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This set of flashcards covers key concepts related to cognition, creativity, problem-solving, and decision-making based on the lecture notes.
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Cognition
All mental activities associated with thinking, knowing, understanding, remembering, and communicating.
Concepts
The mental grouping of similar objects, events, ideas, or people that simplify thinking.
Schemas
Categories or frameworks that help organize and interpret information.
Prototype
The ideal example of a category, such as a robin being a better prototype of a bird than a penguin.
Assimilation
The process of incorporating new experiences into our current understanding (schema).
Accommodation
The process of adjusting a schema and modifying it.
Creativity
The ability to produce novel and valuable ideas.
Divergent Thinking
Expands the number of possible problem solutions.
Convergent Thinking
Narrows the available problem solutions to determine the single best solution.
Heuristics
Simple thinking strategies that allow us to make judgments and solve problems efficiently.
Algorithms
Methodical, logical rules or procedures that guarantee solving a particular problem.
Functional Fixedness
A cognitive bias that limits a person to use an object only in the way it is traditionally used.
Representativeness Heuristic
Judging the likelihood of things based on how well they seem to represent a particular prototype.
Availability Heuristic
Estimating the likelihood of events based on how mentally available they are.
Framing Effect
The way an issue is presented that affects decisions and judgments.
mental set
tendency to approach a problem in one particular way
priming
activation of certain associations, predisposing one’s perception, memory, or response
gambler’s fallacy
unconsciously using representativeness heuristic when judging likelihood of certain events
sunk cost fallacy