IS 201: Digital Experience - Lecture 1 - 4

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/45

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:23 AM on 5/6/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

46 Terms

1
New cards

User Interface (UI)

Visual and interactive elements of a digital product and is the interface that users interact with

2
New cards

User Experience (UX)

The experiences a customer has with a brand during an activity across a single channel. Involves many UIs at different stages

3
New cards

Customer Experience (CX)

Sum of all touchpoints a brand has with its customers, ensuring they do not see the channels as different or siloed

4
New cards

Digital Experience (DX)

Interaction between a user and an organization through digital technologies

5
New cards

Web 1.0

The static or read-only web. Manually updates; mostly text with simple graphics; linear navigation

6
New cards

Web 2.0

Web focused on interactivity, user participation and social networking.

7
New cards

Web 3.0

Web focused on intelligent algorithms, AI, data networking and IoT. Machines understand structured data to provide personalized services

8
New cards

Web 4.0

The symbiotic web where AR and VR merge with AI and IoT

9
New cards

UCD (User-Centric Design)

Collection of processes putting users at the center of product design and development

10
New cards
<p>Empathy mapping</p>

Empathy mapping

A visualization tool that provides a glance at who the user is, to better understand their needs

11
New cards

Journey Mapping

Visualization of the process a person goes through in order to accomplish a goal using your product or service

12
New cards

Components of a journey map

  • Actor

  • Scenario & expectations

  • Journey Phases

  • Actions, mindsets & emotions

  • Opportunities + ownership + metrics

13
New cards

Actor: Journey Map

The persona/user who experiences the journey

14
New cards

Scenario & expectations: Journey Map

Describes the actor’s specific goal, need, and what they expect to happen

15
New cards

Phases: Journey Map

The different high-level stages in the journey that organize actions, thoughts, and emotions

16
New cards

Actions, Mindsets & emotions: Journey Map

The specific behaviours, thoughts, and feelings the actor has mapped within each journey phase

17
New cards

Opportunities & metrics: Journey Map

Insights gained from the mapping process that show how the user experience can be optimized, along with who owns the task

18
New cards

JTBD (Jobs to be done) Framework

States that people buy products and services to ‘get jobs done’, focusing on progress rather than product features

19
New cards

JTBD Core concepts

  • Customers Hiring and Firing products

  • Stability of Jobs with changing solutions

  • The job is a Unit of Analysis

  • Circumstances create these job

20
New cards

Job Dimensions: Functional Progress

The practical, literal task the user is trying to accomplish

21
New cards

Job Dimensions: Emotional Progress

The internal feeling the user seeks while completing the job

22
New cards

Job Dimensions: Social Progress

The desired perception or how the user wants to be seen by others

23
New cards

IA (Information Architecture)

The organizing and structuring of content logically.

24
New cards

Components of IA

  • Content Grouping

  • Labelling

  • Navigation Systems

  • Search systems

25
New cards

Navigation

A collection of user interface components used to help users find info and encourage actions

26
New cards

Utility navigation

Small links found above the main navigation that focus on functional actions

27
New cards

Global Navigation

The primary main navigation menu found on every page

28
New cards

Breadcrumbs Trail

A hierarchical navigational aid, usually placed horizontally under the header, displaying the current page’s location

29
New cards

Local Navigation

The sidebar navigation

30
New cards

Fat footer

A large, content-rich footer at the bottom of a page that acts as a site map

31
New cards

Sitemap

Visual representation and blueprint outlining the website’s hierarchy structure and also provides its urls

32
New cards

Types of Sitemaps

  • HTML sitemaps

  • XML sitemaps

33
New cards

IA hierarchies

  • Flat hierarchy

  • Deep hierarchy

34
New cards

Flat hierarchy

has a wide breath but very few vertical levels, meaning most content is one or two clicks away

35
New cards

Pros of Flat Hierarchy

  • High discoverability

  • Efficient navigation

  • Lower bounce rates

36
New cards

Cons of Flat Hierarchy

  • Visual overload

  • Scaling issues as site grows

37
New cards

Deep hierarchy

Fewer top categories but many nested sub-layers, requiring users to navigate through several parent categories

38
New cards

Pros of Deep Hierarchy

  • Clean and simple design

  • Logical real-world organization

  • Easier mobile navigation

39
New cards

Cons of Flat Hierarchy

  • Navigation fatigue

  • Poor discoverability of info

40
New cards

IA research methods

  • Card Sorting

  • Tree testing

41
New cards

Card sorting

Method where participants place labelled cards into groups according to criteria that makes sense to them

42
New cards

Tree testing

Method that tests if people can find what they are looking for without the distraction of UI design and etc

43
New cards

Tree Testing process

  1. Create the Tree

  2. Write Tasks

  3. Test with users

  4. Review Data

44
New cards

heuristics

A set of guidelines used by evaluators to judge a design and ensure systems are easy to use

45
New cards

Nielsen’s 10 Usability Heuristics

  • Visibility of System Status

  • Match between the system and the real world

  • Clear User control and freedom

  • Consistency and standards

  • Error prevention

  • Recognition rather than recall

  • Flexibility and efficiency of use

  • Aesthetic and Minimalist Design

  • Help users Recognise, Diagnose and recover from errors

  • Help and documentation

46
New cards

UX Feedback Loops

  • 0.1 Seconds: Instant reaction

  • 1.0 Seconds: Thought flow

  • 10 Seconds: Attention limit