Audience Matters Final

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Last updated 5:05 PM on 5/10/26
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89 Terms

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Media Violence

Intent to cause harm (ex: hitting someone)

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Aggression

Increased likelihood of displaying behaviors that could cause harm

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Negative effects of having a TV in your bedroom

Increased obesity in children and 2x as likely to start smoking

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How does exposure to media violence effect aggression

Studies have shown that consuming media violence increases aggression in children

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Crime rates vs violent media consumption (ex: violent video games)

Crime rates have gone down while consumption of media violence have increased

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Why have crime rates gone down while consumption of violence has gone up

Because people are inside more often and have less face to face interaction, there are less opportunities for violence.

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Mediating influence

Restrain our behavior as we mature

  • even if exposed to violence as a kid, you grow to understand that violence is wrong

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Writing for executives

Writing to get funding, not a specific audience

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Writing for standards

Writing that meets a specific standard (ex: journalists being honest)

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Writing for themselves

Writing for your own interests

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Audience is a fiction

Author never knows who their audience will be when creating material

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Audience is real but info is limited

Audience exists but the only information you have is from the small amount who gives feedback

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Consumer

Intakes the shows, products, and services advertised to them (passive)

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Constituent

Active mobilized force looking for info to at on (active)

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The daily me

Everyone has control over what news and entertainment they gravitate toward

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Produser

Someone who produces and consumes at the same time

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Symthe’s concept of the blindspot

The idea that there is always a price tag on what the audience consumes

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Audience fragmentation

Division of mass media audiences into smaller groups based on your viewing choices

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Audience fragmentation: Between-media

Fragmentation because of different media options

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Audience fragmentation: Within-media

Fragmentation because of competition within a medium (ex: different channels)

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Audience segmentation

Companies intentionally dividing mass audiences into smaller groups based on common traits

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Types of market segmentation

Demographic: your features

Geographic: location

Psychological: interests

Behavioral: what you do

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Implications of audience fragmentation

  • Audiences are extremely active (in their choices)

  • Increased quality of program (shows have more chance to attract audience + advertisement)

  • Research and data prioritized (to identify audience)

  • New media seeks cheaper alternatives

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How analytics are used for audience fragmentation and segmentation

Companies use your data/viewing habits to put you into groups

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Media and social rules in the domestic sphere

Appropriation: How the a family takes ownership of technology

Objectification: How the tech is arranged within the home

Incorporation: How the tech is used within the home

Conversion: How messages from the tech are spread within the family

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Gendered tech within the home

What a man or woman is more likely to own, and who has ‘control’ over what

ex: the man has control over the TV when he gets home from work

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Time-space distanciation

Time and space are becoming less relevant with personal devices

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How do personalized devices create mobilized privatization

Personal devices let you have control over every aspect of watching which makes it more isolated and individualized.

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High holiday

Events where society shuts down to watch coverage of event

  • Goes against idea of audience fragmentation, brings together communities

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Ritual

Pattern of behavior we engage in commonly

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Liminal ritual

Rituals that mark a period of uncertainty as we transition between states (graduation)

  • Unites audience and brings change

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Media ritual

Ritual where we drop everything and suddenly start a transition (ex: 9/11)

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Dylan and Katz’s theory on rituals

Rituals bring audiences together to reflect as community and gives opportunity to figure out how to respond

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Couldry’s theory on rituals

Rituals gives those in power an opportunity to establish new dominant narrative (lay new groundwork)

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Major players in marketplace of attention

Users

Media

Media measures

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Users

Collection of people or distinct groups, drive media decision making

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Media

Where content is available, the ease of access creates more competition

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Media measures

Shows relation between media and users

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Why is attention a valuable resource

Because its limited

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Content fatigue

Idea that the audience gets overwhelmed with the amount of data given to them

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6 steps to build an audience

Crafting your skill with things others care about

Get involved

Cultivate the audience

Research competition

Become unique

Be consistent

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Crafting your skill

Finding common ground with your target audience and introduce them to things more important to you

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Getting involved

Interact with relevant existing communities

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Cultivating the audience

Create for your people and make a relationship with them

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Research the competition

Figure out what your competitors are missing

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Becoming unique

Be more interesting than your competitors

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Being consistent

Post on a set schedule

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Barriers to adopting new tracking tech

Financial restraints

Businesses afraid to invest in new tech (could become irrelevant)

Existing contracts for existing tech

Less initiative to shift to new tech (if old tech benefits company more)

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Cross-platform measure

Ways to track your data across multiple media

Lets companies complete picture of the audience they track data of

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Biztainment

Combination of entertainment and business

  • Advertisers want to engage customers and make the product part of the experience

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Cookies

Small programs on a site that tracks your activity on that site

  • Measure number of unique devices that visit their site and track activity on the site

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Why do companies collect data?

The more data a company collects about you, the more they know your interests/tendencies and can give you ads for products your more likely to buy

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Data

The content of the message

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Metadata

Information about the content

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Encoding

Message creation, shaped by intentional or unintentional decisions made by the sender

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Decoding

Audience interpretation of their message, affected by their personal experiences and beliefs

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Three types of interpretations

Dominant reading

Oppositional reading

Negotiated reading

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Dominant reading

Reader understands message exactly as sender interpreted it

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Oppositional reading

Reader rejects message for one of their own making

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Negotiated reading

Reader blends its own views with the sender's views

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Steps in communication process

Message is created and encoded by the sender → sent through the noise → received by audience → message decoded by audience

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Knowledge

What the audience needs to know to have better understanding/perspectiv

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Risk

Possibility of audience feeling loss or gain

Four types:

  • Functional

  • Economic

  • Psychological

  • Social

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Authenticity

Form of truth within the performance

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Collective engagement

Audience perception that they’re engage with performers or other parts of the audience

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Functional risk

Does the presentation meet audience expectations

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Economic risk

Impact of cost on decision making process

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Psychological risk

Degree message poses threat to self image of audience

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Social risk

Does the performance challenge the audience’s societal role

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Ways to measure fandom

Involvement

See who shows up to conventions

‘Fandom’ website - gives fandoms an opportunity to share information

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Why study fandom

Because the depth of engagement is becoming more important

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Roles of fandom

Create a social community

Protect the canon

Become a consumer activism base

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10 types of fan-fiction

Recontextualization - adds short stories or missing scenes

Expanding time line

Refocalization - shift story's focus to minor character

Moral realignment - Invert morality of universe

Genre shifting

Crossovers

Character dislocation - recreate main characters

Personalization - bring fan into story

Emotional intensification - explore psychological motivation of characters

Erotica

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Digitalization

Ability to turn all media into binary codes of 1s and 0s

  • Allows content to be consistent and shared across all platforms

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User-generated content

Content created by users

  • Allows the audience to become creators

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Participatory culture

The audience is both creators and consumers

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How is crowdsourcing related to the audience

The audience plays a part in the creation of content

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Fundamental assumptions of literary criticism

Structuralism and semiotics:

Formalism

Psychoanalysis

Reader response

Postmodernism

Critical race theory

Marxism

Feminism

Queer theory

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Structuralism and semiotics

Structuralism: The principles of language and how they shape our perceptions

Semiotics: what constitutes the meaning of a word

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Formalism

Ignore the sender & receiver and focus only on the text for the meaning

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Psychoanalysis

Audience interprets messages based on psychological state

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Reader response

Real meaning of text is in audiences interpretation, focuses on audience

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Post-modernism

Attempts to prove that language is inherently variable, rejects idea of singular interpretations. Direct attack of structuralism

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Critical race theory

Racism is an inherent feature in American life, shows and challenges systemic racism

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Marxism

Looking at texts from economic, capitalistic lens to critique capitalism

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Feminism

Looks at inequalities between men and women in literature

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Queer theory

Challenges fixed ideas on gender + sexuality

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Internet of things

Connection of things, other than computers, to the internet

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Why is the internet of things important?

Leads to smarter targeting (provides more info)

Supercharges social media (allows you to always be connected)

Assumes you are sender and corporations are the audience

Machines will be able to communicate with you

Data will move quickly and more smoothly with integration