2D Kinematics

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/9

flashcard set

Earn XP

Description and Tags

These flashcards cover important vocabulary and concepts related to 2D Kinematics from the lecture notes.

Last updated 6:36 AM on 4/22/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

10 Terms

1
New cards

Average Speed

The total distance traveled divided by the total time taken.

2
New cards

Average Velocity

The change in position divided by the time during which the motion occurred.

3
New cards

Instantaneous Velocity

The velocity of an object at a specific moment in time.

4
New cards

Centripetal Acceleration

The acceleration directed towards the center of a circular path, given by the formula ac=v2ra_c = \frac{v^2}{r}.

5
New cards

Displacement Vector

A vector that represents the change in position of an object, calculated as Δr=r(t2)r(t1)\Delta \mathbf{r} = \mathbf{r}(t_2) - \mathbf{r}(t_1).

6
New cards

Position Vector

A vector that represents the position of a point in space, expressed as r(t)=x(t)i+y(t)j+z(t)k\mathbf{r}(t) = x(t)\mathbf{i} + y(t)\mathbf{j} + z(t)\mathbf{k}.

7
New cards

Right Hand Rule

A convention for determining the direction of a vector cross product, indicating the direction of the resulting vector.

8
New cards

Average Velocity Formula

Given by vave=ΔrΔt\mathbf{v}_{ave} = \frac{\Delta \mathbf{r}}{\Delta t}, where Δr\Delta \mathbf{r} is the displacement vector over the time interval Δt\Delta t.

9
New cards

Instantaneous Acceleration

Defined as the rate of change of velocity, given by a=dvdt\mathbf{a} = \frac{d\mathbf{v}}{dt}.

10
New cards

Uniform Circular Motion

The motion of an object traveling at a constant speed in a circular path, where its velocity vector is constantly changing direction.