requirements (one fail=fail)
Sensitivity analysis
Adjusting weights and scores in WDM to see consistency.
Simple problem
A well-defined problem that is easy to solve.
Simple system
A system with a small number of elements that is deterministic.
Solution space
The collection of all conceptual solutions identified.
Spatial scale
Based on the physical extent of a system.
Stakeholder
Someone who is influenced by or can influence a project.
Standards
Voluntary guidelines for products agreed upon.
Stress
sigma = F/A
avoid breaking: stress <= strength; sigma > sigma ultimate tensile strength
Sustainability
The capacity of human civilization and Earth's natural systems to coexist.
Sustainable
Environmental, societal, and economic
System
A group of elements that interact for a common purpose.
Systems thinking
Considering things holistically.
Target design specifications
The requirements and evaluation criteria for a design; what the final design has to be or do
Technical memo
A concise written communication.
Temporal scale
Time.
Threshold needs
Needs that are expected but not mentioned.
Urgency
The critical or time-sensitive nature of a stakeholder.
Validation
Confirming that target design specifications match stakeholder needs. (Are we solving the correct problem?)
Values
Principles of right and wrong.
Verification
Checking whether a solution addresses target design specifications. (did we solve the problem correctly?)
Viable (sustainability)
Environmental and economic
Virtual prototype
A prototype that is not physical.
Waterjet
done underwater, high pressure water combined with find sand-like material, cut through almost any material (metal, glass, ceramic, concrete, plastic, wood)
limitations: 2D shapes, cannot control depth, materials will get wet
Weighted Decision Matrix
scoring based on rating multiple options against evaluation criteria with weights
Yield
type of failure
to avoid permanent deformation: stress <= yield strength
Stage 0
identify problem
Stage 1
study and clarify problem; identify stakeholder
Stage 2
generating and communicating ideas
Goal: maximize number and variety of potential solutions, greater the number and broader the range in short time
Stage 3
Identify most promising solution; screening, ranking, scoring
Stage 4
develop and test solution
Stage 5
implement solution; not end of project still consider maintenance, operation, recycling
Iteration
revisiting and revising prior work
Professional engineer
undergrad, 4 years work supervised by Peng (eng-in-training), demonstrate good character, work in English or French
3D printing
small layers melted plastic
Limitations: slow, just plastic, metal, wood fibre
Fused deposition modelling
plastic melted and deposited on a shape in strips
Selective laser sintering
fuse powdered material together in solid form
Duty ethics
obligation to make decisions that are good and right, behave the same
Utilitarianism
make decisions that max benefit
Rights ethics
ethically correct action, respect rights
Forming
beginning of team
Storming
feel more willing to speak minds, tension, disagreements, power struggle
norming
team function improves, mutual understanding of goals and Roels, quality of relationships and work improves
Performing
cohesive unit, strong identity, efficient and effective
ENPH
integrated discipline combining engineering fundamentals with science and math
IGEN
free from the need to fill multiple roles and communicate across disciplines
MECH
involved in almost every industry