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Media Violence
Intent to cause harm (ex: hitting someone)
Aggression
Increased likelihood of displaying behaviors that could cause harm
Negative effects of having a TV in your bedroom
Increased obesity in children and 2x as likely to start smoking
How does exposure to media violence effect aggression
Studies have shown that consuming media violence increases aggression in children
Crime rates vs violent media consumption (ex: violent video games)
Crime rates have gone down while consumption of media violence have increased
Why have crime rates gone down while consumption of violence has gone up
Because people are inside more often and have less face to face interaction, there are less opportunities for violence.
Mediating influence
Restrain our behavior as we mature
even if exposed to violence as a kid, you grow to understand that violence is wrong
Writing for executives
Writing to get funding, not a specific audience
Writing for standards
Writing that meets a specific standard (ex: journalists being honest)
Writing for themselves
Writing for your own interests
Audience is a fiction
Author never knows who their audience will be when creating material
Audience is real but info is limited
Audience exists but the only information you have is from the small amount who gives feedback
Consumer
Intakes the shows, products, and services advertised to them (passive)
Constituent
Active mobilized force looking for info to at on (active)
The daily me
Everyone has control over what news and entertainment they gravitate toward
Produser
Someone who produces and consumes at the same time
Symthe’s concept of the blindspot
The idea that there is always a price tag on what the audience consumes
Audience fragmentation
Division of mass media audiences into smaller groups based on your viewing choices
Audience fragmentation: Between-media
Fragmentation because of different media options
Audience fragmentation: Within-media
Fragmentation because of competition within a medium (ex: different channels)
Audience segmentation
Companies intentionally dividing mass audiences into smaller groups based on common traits
Types of market segmentation
Demographic: your features
Geographic: location
Psychological: interests
Behavioral: what you do
Implications of audience fragmentation
Audiences are extremely active (in their choices)
Increased quality of program (shows have more chance to attract audience + advertisement)
Research and data prioritized (to identify audience)
New media seeks cheaper alternatives
How analytics are used for audience fragmentation and segmentation
Companies use your data/viewing habits to put you into groups
Media and social rules in the domestic sphere
Appropriation: How the a family takes ownership of technology
Objectification: How the tech is arranged within the home
Incorporation: How the tech is used within the home
Conversion: How messages from the tech are spread within the family
Gendered tech within the home
What a man or woman is more likely to own, and who has ‘control’ over what
ex: the man has control over the TV when he gets home from work
Time-space distanciation
Time and space are becoming less relevant with personal devices
How do personalized devices create mobilized privatization
Personal devices let you have control over every aspect of watching which makes it more isolated and individualized.
High holiday
Events where society shuts down to watch coverage of event
Goes against idea of audience fragmentation, brings together communities
Ritual
Pattern of behavior we engage in commonly
Liminal ritual
Rituals that mark a period of uncertainty as we transition between states (graduation)
Unites audience and brings change
Media ritual
Ritual where we drop everything and suddenly start a transition (ex: 9/11)
Dylan and Katz’s theory on rituals
Rituals bring audiences together to reflect as community and gives opportunity to figure out how to respond
Couldry’s theory on rituals
Rituals gives those in power an opportunity to establish new dominant narrative (lay new groundwork)
Major players in marketplace of attention
Users
Media
Media measures
Users
Collection of people or distinct groups, drive media decision making
Media
Where content is available, the ease of access creates more competition
Media measures
Shows relation between media and users
Why is attention a valuable resource
Because its limited
Content fatigue
Idea that the audience gets overwhelmed with the amount of data given to them
6 steps to build an audience
Crafting your skill with things others care about
Get involved
Cultivate the audience
Research competition
Become unique
Be consistent
Crafting your skill
Finding common ground with your target audience and introduce them to things more important to you
Getting involved
Interact with relevant existing communities
Cultivating the audience
Create for your people and make a relationship with them
Research the competition
Figure out what your competitors are missing
Becoming unique
Be more interesting than your competitors
Being consistent
Post on a set schedule
Barriers to adopting new tracking tech
Financial restraints
Businesses afraid to invest in new tech (could become irrelevant)
Existing contracts for existing tech
Less initiative to shift to new tech (if old tech benefits company more)
Cross-platform measure
Ways to track your data across multiple media
Lets companies complete picture of the audience they track data of
Biztainment
Combination of entertainment and business
Advertisers want to engage customers and make the product part of the experience
Cookies
Small programs on a site that tracks your activity on that site
Measure number of unique devices that visit their site and track activity on the site
Why do companies collect data?
The more data a company collects about you, the more they know your interests/tendencies and can give you ads for products your more likely to buy
Data
The content of the message
Metadata
Information about the content
Encoding
Message creation, shaped by intentional or unintentional decisions made by the sender
Decoding
Audience interpretation of their message, affected by their personal experiences and beliefs
Three types of interpretations
Dominant reading
Oppositional reading
Negotiated reading
Dominant reading
Reader understands message exactly as sender interpreted it
Oppositional reading
Reader rejects message for one of their own making
Negotiated reading
Reader blends its own views with the sender's views
Steps in communication process
Message is created and encoded by the sender → sent through the noise → received by audience → message decoded by audience
Knowledge
What the audience needs to know to have better understanding/perspectiv
Risk
Possibility of audience feeling loss or gain
Four types:
Functional
Economic
Psychological
Social
Authenticity
Form of truth within the performance
Collective engagement
Audience perception that they’re engage with performers or other parts of the audience
Functional risk
Does the presentation meet audience expectations
Economic risk
Impact of cost on decision making process
Psychological risk
Degree message poses threat to self image of audience
Social risk
Does the performance challenge the audience’s societal role
Ways to measure fandom
Involvement
See who shows up to conventions
‘Fandom’ website - gives fandoms an opportunity to share information
Why study fandom
Because the depth of engagement is becoming more important
Roles of fandom
Create a social community
Protect the canon
Become a consumer activism base
10 types of fan-fiction
Recontextualization - adds short stories or missing scenes
Expanding time line
Refocalization - shift story's focus to minor character
Moral realignment - Invert morality of universe
Genre shifting
Crossovers
Character dislocation - recreate main characters
Personalization - bring fan into story
Emotional intensification - explore psychological motivation of characters
Erotica
Digitalization
Ability to turn all media into binary codes of 1s and 0s
Allows content to be consistent and shared across all platforms
User-generated content
Content created by users
Allows the audience to become creators
Participatory culture
The audience is both creators and consumers
How is crowdsourcing related to the audience
The audience plays a part in the creation of content
Fundamental assumptions of literary criticism
Structuralism and semiotics:
Formalism
Psychoanalysis
Reader response
Postmodernism
Critical race theory
Marxism
Feminism
Queer theory
Structuralism and semiotics
Structuralism: The principles of language and how they shape our perceptions
Semiotics: what constitutes the meaning of a word
Formalism
Ignore the sender & receiver and focus only on the text for the meaning
Psychoanalysis
Audience interprets messages based on psychological state
Reader response
Real meaning of text is in audiences interpretation, focuses on audience
Post-modernism
Attempts to prove that language is inherently variable, rejects idea of singular interpretations. Direct attack of structuralism
Critical race theory
Racism is an inherent feature in American life, shows and challenges systemic racism
Marxism
Looking at texts from economic, capitalistic lens to critique capitalism
Feminism
Looks at inequalities between men and women in literature
Queer theory
Challenges fixed ideas on gender + sexuality
Internet of things
Connection of things, other than computers, to the internet
Why is the internet of things important?
Leads to smarter targeting (provides more info)
Supercharges social media (allows you to always be connected)
Assumes you are sender and corporations are the audience
Machines will be able to communicate with you
Data will move quickly and more smoothly with integration