Media and Digital Culture Vocabulary

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Vocabulary terms covering digital sociology, media effects theories, representation, AI concepts, and audience navigational styles.

Last updated 4:14 AM on 5/4/26
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37 Terms

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Digital disadvantage

Refers to the qualitative difference in the uses and consequences of technology, examining how people with different levels of privilege interact with it.

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Drillers

Rappers who are part of a music scene that competes on a global stage to prove they are more ruthless, delinquent, and authentic than competitors.

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Cloutheads

A subset of fans, also known as shooters, who latch onto popular drillers and their gangs to leech off their clout for their own micro-celebrity or online popularity.

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The attention economy

A system where media creators and producers compete for the eyes, ears, and overall attention of the audience.

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Situational authenticity

A state where a situation feels real despite the fact that it has been staged.

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Personal authenticity

The feeling that a individual is a genuine person rather than a performance.

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Reputational entrepreneurs

Individuals who use digital social media affordances to create, cultivate, and monetize their public personas through reputation management.

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Numerical Representation

The statistical proportion or percentage of which a social group is included or excluded as creators or characters in film and media compared to the real world.

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Quality Representation

The nature, authenticity, and depictions of portrayals on screen.

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Centrality of Representation

Refers to the amount of screen time, prominence in the market, and budget allocations a representation receives.

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Narrowcasting

Targeting a niche audience with tailor-made content based on the logic that audiences are attracted to programming featuring people who look, act, and talk like them.

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Hypodermic model

A framework theorizing media messages are directly "injected" into the audience to influence and control everyone in the same way.

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Minimal Effects model

A model suggesting media impact depends on pre-existing identities like gender and race, typically reinforcing pre-existing beliefs rather than changing them.

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Archer-Bunker study

A study related to the Minimal Effects model showing that media content made conservatives more conservative and liberals more liberal.

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Agenda-setting

The power of media to set up what an issue is and tell the public what to think about it through repeated exposure.

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Framing

The aspect of media that determines how persuasive a message is.

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Exemplification theory

The theory that media examples serve as powerful heuristics or mental shortcuts that stick in the brain's mental schemata.

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Cultivation Theory/Mean World Syndrome

The idea that heavy TV use and frequent depictions of violence distort perception, making the audience believe the world is scarier than it actually is.

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Schema

A cluster of ideas in the brain.

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Heuristics

Mental shortcuts that are likely to be sorted and stick in the mental schemata.

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Digital slumming

When more privileged residents use social media to penetrate and commodify the identities and hyper-violent lives of Chicago inner-city youth for authentic thrills.

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Phone-based childhood

A period beginning after 2010 to 2012 where children's development is dominated by digital devices and virtual exposure.

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Algorithmic bias

The reflection of cultural biases, ideological assumptions, and aesthetic norms of training data and engineers' moderation decisions within AI models.

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Rules-based AI

A chatbot, such as ELIZA, that uses mimicked scripts and simple if/then logical rules to diagnose, classify, or answer information.

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Large language models (LLMs)

A.I. systems designed to predict the next "token" (word or phrase) based on training from enormous amounts of human language data.

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Polysemy

The concept that a single piece of media or content can have multiple meanings and interpretations for different audience members.

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Gatewatching

The republishing, publicising, contextualisation, and curation of existing material.

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Networked publics

Digital or online spaces.

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Navigational styles

Classification of habitual strategies people develop to manage, cope with, or ignore overwhelming amounts of media messages.

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The Fan

A navigation style focused on visceral, emotional, and affirmative connection through media.

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The Critic

A navigation style characterized by aversion and critique rather than affirmation.

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The Paranoid

A navigation style featuring a "technology vs. us" mentality, viewing media as addictive, hypnotic, or subliminally directing thoughts.

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The Exhibitionist

A navigation style where individuals constantly display their identities openly, often known for being well-known.

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The Ironist

A navigation style that views media through satire, parody, or playfulness due to an awareness of insider knowledge.

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The Jammer

A navigation style that recognizes the power of media and images but attempts to find ways to reduce or change that power.

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The Secessionist

A navigation style that involves withdrawing from technology for oneself.

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The Abolitionist

A navigation style that involves withdrawing from technology for oneself and wanting others to drop it as well.