APSC 100 Final Exam
Actual costs: money, effort, resources spent or consumed in project
Audience: considerations of what the person or group knows, needs to know, and wants to know
Balancing loop: feedback loop, opposes initial change
Bearable (sustainability): societal and environmental
Branstormign: concept generation, quick
Causal loop diagram (CLD): variables (nodes) and feedback loops
Complex problem: novel, multifaceted, no obvious solution
Complex system: large number of elements, predictable
Comprehensive prototype: represents all elements of final design
Conflict of interest: situation where you would personally benefit
Context (communication): considerations for your communication (format, location, time)
Context (sustainability): relevant factors in problem that influence our stakeholder consultation and the suitability of potential solution
Costs committed: actual costs to date plus the anticipated future costs from the decisions made
C-sketch: each member contributes turn to each idea through sketching
Dilemma: every choice unfavourable
Elevator pitch: short presentation, generate interest and follow-up
Engineering design: solve real-world problems
Equitable (sustainability): societal and economic
Ethics: organized and agreed upon principles
Evaluation criteria: measure stakehodler satisfaction
Expressed needs: stakeholders are aware of and share
Fixation (anchoring): focus on one idea, not broad, avoid
Focused prototype: limited number of elements of final design
Gradual escalation: resolving dilemmas in small steps
Latent needs: please stakeholders, not aware
Legitimacy: stakeholder’s moral or legal right to have a say
Morals: widely held societal values regarding right and wrong
Needs: capture wants and wishes of stakeholder, satisfaction
Physical prototype: physically exists in the same way as final design
Power (salience): ability to influence
Prototype: physical or virtual model
Purpose (communication): objectives and goals
Qualitative methods (prototyping): physical testing approach observe patterns and relationships
Quantitative methods (prototyping): collecting measurements and data
Ranking (concept selection): qualitatively comparing ideas in order to narrow down to a small number worth investigating further
Regulations: mandatory rules and requirements
Reinforcing loop: feedback loop where initial change is amplified
Requirements: testable conditions and criteria must satisfy
Scale (sustainability): extend we are to view a system, small (near/local), to large (far/global)
Scope: work to be accomplished, requirements to be met, outputs
Scoring (concept selection): detailed, resource-intensive, quantitatively evaluate small number of ideas
Screening: removing concepts that cannot be made to meet requirements
Sensitivity analysis: adjust weights and scores in WDM to see consistency
Simple problem: well-definied, easy to solve
Simple system: small number of elements, deterministic
Solution space: sollection of all conceptual solutions identified
Spatial scale: based on physical extent of a system
Stakeholder: who is influenced or can influence
Standards: voluntary guidelines for products agreed upon
Sustainability: capacity of human civilization and earth’s natural systems to co-exist
Sustainable: environmental, societal, economic goals
System: group of elements interact for common purpose
Syst4ems thinking: considered holistically
Target design specifications: requirements and evaluation criteria
Technical memo: concise writtenc communication
Temporal scale” time
Threshold needs: needs expected not mentioned
Urgency: critical or time sensitive of stakeholder
Validation: confirm target design specifications match stakeholder needs
Values: right from wrong
Verification: check whether solution addres TDS
Viable (sustaibility): environmental and economic
Virtual prototype: not physical
Weighted decision matrix: scoring based on rating multiple options against evaluation criteria with weights