Cybersecurity lecture 3

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Last updated 11:03 AM on 6/14/26
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23 Terms

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Human factor in cybercrime(and cybersecurity)

  • Victims

  • Offenders

  • Law enforcement

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Difference in cybercrime (from traditional crime)

  • Less physical/social interaction

  • Greater anonymity (disinhibition)

  • More use of social engineering

  • Larger number of potential victims

  • No limits of time or location

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Consequences cybercrime victimisation

  • Financial loss

  • Loss of trust

  • Stress and fear

  • Anger and frustration

  • Shame and guilt

  • Feeling unsafe

  • Depression

  • Loss of control

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Limitations victim self-report surveys

  • People may forget incidents

  • People may not answer honestly

  • Rare/victimless crimes are difficult to measure

  • Attacks do not always result in victimisation

  • Number of victims ≠ number of offenders or crimes

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Pig butchering

A long-term scam where criminals build trust with victims through dating apps or social media and convince them to invest money, often in fake cryptocurrency investments

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Why pig butchering works

  • Social engineering

  • Manipulating emotions

  • Gaining trust

  • Complicated investments

  • Banks cannot do much

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Routine Activity Theory

  • Likely offender

  • Suitable target

  • Absence of a capable guardian

Crime occurs when all three come together

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VIVA

  • Value

  • Inertia

  • Visibility

  • Accessibility

Helps explain who is more likely to become a victim

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Value(VIVA)

Worth stealing or attacking

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inertia(VIVA)

How difficult it is to attack, move, or obtain the target

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Visibility(VIVA)

Easy to find or notice

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Accessibility(VIVA)

Easy to reach or attack

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Main factors cybercrime victimisation

  • Personal characteristics(age, previous victimisation)

  • Personality(self-control)

  • Routine activities(exposure)

  • Online behaviour

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Social engineering characteristics

  • Psychosocial manipulation

  • Hacking of the human brain

  • Gaining trust

  • Perform actions (log in, transfer money, etc.)

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System 1 (Dual process theory)

  • Automatic thinking

  • Requires little effort

  • Fast and intuitive

  • Difficult to consciously control

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System 2(Dual process theory)

  • Conscious thinking

  • Requires effort and energy

  • Slower and analytical

  • Helps with self-control and decision-making

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Principles of influence

  • Reciprocity

  • Liking

  • Scarcity

  • Social proof

  • Authority

  • Commitment and consistency

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Reciprocity(principles of influence)

People feel obligated to return favours

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Liking(principles of influence)

People are more likely to comply with people they like or trust

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Scarcity(principles of influence)

People value things more when they seem limited

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Social proof(principles of influence)

People copy what others are doing

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Commitment and consistency

People want to stay consistent with previous actions or promises

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Authority(principles of influence)

People tend to obey experts or people in power