Gun Block Final

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/66

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 11:44 PM on 5/4/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

67 Terms

1
New cards

Prohibited Items

Rings

2
New cards

PPE Required for wear during weapons employment

Gloves, Helmet, Hearing Pro, Glasses

3
New cards

Munitions operations are…

Inherently dangerous activities including upload and download

4
New cards

Required Items

Adequate lighting, 150lb Fire bottle or equivalent,

5
New cards

Dropped Ammo Procedures

Dropped Ammo must be marked and returned to ammunition personnel

6
New cards

Fire involving Ammo

Notify the crew and fire department, then simultaneously fight the fire, remove ammo if possible. Withdraw all non essential personnel 2500 feet. WHEN fire envelops munitions, crew members fighting the fire will also withdraw 2500 feet

7
New cards

Withdraw distances for fire involving ammo

Withdraw all non-essential personnel 2,500feet withdraw to 4,000 feet when net explosive weight exceeds 500lb of high explosive class ammo

8
New cards

When are weapons Inspections conducted?

Prior to flight as well as both before and after each mission

9
New cards

Purpose of weapons inspections

serves to verify the weapon is clear of ammunition or spent casings and is in a safe configuration. Function checks ensure the weapon is serviceable

10
New cards

Prior to weapons inspections, VERIFY the weapon is:

Safe- Proper weapon configuration

Serviceable- Performing function checks

Clear- Visually inspect for ammo/brass in chamber

11
New cards

What is a weapon malfunction?

Failure in the firing cycle due to improper timing or broken components

SMA’s are responsible for diagnosing and repairing

12
New cards

Gun Stoppage or “Bent Gun”

Interruption in the weapons firing cycle

13
New cards

Hot Gun

If rounds are present in the barrel or chamber, and the potential for inadvertent firing exists

14
New cards

Misfire

Weapon fails to fire after the trigger is pulled

  • usually do to a malfunction within the propellant explosive change

  • treat as hang fire until potential for inadvertent firing is eliminated

15
New cards

Hang Fire

Delay between trigger pull and the weapon firing due to propellant charge igniting slower than usual

  • fraction of a second to several seconds dependent on type of ammo

16
New cards

Cook off

Inadvertent firing (without pulling the trigger) after the propellant charge is ignited by a hot barrel or chamber

  • common after long firing bursts due to the heating of gun components, especially in single barrel weapons

17
New cards

Runaway Gun

Continues firing after the trigger is released

  • due to failure in some portion of firing mechanism

  • will continue until weapon is empty or some other weapon malfunction occurs

18
New cards

What is the function of a weapon?

to deliver a destructive force on an enemy target

19
New cards

What is Caliber?

Measurement representing the diameter of a round

  • measured in inches, hundredths of an inch, or millimeters

20
New cards

Three categories of a bullets

Light- less than 20mm

Medium- 20mm-100mm

Heavy- Greater than 100mm

21
New cards

Cartridge

Packages the bullet, gunpowder, and primer into a single case made to fit down the chamber of the barrel

  • seals firing chamber in all directions except down the barrel

22
New cards

Fuze

Mechanical OR electrical detonation device for setting off the bursting charge of a projectile

  • often used on large caliber projectiles that contain explosives

  • Requires SETBACK (inertia) and spin to arm

23
New cards

Full Metal Jacket (FMJ)

Encased in a copper coated steel

  • prevents damage to barrel

  • reduce deformation of the bullet (reducing misfires)

  • prevent fragmentation within its target

24
New cards

Ogive

Curved portion of a projectile between fuze and the bourrelet

25
New cards

Bourrelet

forward bearing surface of a projectile

  • centers forward art of the projectile in the tube

  • Only the bourrelet and the rotating band of the projectile contact the grooves of the barrel

26
New cards

Body

Cylindrical portion of the projectile between the bourrelet and the rotating band

  • contains most of the explosive filler

27
New cards

Rotating band

Seals the bore (chamber)

Responsible for imparting spin on the projectile by following the rifling as it travels through the barrel

  • positions and centers the rear end of the projectile in the chamber

28
New cards

Base

Portion of the projectile below the rotating band

  • squared or more commonly- “boat tailed”

29
New cards

Tracer

Small pyrotechnic charge in the base

30
New cards

Base Plate

Metal cover that is crimped, caulked, or welded to the base of the projectile

  • prevents hot gasses of the propellant charge from prematurely heating

31
New cards

Propellant Explosive Train

Sequence of events and associated components leading to the detonation of a propellant charge

Consists of:

1) Primer- small metallic cap sensitive to friction, heat, electricity, or shock

2) igniter- Ignited by primer ignites propellant charge

3) Propellant- insensitive but powerful explosive that propels the projectile

32
New cards

Ball

Used for marksmanship training and against personnel and light material targets

33
New cards

Tracer

permits visual observation of bullets trajectory

34
New cards

Dim Tracer

7.62mm ONLY Visible under NVGs only

35
New cards

Armor Piercing

tungsten core to pierce light armmor

36
New cards

Incendiary

contains slow burning chemical designed to ignite flammable materials after impact

37
New cards

Armor piercing incendiary

self explanatory

38
New cards

Armor piercing incendiary tracer

figure it out

39
New cards

Blank

Simulated live fire training- crimped or capped cartridge with no projectile

40
New cards

Dummy

Inert rounds for training only identified by unpainted tip with holes drilled into the cartridge

41
New cards

Bolt

Holds round and brings it toward the chamber (typically contains firing mechanism)

42
New cards

Open bolt position

The bolt grabs the round and chambers it after the trigger is pulled

43
New cards

Closed bolt positon

the bolt has already chambered the round prior to pulling the trigger

44
New cards

Sear

Holds the firing pin or bolt back until the trigger is pulled

45
New cards

Firing pin

Spring-loaded metal pin that strikes the primer of the round causing the round to fire

46
New cards

Chamber

Entrance of the barrel that accepts the round and contains firing pressure

  • “Breech” on larger weapons

47
New cards

Magazine

Ammo storage and feeding device

48
New cards

Cam Surface

Grooved or cut portions of a weapon sys that provide a “path of least resistance’ for moving components to travel along

49
New cards

Solenoid

Electromagnet that effectively converts electrical impulses into the mechanical force necessary to fire a weapon

50
New cards

Theory of the K

Rotary-Wing flight pattern designed to facilitate continuous single or multi-ship engagement

51
New cards

Aerodynamic Forces

Forward velocity, bank angles and rotor wash

52
New cards

Azimuth

Left to right movement of the barrel

53
New cards

Elevation

Up/Down movement of the barrel

54
New cards

Bent Gun

The gun is broken or unusable (likely due to a critical malfunction)

55
New cards

Recoil Operated

A weapon that uses the recoil and counter recoil to cycle rounds

56
New cards

Battery position

The forward resting position in which the weapon is ready to fire

57
New cards

Counter Recoil

Forward force generated through a mechanism for the purpose of bringing a weapon back to the battery position

58
New cards

Recoil

The rearward force generated by firing the weapon

59
New cards

Semi Auto

Loading is automatic, but each round requires an individual trigger pull

60
New cards

Automatic

Both loading a new round and firing are automatic while the trigger is pulled

61
New cards

Percussion Fire

All guns besides a railgun

62
New cards

Ejecting

The act of removing the spent casing or unfired round from the weapon

63
New cards

Charging

Similar to cocking, pulls the bolt to the rear in addition to resetting the firing mechanism

64
New cards

Cocking

The process of resetting the firing pin to allow for for firing of another round

65
New cards

Firing

The result of the firing pin striking the primer

66
New cards

Chambering (ramming)

When the bolt forces the round forward into the chamber

67
New cards

Feeding

The process of auto ( or manual) placing rounds into the weapon