Commerce 2KA3 Week 10

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Last updated 3:59 AM on 4/16/26
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58 Terms

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Ubiquity

 internet is available everywhere and anytime 

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Network effects

: The value of a product or service increases as more people use it.

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Social sign-on:

A way to log into a website or app using your social media account (like Google, Facebook, or Apple) instead of making a new account.

Clicking “Sign in with Google” on a website instead of creating a new username and password

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Network notification:

creating an environment where consumers can share their approval/disapproval of products, services, or content

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Social search (recommendations):

an environment where consumers can ask their friends for advice on purchase of products, services, content.

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VR Marketing

Uses virtual reality to create experiences (see, hear, interact with products) virtual events and expos

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Electronic data interchange:

exchange documents

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Private industrial networks

:A private online network where a company and its business partners share information and work together.

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Building e-commerce presence phases

Phase 1:planning

Phase 2:website development

Phase 3:web implementation

Phase 4:social media plan

Phase 5:social media implementation

Phase 6:mobile plan

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Marketspace

Online marketplace (no location limits)

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Transaction costs

cost of participating in market

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Market entry costs

Cost to start selling products

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Search costs

Time/money to find best product/deal

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Richness

complexity + content of information

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Interactivity

two way communication (business and customer)

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Information density

Amount + quality of available info  to all market participants

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Price transparency

Easy to compare prices

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Cost transparency

ability of consumers to discover the actual costs merchants pay for products.

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Price discrimination

Same product, different prices for different people

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Personalization

Tailor ads/messages to individuals

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Customization

Change product/service for user preferences

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Information asymmetry

One side has more info than the other

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Menu costs

Cost of changing prices

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Disintermediation

remove middlemen

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Digital goods

 Goods that can be delivered over a digital network. (music, movie

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Transaction broker

Handles online transactions

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Market creator

Online patform where buyers + sellers meet (search for products, establish prices)

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Content provider

Provides digital content\

Distributes information content, such as digital video, music, audio files in the form of podcasts, photos, text, and artwork, via the Internet to computers and mobile devices.

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Download

Save file onto your device

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streaming

Watch/listen without saving

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Service provider

Offers online services

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Community provider

Creates a digital online environment where people with similar interests can interact

transact (buy and sell goods); share interests, photos, and videos; communicate with like-minded people; and receive interest-related

information.

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Portal

website that’s a main entry point

Yahoo → news, email, weather, and search all in one site

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Revenue model

How a business makes money

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Advertising model

Money from ads

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Sales model

Money from selling products/services

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Subscription model

Money from recurring fees

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Freemium model

Free basic, pay for premium features

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Transaction fee model

Money from fees per transaction

Uber → takes a cut from each ride booked

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Affiliate model

Earn money by referring customers

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Long tail marketing

Sell low-demand niche products cheaply

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Behavioral targeting

Track users → show personalized ads

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Native advertising

Ads that look like normal content

A “Top 10 travel tips” article on BuzzFeed that is actually paid for by a travel company

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Online social network

: Enables users to communicate with one another, form group and individual relationships, and share interests, values, and ideas, via a website and/or app.

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Wisdom of crowds

large groups make better decsions than small group of exerts

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Social listening

Track what people say about a brand online

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Crowdsourcing

Get ideas/solutions from large online groups

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Social e-commerce

Buy/sell through social media

Buying and selling products through social media apps, where people can also share and talk about what they like.

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Social graph

Map of online relationships

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almost done

Businesses exchange data directly (computer-to-computer)

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Private B2B network

 Internet-enabled network linking large firms suppliers/partners

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Direct goods

Used to make products

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Indirect goods

Goods not directly used in the production process, such as office supplies.

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Exchange (B2B)

Third-party platform for many buyers/sellers-for spot purchasing

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Location-based services

Services based on your location

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Geosocial services

social interaction based on location

Tinder

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Geoadvertising

Ads based on your location

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Geoinformation services

Info about nearby places/things