APSC 100 Final Exam

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Last updated 6:42 AM on 12/20/23
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105 Terms

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Actual costs

Money, effort, and resources spent or consumed in a project.

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Appreciation

acknowledge, give credit, give thanks

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Audience

Considerations of what the person or group knows, needs to know, and wants to know.

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Balancing loop

A feedback loop that opposes the initial change.

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Bearable (sustainability)

Societal and environmental

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Brainstorming

A concept generation technique that involves quick idea generation.

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Causal loop diagram (CLD)

A diagram that represents variables (nodes) and feedback loops.

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Coaching

help someone improve performance or outcomes

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Complex problem

A novel, multifaceted problem with no obvious solution.

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Complex system

A large number of elements that interact in a predictable manner.

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Comprehensive prototype

A prototype that represents all elements of the final design.

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Conflict of interest

A situation where personal benefit is involved.

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Context (communication)

Considerations for communication, such as format, location, and time.

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Context (sustainability)

Relevant factors in a problem that influence stakeholder consultation and the suitability of potential solutions.

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Costs committed

Actual costs to date plus anticipated future costs from decisions made.

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C-sketch

Each member contributes turns to each idea through sketching.

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Clear

easy to follow, free of jargon or acronyms (appropriate language), organized and logical

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concise

to the point

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Correct

free of grammatical errors, correct format, factually accurate

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complete

include all relevant info audience needs, clearly convey purpose

feedback: suggestions of improvement, describe impact on others, start conversation

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concrete

detailed, specific, vivid, intended message is evident, data, credibility

feedback: free of judgement, focus on observable facts

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courteous

polite, friendly, sincere, respect

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considerate

empathetic and mindful, take into account reaction

feedback: suggestions that are achieve

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Dilemma

A situation where every choice is unfavorable.

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Elevator pitch

A short presentation designed to generate interest and follow-up.

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Engineering design

structured and systematic process, engineering knowledge and skill applied to solve real-world, open-ended problems

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Evaluation

score or rate someone’s performance against expectations/standards

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Equitable (sustainability)

Societal and economic factors that contribute to sustainability.

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Ethics

organized and agreed-upon principles of conduct for a group

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Evaluation criteria

Measures of stakeholder satisfaction.

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Expressed needs

Needs that stakeholders are aware of and share.

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Fixation (anchoring)

Focusing on one idea and avoiding broad thinking.

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Focused prototype

A prototype that includes a limited number of elements from the final design.

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Gradual escalation

Resolving dilemmas in small steps.

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Laser cutter

cutting path from computer, sub-millimetre accuracy

Limitations: low power only cut paper, cardboard, wood, plastic

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Latent needs

Needs that stakeholders are not aware of.

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Legitimacy

Stakeholder's moral or legal right to have a say.

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Morals

Widely held societal values regarding right and wrong.

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Needs

Capturing the wants and wishes of stakeholders for satisfaction.

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Novice design

immediately implement solution, trial and error, possibly more cost

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Physical prototype

A prototype that physically exists in the same way as the final design.

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Power (salience)

The ability to influence.

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Prototype

A physical or virtual model.

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Purpose (communication)

Objectives and goals of communication.

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Qualitative methods (prototyping)

A physical testing approach that observes patterns and relationships.

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Quantitative methods (prototyping)

Collecting measurements and data.

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Ranking (concept selection)

Qualitatively comparing ideas to narrow down to a small number worth investigating further; before removing idea, try to make better or extract positives

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Regulations

Mandatory rules and requirements.

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Reinforcing loop

A feedback loop where the initial change is amplified.

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Requirements

Testable conditions and criteria that must be satisfied; minimal thresholds

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Scale (sustainability)

The extent to which we view a system, from small (near/local) to large (far/global).

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Scope

The work to be accomplished and the requirements to be met.

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Scoring (concept selection)

A detailed, resource-intensive, quantitative evaluation of a small number of ideas.

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Screening

eliminating ideas that cannot meet requirements (one fail=fail)

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Sensitivity analysis

Adjusting weights and scores in WDM to see consistency.

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Simple problem

A well-defined problem that is easy to solve.

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Simple system

A system with a small number of elements that is deterministic.

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Solution space

The collection of all conceptual solutions identified.

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Spatial scale

Based on the physical extent of a system.

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Stakeholder

Someone who is influenced by or can influence a project.

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Standards

Voluntary guidelines for products agreed upon.

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Stress

sigma = F/A

avoid breaking: stress <= strength; sigma > sigma ultimate tensile strength

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Sustainability

The capacity of human civilization and Earth's natural systems to coexist.

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Sustainable

Environmental, societal, and economic

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System

A group of elements that interact for a common purpose.

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Systems thinking

Considering things holistically.

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Target design specifications

The requirements and evaluation criteria for a design; what the final design has to be or do

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Technical memo

A concise written communication.

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Temporal scale

Time.

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Threshold needs

Needs that are expected but not mentioned.

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Urgency

The critical or time-sensitive nature of a stakeholder.

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Validation

Confirming that target design specifications match stakeholder needs. (Are we solving the correct problem?)

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Values

Principles of right and wrong.

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Verification

Checking whether a solution addresses target design specifications. (did we solve the problem correctly?)

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Viable (sustainability)

Environmental and economic

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Virtual prototype

A prototype that is not physical.

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Waterjet

done underwater, high pressure water combined with find sand-like material, cut through almost any material (metal, glass, ceramic, concrete, plastic, wood)

limitations: 2D shapes, cannot control depth, materials will get wet

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Weighted Decision Matrix

scoring based on rating multiple options against evaluation criteria with weights

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Yield

type of failure

to avoid permanent deformation: stress <= yield strength

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Stage 0

identify problem

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Stage 1

study and clarify problem; identify stakeholder

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Stage 2

generating and communicating ideas

Goal: maximize number and variety of potential solutions, greater the number and broader the range in short time

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Stage 3

Identify most promising solution; screening, ranking, scoring

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Stage 4

develop and test solution

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Stage 5

implement solution; not end of project still consider maintenance, operation, recycling

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Iteration

revisiting and revising prior work

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Professional engineer

undergrad, 4 years work supervised by Peng (eng-in-training), demonstrate good character, work in English or French

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3D printing

small layers melted plastic

Limitations: slow, just plastic, metal, wood fibre

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Fused deposition modelling

plastic melted and deposited on a shape in strips

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Selective laser sintering

fuse powdered material together in solid form

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Duty ethics

obligation to make decisions that are good and right, behave the same

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Utilitarianism

make decisions that max benefit

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Rights ethics

ethically correct action, respect rights

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Forming

beginning of team

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Storming

feel more willing to speak minds, tension, disagreements, power struggle

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norming

team function improves, mutual understanding of goals and Roels, quality of relationships and work improves

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Performing

cohesive unit, strong identity, efficient and effective

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ENPH

integrated discipline combining engineering fundamentals with science and math

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IGEN

free from the need to fill multiple roles and communicate across disciplines

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MECH

involved in almost every industry