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social
individuals, groups, family, cultures, and their socially learned beliefs
influence
how the real or imagined presence of others and their thoughts, feelings, and behaviors impact an individuals thoughts, feelings, and behaviors
social facilitation
how does the presence of another person impact out behaviors
first social psych experiment
children reeled in fishing line alone and together, 50% were faster with a coactor, 25% slower, 25% no difference
ants excavating dirt
DV = amount of dirt excavated per ant, did best when in pairs and in 3s
latency to begin excavating
DV = minutes before excavating, took least amount of time in pairs and in 3s
research that found the opposite of others helping
learning to solve a maze, rebutting philisophical arguments
the role of arousal
the mere presence of others increases arousal, arousal heightens activation of dominant responses
simple/well learned tasks
dominant response is correct, performance improves
complex/new tasks
dominant response is incorrect, performance worsens
cockroach dominant response
run from light to dark place
cockroach mazes
easy = straight line from light to dark hard = 90 degree turn to go from light to dark
cockroach study
easy maze = completed the maze much quicker when there was an audience than when alone, hard maze = took much longer to complete the maze when their was an audience than when alone
pool hall study
DV = % of shots made, good players got 10% better when watched and bad players got 8% worse
biopsychosocial model of challenge and threat
challenge = when resources meet or exceed demands threat = when demands exceed resources
physiology of social facilitation study
task learnedness (well learned vs unlearned) x audience (with vs without), physiological responses were measured along with performance, physiological states of challenge (more cardiac output less vasoconstriction) and threat (less cardiac output more vasoconstriction)
manipulation to physiology study
phase 1 = participants were trained to learn a rule of a task phase 2 = participants were randomly assigned to either continue a task with the same rule vs work on a new task while being observed or alone
results of phase manipulation
unlearned = got more correct when alone well learned = relatively = % correct when alone and when there is an audience
physiological pattern of social facilitation effects
when people are given a hard task (unlearned) → threatened state when people are given an easy task (learned) → challenge state, increases arousal
arousal and social facilitation
arousal induced by having another person explains social facilitation, arousal tends to help performing well learned tasks but hurt performing unlearned tasks
social loafing
the tendency for individuals to exert less effort when working in a group than when working alone
social facilitation vs social loafing
individual outcome context → social facilitation
Performance is judged individually
Others are an audience
Leads to increased effort and performance (especially on simple tasks)
Collective outcome context → social loafing
Performance is judged as a group
Individual contributions are less visible (especially in a large group)
Leads to reduced effort
choking
the failure of a person, or team, to act or behave as well as anticipated or expected
choking in a lab
working memory (btwn subjects) x task demand (within subject) x pressure (within subject), working memory was measured and divided into high vs low groups, task demand = high vs low difficulty of cognitive tasks, pressure = practice (low) vs real task incentive for good performance (high)
results of choking study
Low working memory
Performance in easy task = high accuracy on tasks
Performance in difficult task = high pressure -> performed better than low pressure
High working memory
Performance in easy task = high accuracy on tasks
Performance in difficult task = low pressure -> performed much better than high pressure
choking in real life performance
video analyses were conducted of all penalty shootouts ever held in 3 major soccer tournaments, more prestigious players choked more
does having a supportive audience help or worsen performance
People prefer a supportive audience
Wins more satisfying, yet losses potentially more painful
Home field advantage is real
Teams win >50% of games at home across sports
Contributing factors
Crowd support -> increased confidence/arousal
Familiar environment
Referee bias
Sometimes home field disadvantage happens
Under high pressure situations home advantage can weaken or reverse
choking
overthinking something you already know how to do
Happens when you’re skilled and experienced
Under pressure you start consciously controlling actions that should be automatic
You think too much about mechanics instead of just doing
Too much thinking
panicking
reverting to your most basic instincts
Happens when you’re overwhelmed or outmatched
Instead of overthinking you stop thinking strategically at all
You fall back on primitive, instinctive behavior
Too little thinking
world series game results
Home teams lose higher pressure games more than visitors
Last game and game 7
choking under pressure of friendly faces
Task of general intelligence
Stand in front of another person
Counting backward out loud by 13s starting from 1470
IV = friend observing vs stranger observing
Friend
Correct = 17.2
Number attempted = 18.9
Stranger
Correct = 23
Number attempted = 25.8
Results
More correct in stranger condition (choking in front of friends)
People tried more in stranger condition than in friend condition
Why = people are too cautious
Don’t want to fail in front of people you know
presence of others
alters behavior via arousal, direction of effect depends on task difficulty/dominant response, evaluation and pressure, attention and self focus, core principle = we are fundamentally sahped by the presence of others
conformity
changing one’s behavior or beliefs in response to some real or imagined pressure from others
automatic social influence
others’ behavior activates habitual/reflexive ways of responding, mimicking
informational social influence
others’ behavior provides info to guide our behavior, we conform because we assume others’ interpretation of the situation is more correct than ours
emotion contagion
the tendency to automatically mimic and synchronize expressions, vocalizations, postures, and movements with those of another person’s and, consequently, to converge emotionally
mechanism of emotion contagion
Sequential order
Mimicry
Physiological feedback
Emotional convergence
Evidence
Lab = facial mimicry predicts mood alignment
Field = emotions spread in groups, teams, social networks
Digital = emotional tone spreads via online interactions
chameleon effect study 1
Participants interacted with confederates in a lab study
A confederate either periodically touched their face or shook their foot
Participants were videotaped and coded for mimicking behaviors
Results
Yellow bar = subject shakes foot
Grey bar = subject touches face
Confederate touch face
Subjects more likely to engage in behavior (grey bar)
Confederate shake foot
Subjects are more likely to engage in behavior (yellow bar)
the consequences of mimicry
Participants interacted with a research confederate and were randomly assigned to a mimicry or no mimicry condition
mimicry condition = the confederate mimicked nonverbal behaviors of participants
No mimicry condition = the confederate did not mimic
After the interaction participants were asked how much they liked the confederate and how smooth they thought the interaction was
Results
Grey bar = confederate mimicked
Yellow bar = confederate didn’t mimic
How much did you like confederate and how smooth was your interaction
Liked interaction more when the confederate mimicked behavior
Makes you think that the confederate is like yourself
Like people who behave like we do
emotional convergence over time
60 heterosexual undergrad couples
Measures: time 1 and time 2 (6 months later)
Emotions measured in a lab
Emotional responses to positive, negative, and mixed events
Relationship satisfaction and outcome
Eliciting emotions
Thinking about a recent good event (0-8 scale)
Thinking about a current concern (0-8 scale)
Emotional similarity = correlations between partners’ responses
Emotion (correlation values)
Total
Time 1 = .30
Time 2 = .56
Increase = .31
Positive
Time 1 = .32
Time 2 = .51
Increase = .23
Negative
Time 1 = .43
Time 2 = .61
Increase = .24
Correlation value increases the longer you have been in a relationship
Begin to feel emotions more similarly
Relationship outcome = the people who are more similarly compatible during time 1 stay together longer than those that do not
Power dynamics
Total
Participants with more power = .19
Participants with less power = .69
Positive
Participants with more power = .12
Participants with less power = .50
Negative
Participants with more power = .27
Participants with less power = .53
The people who have more power do not change very much but those that do not change more to become more like the other person in the relationship
emotional similarity leads to
better relationships, better teamwork, greater empathy, greater interpersonal coordination, greater stress reduction
facts that impact contagion, mimicry, convergence
Studies found that the process is not as automatic as one thought
Interpersonal closeness/liking
Stronger emotional contagion occurs between people who like each other or who belong to the same group
Power
Lower power individuals are more susceptible to emotional contagion than high power individuals
conforming to an emerging norm
In a dark room looking at a dot on a screen
Asked how much the dot moved over time
3 groups (A, B, C) began to converge over the sessions to give the same answer
informational social influence
consensus building in uncertain situations, wisdom of the crowd, social learning
wisdom of crowd
Many are smarter than the few
Wisdom conditional to
Diversity in knowledge
Decentralization (no one dominant voice)
Good aggregation methods
Wisdom becomes vulnerable when
Overconfidence
Lack of diversity
Herd behavior (too agreeable)
social referencing
Comparing one’s emotional and behavioral responses to those of others in order to change the reaction to match the perceived appropriate response
Not automatic mimicry -> interpretation + decision making
Mostly studied in developmental psych
Visual cliff study = role of nonverbal behavior in uncertain behaviors
cultural learning
acculturation
A situation where a person has to learn new cultural rules and norms
Subtle interpersonal rules are mostly learned through repeated observations and correctly inferring patterns
The rate of learning depends on a person’s implicit aptitude