2.2 - Thinking, Problem-Solving, Judgements, and Decision-Making

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This set of flashcards covers key concepts related to cognition, creativity, problem-solving, and decision-making based on the lecture notes.

Last updated 6:09 AM on 4/21/26
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20 Terms

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Cognition

All mental activities associated with thinking, knowing, understanding, remembering, and communicating.

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Concepts

The mental grouping of similar objects, events, ideas, or people that simplify thinking.

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Schemas

Categories or frameworks that help organize and interpret information.

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Prototype

The ideal example of a category, such as a robin being a better prototype of a bird than a penguin.

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Assimilation

The process of incorporating new experiences into our current understanding (schema).

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Accommodation

The process of adjusting a schema and modifying it.

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Creativity

The ability to produce novel and valuable ideas.

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Divergent Thinking

Expands the number of possible problem solutions.

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Convergent Thinking

Narrows the available problem solutions to determine the single best solution.

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Heuristics

Simple thinking strategies that allow us to make judgments and solve problems efficiently.

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Algorithms

Methodical, logical rules or procedures that guarantee solving a particular problem.

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Functional Fixedness

A cognitive bias that limits a person to use an object only in the way it is traditionally used.

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Representativeness Heuristic

Judging the likelihood of things based on how well they seem to represent a particular prototype.

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Availability Heuristic

Estimating the likelihood of events based on how mentally available they are.

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Framing Effect

The way an issue is presented that affects decisions and judgments.

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mental set

tendency to approach a problem in one particular way

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priming

activation of certain associations, predisposing one’s perception, memory, or response

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gambler’s fallacy

unconsciously using representativeness heuristic when judging likelihood of certain events

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sunk cost fallacy

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