Modules 9-10

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Last updated 7:51 PM on 4/27/26
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49 Terms

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Problem Solving

  • needs a goal

  • subgoals to help arrive to end goal

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Types of Thinking

  1. Directed Thinking

  2. Undirected Thinking

  3. Reproductive Thinking

  4. Productive Thinking

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Directive Thinking

  • locked in

  • goal oriented

  • clear defined goal

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Undirected Thinking

  • daydreaming

  • distracted

  • mind wandering

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Reproductive Thinking

  • repeating proven strats

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Productive Thinking

  • creativity

  • coming up with a new solution

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Types of Problems

  1. Well-defined problems

  2. Ill-defined problems

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Well-Defined Problems

  • goal identified

  • subgoals identified

  • operators (things that move u thru subgoals)

  • direct and reproductive thinking

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Ill-Defined Problems

  • nothing is clearly defined

  • dioes’t know how to get to goal

  • undirected and productive thinking

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Thondrike Law of Effect

when an action brings a reward it is stamped into brain (and repeated despite failure)

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Kohler 1925

  • studied chimps

  • created problems that required productive thinking

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Problem solving requires what in order to first begin solving it?

a mental representation (repping in right way is crucial)

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Problem Solving Methods

  1. Algorithm (layed out steps)

  2. Heuristics (quick fix)

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Meta-Cognition

monitoring cog processes

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Right Hemisphere

process visual/spatial info

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Left Hemisphere

process verbal info

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Hayes 1989, Creative Products

  1. Novel

  2. Useful

  3. Show of Talent

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Creativity Process

  1. Preparation (studying/learning)

  2. Incubation (putting issue aside)

  3. Illumination (aha!)

  4. Verification (evaluating solution)

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Aha! Experience found where in brain?

right anterior temporal gyrus

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Syllogistic Reasoning (Decision Making)

  • assumes premises r true to make a conclusion

  • doesn’t use prior knowledge (can be wrong)

    • focus on if the conclusion is right from the premises not if the meaning is right

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Syllogistic Reasoning example

All A r B (All men r elephants)

All B r C (Some elephants r plants)

All A r C (Some men r plants)

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Euler Circles

circles that show relationships between diff things

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A Valid Deductive Conclusion

is true if the major and minor premises r true (3 step structure)

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Working Memory (cog restraint to syllogism)

  • limits # of alternatives considered

  • oversimplification

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Illicit Conversion

  • All A r B does not mean all B r A

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Belief Bias

things r more valid if they fit within beliefs (over logic)

  • “I agree with the conclusion, so the argument must be good.”

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Confirmation Bias

tendency to search for info that affirms your beliefs while ignoring other info

  • “I look for evidence that supports my view.”

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Myside Bias

evaluating based on own beliefs

  • “I argue only for my side and downplay the other.”

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Positivity Bias

we evaluate others more positively than negatively

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False Peculiarity

believing u r the only one with a desirable quality

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False Consensus

thinking others agree w u

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Expected Utility Theory

choose what gives the highest average “value” when considering both outcomes and their probabilities

  • Think about how good or bad each outcome is (its “utility”)

  • Choose the option with the highest expected utility (best average result)

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Subjective Utility

subjective/ personal assessment of utility (value)

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do ppl prefer small but certain win over large but uncertain win?

small but certain win

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Subjective Utility Curve

  • subjective utility increases slowly for gains

    • zero to a small gain > bigger to bigger gains

  • subjective utility decreases rapidly for loses

    • Initial losses are the most painful

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Subjective Probability

how likely u think smth will happen (based off experience not data)

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how do we judge Subjective Probability?

  • long term memory

  • frequency of events

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High probability events tend to be….

underestimated

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low probability events tend to be….

overestimated

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Representativeness heuristic

judge probability based on stereotypes

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Gambler’s Fallacy

wing belief that future events r dependent on past ones (they r independent)

  • “After hitting red three times in a row, it's got to be black this time”

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Fast and Frugal Heuristic

less is more info when making decision (familiarity)

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System 1 Reasoning

unconscious, effortless, automatic, hot emotions

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System 2 Reasoning

conscious, effortful, controlled

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positive emotions encourage…

  • creativity

  • trust in others

  • heightened risk aversion

  • intuitive decision making

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fear encourages…

  • catastrophizing

  • heightened risk aversion

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sadness encourages….

  • more analyzing

  • indecisiveness

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anger encourages…

  • overconfidence

  • no risk aversion

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Somatic Marker Hypothesis

gut feeling/ intuition