Design Vocabulary Review

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A review of key vocabulary terms related to design, their definitions, and significance.

Last updated 1:01 PM on 4/11/26
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43 Terms

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Maintenance

How easily a product can be repaired or have parts replaced.

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Disposal

How a product is dealt with at the end of its life, considering recycling and environmental impact.

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Moral Issues

Ethical concerns about how and where a product is made, including working conditions and child labour.

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Environmental Issues

How a product affects the environment through its materials and disposal.

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Disassembly

Designing a product to be taken apart easily for repair or recycling.

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Global Manufacture

Designing products in one country while manufacturing them in another, often for cost benefits.

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Costs

Total expense of materials, labour, and manufacturing processes influencing retail price.

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Quality of Design

How well the idea meets user needs and offers good performance.

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Quality of Manufacture

Accuracy, finish, durability, and consistency in production of the product.

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Fitness for Purpose

How well a product meets key criteria such as price, performance, and aesthetics.

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Price

The amount a product is sold for in the target market.

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Performance

How well a product functions compared to alternatives.

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Aesthetic Appeal

How attractive the product looks, including color and finish.

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Reliability

How long the product works without breaking down.

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Above the Line

Visible features of a product such as shape and color.

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Below the Line

Hidden features such as internal components and materials.

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Iterative Design

A cyclic process of designing, prototyping, and refining ideas.

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Discover

The phase where designers explore the problem and research user needs.

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Define

The stage where designers make sense of research to create a design brief.

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Develop

The stage of generating, modeling, and testing ideas.

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Delivery

Finalizing the design and preparing it for manufacture.

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Design Specification

A list of requirements the product must meet.

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Performance Criteria

Measurable points used to judge if the design meets specifications.

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Primary Specification

Essential features a product must have to function.

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Secondary Specification

Desirable features that improve the product but are not essential.

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Quantitative

Specification points that can be measured, like weight and size.

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Qualitative

Specification points based on opinion or appearance.

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Concept Sketches

Early rough drawings used to explore initial ideas.

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Annotation

Notes added to sketches explaining materials and features.

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Thumbnail Sketches

Small sketches used to explore many ideas quickly.

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Research Activity

Any task that gathers information to support design decisions.

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Refinement

Improving a design based on testing and feedback.

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2D Sketches

Drawings showing height and width only.

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3D Sketches

Drawings showing height, width, and depth to communicate form.

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Freehand Sketching

Informal drawing without tools to explore ideas.

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Presentation Drawings

High-quality, detailed drawings to show clients final product appearance.

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CAD Modelling

Using software to create 2D or 3D models of a design.

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Detail Design

Final drawings showing materials and construction details.

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Prototyping

Creating models to test ideas and refine designs.

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Primary Research

Collecting new information first-hand.

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Secondary Research

Using existing information for analysis.

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Opinion Groups

Small groups discussing a product to gather feedback.

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Reverse Engineering

Taking apart a product to understand its design.