Optics

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/66

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 10:18 PM on 5/18/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

67 Terms

1
New cards

Light

Electromagnetic radiation. Light is both a particle and a wave. When it is a particle, it is known as a photon, a massless packet of energy. When it is a wave, it is known as a stream of photons travelling in a wave-like pattern.

2
New cards

Visible Light

Electromagnetic radiation that can be seen by humans. Everything else cannot be seen without the use of special equipment.

<p>Electromagnetic radiation that can be seen by humans. Everything else cannot be seen without the use of special equipment.</p>
3
New cards

Natural Sources of Light

Light created without human involvement:

- Sun

- Stars

- Fire

- Lava

- Bioluminescence

4
New cards

Artificial Sources of Light

Light created with human involvement:

- Flashlight

- Lightbulbs

- Device screens

5
New cards

Electromagnetic Spectrum (EM)

The range of all types of electromagnetic (EM) radiation or wavelengths.

Long wavelengths have low energy and low frequency (easy to remember as all the terms start with "L")

Short wavelengths have high energy and high frequency. (Think of me or Martin when you read one of these terms. We're short, but we have loads of energy and therefore frequency)

<p>The range of all types of electromagnetic (EM) radiation or wavelengths.</p><p>Long wavelengths have low energy and low frequency (easy to remember as all the terms start with "L")</p><p>Short wavelengths have high energy and high frequency. (Think of me or Martin when you read one of these terms. We're short, but we have loads of energy and therefore frequency)</p>
6
New cards

Wave Model of Light

A way of explaining the behavior of light; involves picturing it travelling as a wave.

<p>A way of explaining the behavior of light; involves picturing it travelling as a wave.</p>
7
New cards

Crest

The highest point of a wave.

<p>The highest point of a wave.</p>
8
New cards

Trough

The lowest point of a wave.

<p>The lowest point of a wave.</p>
9
New cards

Rest Position

The position where the wave is at rest, halfway between the crest and trough.

<p>The position where the wave is at rest, halfway between the crest and trough.</p>
10
New cards

Amplitude

Height of a wave (distance from the equilibrium to a crest or trough.)

<p>Height of a wave (distance from the equilibrium to a crest or trough.)</p>
11
New cards

Wavelength

Distance between two crests or two troughs.

Labelled as the greek symbol lambda: 位

Formula: 位 = c / f

c or v is speed (note: c is used to refer to the speed of light in a vacuum, while v is for all other mediums)

f is frequency

<p>Distance between two crests or two troughs.</p><p>Labelled as the greek symbol lambda: 位</p><p>Formula: 位 = c / f</p><p>c or v is speed (note: c is used to refer to the speed of light in a vacuum, while v is for all other mediums)</p><p>f is frequency</p>
12
New cards

Oscillation

The act of a wave moving up and down / cycle between up and down.

<p>The act of a wave moving up and down / cycle between up and down.</p>
13
New cards

Period

How long it takes for a wave to return to the same state, e.g. the time between two crests or troughs.

Do not confuse with frequency, which is # of cycles per 1 second, whereas period is # of seconds per 1 cycle.

Labelled as capital "T"

Formula: T = 1/f (f is frequency)

Measured in seconds.

<p>How long it takes for a wave to return to the same state, e.g. the time between two crests or troughs.</p><p>Do not confuse with frequency, which is # of cycles per 1 second, whereas period is # of seconds per 1 cycle.</p><p>Labelled as capital "T"</p><p>Formula: T = 1/f (f is frequency)</p><p>Measured in seconds.</p>
14
New cards

Frequency

The number of complete wavelengths that pass a point in a given time. Wavelength and Frequency are inversely proportional to each other.

Shorter/Skinny Wavelengths = Higher Frequency

Longer/Wider Wavelengths = Low Frequency

Think of it as short wavelengths being skinny, which allows more of them to fit inside a given time. Long wavelengths are wide, which means less can fit inside a given time.

Measured in hertz (Hz)

Labelled as lowercase "f"

Formulas:

f = 1/T

f = c/位

<p>The number of complete wavelengths that pass a point in a given time. Wavelength and Frequency are inversely proportional to each other.</p><p>Shorter/Skinny Wavelengths = Higher Frequency</p><p>Longer/Wider Wavelengths = Low Frequency</p><p>Think of it as short wavelengths being skinny, which allows more of them to fit inside a given time. Long wavelengths are wide, which means less can fit inside a given time.</p><p>Measured in hertz (Hz)</p><p>Labelled as lowercase "f"</p><p>Formulas:</p><p>f = 1/T</p><p>f = c/位</p>
15
New cards

Energy

Directly proportional to frequency.

High Frequency = High Energy

Low Frequency = Low Energy

16
New cards

Speed

The distance a wave travels over time. Labelled as "c" when referring to the speed of light in a vacuum, and "v" when referring to the speed of light in other mediums (forms of matter, water, diamond, etc.) There are two formulas to calculate it:

c = f (frequency) * 位 (wavelength)

c = distance / time

If given T (period), it can be used as time in the second formula or be converted into f (frequency) in the first formula.

<p>The distance a wave travels over time. Labelled as "c" when referring to the speed of light in a vacuum, and "v" when referring to the speed of light in other mediums (forms of matter, water, diamond, etc.) There are two formulas to calculate it:</p><p>c = f (frequency) * 位 (wavelength)</p><p>c = distance / time</p><p>If given T (period), it can be used as time in the second formula or be converted into f (frequency) in the first formula.</p>
17
New cards

Speed of Light

How fast light travels in a vacuum: 3.00 x 10^8 m/s

Light will move slower in water and other mediums.

18
New cards

Important Formulas

Speed (c):

c = f * 位

c = distance / time

Frequency (f):

f = 1/T

f = c / 位

Period (T):

T = 1/f

Wavelength (位):

位 = c / f

19
New cards

Additive Colour Theory

Theory of light stating all visible colours are made by combining three primary colours, red, blue, and green. This is because the cones in our retina can only detect these 3 colours.

<p>Theory of light stating all visible colours are made by combining three primary colours, red, blue, and green. This is because the cones in our retina can only detect these 3 colours.</p>
20
New cards

Bioluminescence

The production of light by means of a chemical reaction in an organism.

<p>The production of light by means of a chemical reaction in an organism.</p>
21
New cards

Incandescent Light

Light generated by heating a piece of metal until it glows.

<p>Light generated by heating a piece of metal until it glows.</p>
22
New cards

Fluorescent Light

Light generated by exciting mercury vapour via an electric current, which creates UV light. This UV light causes a phosphor coating inside the light bulb to produce visible light.

<p>Light generated by exciting mercury vapour via an electric current, which creates UV light. This UV light causes a phosphor coating inside the light bulb to produce visible light.</p>
23
New cards

Phosphor

A solid material that can emit light by fluorescence.

24
New cards

Phosphorescence

Light emitted by storing energy from a light source and then slowly remitting it over a long period of time. Commonly seen in glow-in-the-dark objects.

<p>Light emitted by storing energy from a light source and then slowly remitting it over a long period of time. Commonly seen in glow-in-the-dark objects.</p>
25
New cards

Chemiluminescence

The direct production of light as the result of a chemical reaction with little or no heat produced. All forms of bioluminescence are special kinds of chemiluminescence.

<p>The direct production of light as the result of a chemical reaction with little or no heat produced. All forms of bioluminescence are special kinds of chemiluminescence.</p>
26
New cards

Light Emitting Diode (LED)

Light produced as a result of an electric current flowing through semiconductors. Semiconductors are materials that can change how well they conduct electricity.

The process of converting electrical energy into light energy is called electroluminescence.

27
New cards

White Light

Mixture of all the colors in the visible spectrum.

<p>Mixture of all the colors in the visible spectrum.</p>
28
New cards

Prism

A piece of glass that separates white light into colours of the spectrum.

<p>A piece of glass that separates white light into colours of the spectrum.</p>
29
New cards

Transparent

A material or substance that allows light to pass through.

<p>A material or substance that allows light to pass through.</p>
30
New cards

Translucent

A material or substance that allows some light to pass through.

<p>A material or substance that allows some light to pass through.</p>
31
New cards

Opaque

A material or substance that allows no light to pass through.

<p>A material or substance that allows no light to pass through.</p>
32
New cards

Reflection

The bouncing back of a wave when it hits a surface through which it cannot pass.

33
New cards

Regular Reflection

Reflection that occurs when parallel rays of light hit a smooth surface and all reflect at the same angle.

<p>Reflection that occurs when parallel rays of light hit a smooth surface and all reflect at the same angle.</p>
34
New cards

Diffuse Reflection

Reflection that occurs when parallel rays of light hit a rough surface and all reflect at different angles.

<p>Reflection that occurs when parallel rays of light hit a rough surface and all reflect at different angles.</p>
35
New cards

Plane Mirror

A mirror with a flat surface. Labelled as M.

<p>A mirror with a flat surface. Labelled as M.</p>
36
New cards

Normal

The line at a right angle to the mirrors surface. Labelled as N.

<p>The line at a right angle to the mirrors surface. Labelled as N.</p>
37
New cards

Incident Ray

The ray that comes from an object and strikes a surface.

<p>The ray that comes from an object and strikes a surface.</p>
38
New cards

Reflected Ray

The ray that reflects off of the mirror.

<p>The ray that reflects off of the mirror.</p>
39
New cards

Angle of Incidence

The angle between the incident ray and the normal. Labelled as 胃t. "胃" is the Greek letter Theta.

<p>The angle between the incident ray and the normal. Labelled as 胃t. "胃" is the Greek letter Theta.</p>
40
New cards

Angle of Reflection

The angle between the reflected ray and the normal. Labelled as 胃r. "胃" is the Greek letter Theta.

<p>The angle between the reflected ray and the normal. Labelled as 胃r. "胃" is the Greek letter Theta.</p>
41
New cards

Law of Reflection

The angle of incidence is equal to the angle of reflection.

<p>The angle of incidence is equal to the angle of reflection.</p>
42
New cards

Image in Plane Mirrors

When an object is placed in front of a plane mirror, a virtual image (or just image) appears behind the plane mirror. This image is what our eyes see.

<p>When an object is placed in front of a plane mirror, a virtual image (or just image) appears behind the plane mirror. This image is what our eyes see.</p>
43
New cards

SALT

An acronym used to describe the four steps of classifying an image.

S: Size of the image. Can be smaller, bigger, or same size as the object. Size, or height, is determined starting from the principal axis and going up or down to the point where all reflected rays converge (meet.)

A: Attitude or orientation of the image. Can be upright or inverted/upside down. It will be upright when the image is behind the mirror and inverted when in front of the mirror.

L: Location of the image. Can be behind C, on C, between C and F, on F, in front of F, or behind mirror.

T: Type of the image. Can be real or virtual.

44
New cards

Images

Virtual images are created when using plane mirrors when the light rays do not meet each other (image appears behind the mirror.) Real images are when the light waves converge at one point (image appears in front of the mirror.)

<p>Virtual images are created when using plane mirrors when the light rays do not meet each other (image appears behind the mirror.) Real images are when the light waves converge at one point (image appears in front of the mirror.)</p>
45
New cards

Concave Mirror

A mirror with a surface that curves inward like the inside of a bowl.

<p>A mirror with a surface that curves inward like the inside of a bowl.</p>
46
New cards

Convex Mirror

A mirror that is curved outward like the back of a spoon.

<p>A mirror that is curved outward like the back of a spoon.</p>
47
New cards

Centre of Curvature

Labelled as "C." The centre of a sphere from which a curved mirror is formed.

<p>Labelled as "C." The centre of a sphere from which a curved mirror is formed.</p>
48
New cards

Focal Point

Also known as the Focus. Labelled as "F." It is the point at which all light rays converge (meet).

<p>Also known as the Focus. Labelled as "F." It is the point at which all light rays converge (meet).</p>
49
New cards

Focal Length

Labelled as "f." It is the distance from the focal point to the mirror.

<p>Labelled as "f." It is the distance from the focal point to the mirror.</p>
50
New cards

Vertex

Labelled as "V." It is the center of a mirror. It is also where the principal axis meets the mirror.

<p>Labelled as "V." It is the center of a mirror. It is also where the principal axis meets the mirror.</p>
51
New cards

Principal Axis

Labelled as "PA." A straight line perpendicular to the surface of a mirror.

<p>Labelled as "PA." A straight line perpendicular to the surface of a mirror.</p>
52
New cards

Magnification

Concave mirrors are able to magnify objects, meaning that the image can appear bigger or smaller than the object. It can be expressed as a ratio of either height or distance.

M = image height / object height or M = hi / ho

OR

M = image distance / object distance or M = di / do or M = -di / do (distance means distance from the mirror) di is positive if the image is real, while di is negative when the image is virtual.

53
New cards

Aqueous Humor

A transparent liquid that helps the Cornea keep its round shape.

<p>A transparent liquid that helps the Cornea keep its round shape.</p>
54
New cards

Cornea

A clear covering of the iris and pupil (front of the eye.) It bends (refracts) light.

<p>A clear covering of the iris and pupil (front of the eye.) It bends (refracts) light.</p>
55
New cards

Iris

Muscle tissue that controls how much light enters the eye. Contains the colour of the eye.

<p>Muscle tissue that controls how much light enters the eye. Contains the colour of the eye.</p>
56
New cards

Optic Nerve

Bundle of nerves that carries information from the retina to the brain.

57
New cards

Pupil

The "black" circle in the centre of the iris. Lets light into the inner eye.

<p>The "black" circle in the centre of the iris. Lets light into the inner eye.</p>
58
New cards

Retina

Detects images focused by the cornea. Converts wavelengths of light into neuronal signals that become perceived visual images. Connected to the brain via the optic nerve.

<p>Detects images focused by the cornea. Converts wavelengths of light into neuronal signals that become perceived visual images. Connected to the brain via the optic nerve.</p>
59
New cards

Blind Spot

Area where all nerves from the retina join together. There are no light sensitive cells at this part in the eye.

60
New cards

Rods

A kind of light-sensitive cells in the retina. Detects dim lights.

61
New cards

Cones

A kind of light-sensitive cells in the retina. Responsible for colour vision/brighter lights.

62
New cards

Importance of Two Eyes

- Better depth perception, as each eye creates an image. These two images create a clear 3D image.

- Wider field of view.

63
New cards

20/20 Vision

If you are standing 20 ft (20/20) away, you see what an "average" person sees when they are standing 20 ft (20/20) away.

64
New cards

Three Layers of the Eye

1. Located on the outside of the eye, and made up of two parts: Clear cornea (right at the front of the eye) and White Sclera (gives the eyeball its shape).

2. Middle of the eye, the iris (controls how much light enters the eye).

3. Back of the eye, which is everything past and including the lens.

65
New cards

Refraction

The bending of a wave as it passes at an angle from one medium to another.

<p>The bending of a wave as it passes at an angle from one medium to another.</p>
66
New cards

Converging Lens

A lens that is thicker in the middle than at the edges and that refracts parallel rays to a focal point.

67
New cards

Snell's Law

The ratio of the sine of the angle of incidence to the sine of the angle of refraction is a constant. Often given three variables to find the fourth one.

n1 represents index of refraction of the incident medium.

n2 represents index of refraction of the refractive medium.

胃1 or 胃i represents angle of incidence.

胃2 or 胃r represents angle of refraction.

<p>The ratio of the sine of the angle of incidence to the sine of the angle of refraction is a constant. Often given three variables to find the fourth one.</p><p>n1 represents index of refraction of the incident medium.</p><p>n2 represents index of refraction of the refractive medium.</p><p>胃1 or 胃i represents angle of incidence.</p><p>胃2 or 胃r represents angle of refraction.</p>