Waves and Electromagnetic Radiation Part 2

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Last updated 4:28 PM on 4/24/26
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86 Terms

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electric field

the area around a charged object that can exert a force on other charged objects

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magnetic field

the area around a magnet that exerts a force on objects containing metals

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electromagnetic wave

composed of electric and magnetic fields that radiates out from a source at the speed of light

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speed of light (edgenuity)

3.00 × 10^8

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When is an electromagnetic wave produced?

  • charged particles are disturbed

  • disturbed particles produce oscillating magnetic and electric fields

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properties of an electromagnetic wave

  • travels at the speed of light

  • made of magnetic fields

  • made of electric fields

  • radiates from a source

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electromagnetic spectrum

the range of wavelengths and frequencies of electromagnetic waves

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electromagnetic spectrum (order left to right)

  1. gamma waves

  2. x-rays

  3. ultraviolet

  4. visible light

  5. infrared

  6. microwaves

  7. radio

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Planck’s constant

6.63 × 10^-38 J/s

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formula for energy

E = hf

Energy = Planck’s constant x frequency

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formula for speed of light in a vacuum

c = fλ
3.00 × 10^8 m/s = frequency (hz) x wavelength (m)

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As a wave travels through different media,

speed changes but frequency remains the same

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type of relationship between speed and wavelength

direct

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x-rays usage

diagnosis, medical imaging

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gamma rays usage

treatment of diseases, lasers

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ultraviolet usage

destroy bacteria and viruses

detect counterfeit money

germicidal lamps

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infrared usage

used in heat lamps, remote controls

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microwaves usage

transmit information to cell phones

warm up food

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radio waves usage

transmit information to radios

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visible light usage

vision

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polarization

visible light can be manipulated for eye protection through this process

  • modify light waves so that they vibrate in a single plane

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polarization process

Unpolarized light is filtered by a polarizer that has a vertical plane, allowing light with vertical oscillations to pass throug hand blocking light that oscillates in other directions. Then, another polarizer that has a horizontal plane is used to block the polarized light.

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wave speed, frequency, wavelength formula

s = fλ

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When light travels through media what does/does not change?

  • light does not change frequency

  • speed and wavelength change

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Ancient Greek beliefs about light

  • A wave is a disturbance that travels through spaces in the air

  • A substance carrying particles that flow with velocity from a light

  • A stream of rays that comes with velocity from the eyes of an observer

  • The reuslt of rays taht leave teh eyes, reflect off an object, and interact with sunlight to become visible

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reflection

particles bounce off a surface

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refraction

  • force pulls particles into medium

  • opposite force pulls particles from medium

  • light passes through one medium to another

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theory that can be used to explain each phenomenon

diffraction & interference: wave theory

reflection & refraction: particle and wave theory

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Isaac Newton

Thought of light as a stream of tiny particles discharged by luminous object that travel in straight paths

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Christiaan Huygens

Thought that light is made of waves that can bend and spread out

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Thomas Young

Performed the double slit experiment that supported the wave theory of light

  • the wave spread through slits, in accordance with Huygens’ principle

  • waves interfered, resulting in the diffraction pattern

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James Clerk Maxwell

Explained how electric and magnetic fields can induce eachother

  • concluded that light is produced by the interaction between electric and magnetic fields

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Heinrich Hertz

Observed that radio waves have hte same properties as light

  • concluded that light is made of waves

  • discovered photoelectric effect in 1887

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photoelectric effect

emissions of electrons from a metal when it is struck by light of certain frequencies

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frequency threshold

minimum frequency to eject electrons

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quantum

the smallest packet of electromagnetic energy that can be absorbed or emitted

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photon

a quantum particle of electromagnetic energy with zero mass

  • different kinds of light carry different amounts of energy

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light’s dual nature

  • travels and interacts with itself as though it is a wave

  • interacts with matter as thoguh it is a stream of photons

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uncertainty principle

the speed or location of a quantum particle cannot be measured simultaneously

  • formulated by German physicist Werner Heisenberg in 1927

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quantum mechanics

  • deals with subatomic particles like electrons

  • deals with matter such as photons

  • led to a new and exciting field of quantum computing

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superposition principle

states that a wave or particle can exist in the same position at the same time

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quantum computing

takes the principles of superposition and the uncertainty principle to create a new way that information or data can be handled by computers

  • traditional computers input data in 0 and 1

  • with this 0 and 1 can exist in superposition, so 0 and 1 can exist at the same time

  • allows a computer to calculate/process multiple data all at once

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cybersecurity usage

  • deals with the unauthorized use of information on a computer

  • can encrypt info quickly and thwart hackers

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formula for energy of photon

E = hf

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energy of photon and frequency

direct relationship

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incident ray

a light ray moving toward a boundary

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reflected ray

a light ray bouncing off a boundary

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do the incident/reflected ray have the same speed?

yes

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Normal

denotes an imaginary line perpendicular to a boundary that goes through the point where an incident ray strikes the boundary

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Angle of incidence (reflection)

the angle between teh incident ray and the normal

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Angle of reflection

the angle between the reflect ray and the normal

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law of reflection

states that 𝛳i and 𝛳r are equal

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specular reflection

occurs when light strikes a smooth surface, resulting in light traveling in the same direction

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diffuse reflection

occurs when light strikes a rough surface, resulting in the reflected light traveling in different directions

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scattering

the deflection of light waves in all directions as they collide with particles or gas molecules in the atmospheres

  • short wavelengths (blue/green) easily scattered by particles in the atmosphere

  • short wavelenghts become more scattered as the amount of atmosphere they pass through increases

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refraction diagram

also contains incident ray, refracted ray, normal, angle of incidence (𝛳1) and angle of refraction(𝛳2)

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do the incident/refracted ray have the same speed?

no

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optical density

measure of how much light a material allows to pass through

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index of refraction (n)

measure of the bending of a refracted ray

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ray bends away from normal

medium 1 is more dense

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ray bends towards normal

medium 1 is less dense

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index of refraction formula

n = speed of light in vacuum/speed of light in medium

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Snell’s law

shows the relationship between the indices of refraction of the two media and the angles of incident and refraction

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Snell’s law (formula)

n1sin𝛳1 = n2sin𝛳2

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real image

formed by converging light rays that can be displayed on a screen

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virtual image

formed by diverging light rays that cannot be displayed on a screen

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center of curvature (C)

the center of the sphere from which a curved mirror was cut

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principal axis

is the line that runs through the center of curvature to teh center of a mirror

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vertex (V)

the point where the principal axis and mirror meet

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radius of curvature (R)

the distance between teh center of curvature and the vertex

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focal point (F)

the point on a mirror’s axis where reflected light converges or appears to diverge

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focal length (f)

distance from center of the mirror to the focal point

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object is in front of the center of curvature

in front of mirror

real

inverted

smaller

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object is between F and V

behind mirror

virtual

upright

bigger

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object is between C and F

behind mirror

real

inverted

bigger

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object is on C

behind mirror

real

inverted

same size

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convex mirrors

curved outwards

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concave mirror

curved inwards

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lens equation

1/f = 1/d0 + 1/di

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magnification equation

M = hi/h0 = -di/d0

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positive distance

behind the lens

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negative distance

front of the lens

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positive height

upright

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negative height

inverted

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magnficiation >1

bigger

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magnification <1

smaller