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A review of key vocabulary terms related to design, their definitions, and significance.
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Maintenance
How easily a product can be repaired or have parts replaced.
Disposal
How a product is dealt with at the end of its life, considering recycling and environmental impact.
Moral Issues
Ethical concerns about how and where a product is made, including working conditions and child labour.
Environmental Issues
How a product affects the environment through its materials and disposal.
Disassembly
Designing a product to be taken apart easily for repair or recycling.
Global Manufacture
Designing products in one country while manufacturing them in another, often for cost benefits.
Costs
Total expense of materials, labour, and manufacturing processes influencing retail price.
Quality of Design
How well the idea meets user needs and offers good performance.
Quality of Manufacture
Accuracy, finish, durability, and consistency in production of the product.
Fitness for Purpose
How well a product meets key criteria such as price, performance, and aesthetics.
Price
The amount a product is sold for in the target market.
Performance
How well a product functions compared to alternatives.
Aesthetic Appeal
How attractive the product looks, including color and finish.
Reliability
How long the product works without breaking down.
Above the Line
Visible features of a product such as shape and color.
Below the Line
Hidden features such as internal components and materials.
Iterative Design
A cyclic process of designing, prototyping, and refining ideas.
Discover
The phase where designers explore the problem and research user needs.
Define
The stage where designers make sense of research to create a design brief.
Develop
The stage of generating, modeling, and testing ideas.
Delivery
Finalizing the design and preparing it for manufacture.
Design Specification
A list of requirements the product must meet.
Performance Criteria
Measurable points used to judge if the design meets specifications.
Primary Specification
Essential features a product must have to function.
Secondary Specification
Desirable features that improve the product but are not essential.
Quantitative
Specification points that can be measured, like weight and size.
Qualitative
Specification points based on opinion or appearance.
Concept Sketches
Early rough drawings used to explore initial ideas.
Annotation
Notes added to sketches explaining materials and features.
Thumbnail Sketches
Small sketches used to explore many ideas quickly.
Research Activity
Any task that gathers information to support design decisions.
Refinement
Improving a design based on testing and feedback.
2D Sketches
Drawings showing height and width only.
3D Sketches
Drawings showing height, width, and depth to communicate form.
Freehand Sketching
Informal drawing without tools to explore ideas.
Presentation Drawings
High-quality, detailed drawings to show clients final product appearance.
CAD Modelling
Using software to create 2D or 3D models of a design.
Detail Design
Final drawings showing materials and construction details.
Prototyping
Creating models to test ideas and refine designs.
Primary Research
Collecting new information first-hand.
Secondary Research
Using existing information for analysis.
Opinion Groups
Small groups discussing a product to gather feedback.
Reverse Engineering
Taking apart a product to understand its design.