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Last updated 6:05 PM on 4/8/26
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47 Terms

1
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social

individuals, groups, family, cultures, and their socially learned beliefs

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influence

how the real or imagined presence of others and their thoughts, feelings, and behaviors impact an individuals thoughts, feelings, and behaviors

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social facilitation

how does the presence of another person impact out behaviors

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first social psych experiment

children reeled in fishing line alone and together, 50% were faster with a coactor, 25% slower, 25% no difference

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ants excavating dirt

DV = amount of dirt excavated per ant, did best when in pairs and in 3s

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latency to begin excavating

DV = minutes before excavating, took least amount of time in pairs and in 3s

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research that found the opposite of others helping

learning to solve a maze, rebutting philisophical arguments

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the role of arousal

the mere presence of others increases arousal, arousal heightens activation of dominant responses

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simple/well learned tasks

dominant response is correct, performance improves

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complex/new tasks

dominant response is incorrect, performance worsens

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cockroach dominant response

run from light to dark place

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cockroach mazes

easy = straight line from light to dark hard = 90 degree turn to go from light to dark

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cockroach study

easy maze = completed the maze much quicker when there was an audience than when alone, hard maze = took much longer to complete the maze when their was an audience than when alone

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pool hall study

DV = % of shots made, good players got 10% better when watched and bad players got 8% worse

15
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biopsychosocial model of challenge and threat

challenge = when resources meet or exceed demands threat = when demands exceed resources

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physiology of social facilitation study

task learnedness (well learned vs unlearned) x audience (with vs without), physiological responses were measured along with performance, physiological states of challenge (more cardiac output less vasoconstriction) and threat (less cardiac output more vasoconstriction)

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manipulation to physiology study

phase 1 = participants were trained to learn a rule of a task phase 2 = participants were randomly assigned to either continue a task with the same rule vs work on a new task while being observed or alone

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results of phase manipulation

unlearned = got more correct when alone well learned = relatively = % correct when alone and when there is an audience

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physiological pattern of social facilitation effects

when people are given a hard task (unlearned) → threatened state when people are given an easy task (learned) → challenge state, increases arousal

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arousal and social facilitation

arousal induced by having another person explains social facilitation, arousal tends to help performing well learned tasks but hurt performing unlearned tasks

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social loafing

the tendency for individuals to exert less effort when working in a group than when working alone

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social facilitation vs social loafing

  • individual outcome context → social facilitation 

    • Performance is judged individually 

    • Others are an audience 

    • Leads to increased effort and performance (especially on simple tasks)

  •  Collective outcome context → social loafing 

    • Performance is judged as a group 

    • Individual contributions are less visible (especially in a large group)

      • Leads to reduced effort

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choking

the failure of a person, or team, to act or behave as well as anticipated or expected

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choking in a lab

working memory (btwn subjects) x task demand (within subject) x pressure (within subject), working memory was measured and divided into high vs low groups, task demand = high vs low difficulty of cognitive tasks, pressure = practice (low) vs real task incentive for good performance (high)

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results of choking study

  • Low working memory

    • Performance in easy task = high accuracy on tasks 

    • Performance in difficult task = high pressure -> performed better than low pressure 

  • High working memory 

    • Performance in easy task = high accuracy on tasks 

    • Performance in difficult task = low pressure -> performed much better than high pressure 

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choking in real life performance

video analyses were conducted of all penalty shootouts ever held in 3 major soccer tournaments, more prestigious players choked more

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does having a supportive audience help or worsen performance

  • People prefer a supportive audience 

    • Wins more satisfying, yet losses potentially more painful

  • Home field advantage is real 

    • Teams win >50% of games at home across sports 

    • Contributing factors 

      • Crowd support -> increased confidence/arousal 

      • Familiar environment 

      • Referee bias 

  • Sometimes home field disadvantage happens 

    • Under high pressure situations home advantage can weaken or reverse 

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choking

  • overthinking something you already know how to do 

    • Happens when you’re skilled and experienced 

    • Under pressure you start consciously controlling actions that should be automatic 

    • You think too much about mechanics instead of just doing 

    • Too much thinking 

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panicking

  • reverting to your most basic instincts 

    • Happens when you’re overwhelmed or outmatched 

    • Instead of overthinking you stop thinking strategically at all

    • You fall back on primitive, instinctive behavior 

    • Too little thinking

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world series game results

  • Home teams lose higher pressure games more than visitors 

    • Last game and game 7

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choking under pressure of friendly faces

  • Task of general intelligence 

    • Stand in front of another person 

    • Counting backward out loud by 13s starting from 1470

  • IV = friend observing vs stranger observing 

  • Friend 

    • Correct = 17.2

    • Number attempted = 18.9

  • Stranger 

    • Correct = 23

    • Number attempted = 25.8 

  • Results 

    • More correct in stranger condition (choking in front of friends)

    • People tried more in stranger condition than in friend condition 

    • Why = people are too cautious 

      • Don’t want to fail in front of people you know 

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presence of others

alters behavior via arousal, direction of effect depends on task difficulty/dominant response, evaluation and pressure, attention and self focus, core principle = we are fundamentally sahped by the presence of others

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conformity

changing one’s behavior or beliefs in response to some real or imagined pressure from others

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automatic social influence

others’ behavior activates habitual/reflexive ways of responding, mimicking

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informational social influence

others’ behavior provides info to guide our behavior, we conform because we assume others’ interpretation of the situation is more correct than ours

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emotion contagion

the tendency to automatically mimic and synchronize expressions, vocalizations, postures, and movements with those of another person’s and, consequently, to converge emotionally

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mechanism of emotion contagion

  • Sequential order

  1. Mimicry 

  2. Physiological feedback 

  3. Emotional convergence 

  • Evidence 

    • Lab = facial mimicry predicts mood alignment 

    • Field = emotions spread in groups, teams, social networks 

    • Digital = emotional tone spreads via online interactions

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chameleon effect study 1

  • Participants interacted with confederates in a lab study 

  • A confederate either periodically touched their face or shook their foot 

  • Participants were videotaped and coded for mimicking behaviors 

  • Results 

    • Yellow bar = subject shakes foot 

    • Grey bar = subject touches face 

    • Confederate touch face 

      • Subjects more likely to engage in behavior (grey bar)

    • Confederate shake foot 

      • Subjects are more likely to engage in behavior (yellow bar)

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the consequences of mimicry

  • Participants interacted with a research confederate and were randomly assigned to a mimicry or no mimicry condition 

    • mimicry condition = the confederate mimicked nonverbal behaviors of participants 

    • No mimicry condition = the confederate did not mimic 

  • After the interaction participants were asked how much they liked the confederate and how smooth they thought the interaction was 

  • Results 

    • Grey bar = confederate mimicked 

    • Yellow bar = confederate didn’t mimic 

    • How much did you like confederate and how smooth was your interaction 

      • Liked interaction more when the confederate mimicked behavior 

      • Makes you think that the confederate is like yourself 

        • Like people who behave like we do 

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emotional convergence over time

  • 60 heterosexual undergrad couples 

  • Measures: time 1 and time 2 (6 months later)

    • Emotions measured in a lab 

      • Emotional responses to positive, negative, and mixed events 

    • Relationship satisfaction and outcome

  • Eliciting emotions 

    • Thinking about a recent good event (0-8 scale)

    • Thinking about a current concern (0-8 scale)

    • Emotional similarity = correlations between partners’ responses 

  • Emotion (correlation values)

    • Total 

      • Time 1 = .30

      • Time 2 = .56 

      • Increase = .31

    • Positive 

      • Time 1 = .32 

      • Time 2 = .51

      • Increase = .23

    • Negative 

      • Time 1 = .43

      • Time 2 = .61

      • Increase = .24

    • Correlation value increases the longer you have been in a relationship

      • Begin to feel emotions more similarly 

  • Relationship outcome = the people who are more similarly compatible during time 1 stay together longer than those that do not 

  • Power dynamics 

    • Total 

      • Participants with more power = .19

      • Participants with less power = .69

    • Positive 

      • Participants with more power = .12

      • Participants with less power = .50

    • Negative 

      • Participants with more power = .27

      • Participants with less power = .53

    • The people who have more power do not change very much but those that do not change more to become more like the other person in the relationship 

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emotional similarity leads to

better relationships, better teamwork, greater empathy, greater interpersonal coordination, greater stress reduction

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facts that impact contagion, mimicry, convergence

  • Studies found that the process is not as automatic as one thought 

  • Interpersonal closeness/liking 

    • Stronger emotional contagion occurs between people who like each other or who belong to the same group 

  • Power 

    • Lower power individuals are more susceptible to emotional contagion than high power individuals 

43
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conforming to an emerging norm

  • In a dark room looking at a dot on a screen

  • Asked how much the dot moved over time  

  • 3 groups (A, B, C) began to converge over the sessions to give the same answer 

44
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informational social influence

consensus building in uncertain situations, wisdom of the crowd, social learning

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wisdom of crowd

  • Many are smarter than the few 

    • Wisdom conditional to

      • Diversity in knowledge 

      • Decentralization (no one dominant voice)

      • Good aggregation methods 

    • Wisdom becomes vulnerable when 

      • Overconfidence 

      • Lack of diversity 

      • Herd behavior (too agreeable)

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social referencing

  • Comparing one’s emotional and behavioral responses to those of others in order to change the reaction to match the perceived appropriate response 

  • Not automatic mimicry -> interpretation + decision making 

  • Mostly studied in developmental psych 

    • Visual cliff study = role of nonverbal behavior in uncertain behaviors 

47
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cultural learning

  • acculturation 

    • A situation where a  person has to learn new cultural rules and norms 

    • Subtle interpersonal rules are mostly learned through repeated observations and correctly inferring patterns 

    • The rate of learning depends on a person’s implicit aptitude