Intro To Audio Part 2 electric boogaloo

0.0(0)
Studied by 2 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/61

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 6:43 PM on 4/27/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

62 Terms

1
New cards

Equalization (EQ)

Frequency Dependent Control of Amplitude

2
New cards

Low Pass/High Cut filter

Cuts off high frequencies at a certain point leaving the lower frequencies audible

3
New cards

Low Cut/High pass filter

Cuts off low frequencies at a certain point, leaving higher frequencies audible

4
New cards

Shelving filter/High boost and cut

Filter to boost or cut a wide range of frequencies equally

5
New cards

Graphic EQ

A control surface that gives a graphical representation of how you are affecting the balance of frequencies

<p>A control surface that gives a graphical representation of how you are affecting the balance of frequencies</p>
6
New cards

1/3 octave graphic EQ

each band covers 1/3 of an octave (major 3rd)

7
New cards

Fully parametric EQ

each band (typically 3-5) has fully variable control of three parameters

8
New cards

The three bands most commonly seen on parametric EQ

Center Frequency, Boost/Cut, Bandwidth or Q

9
New cards

What is Q

Center Frequency/Bandwidth

10
New cards

Dynamics Processors

Processors that manipulate dynamic range

11
New cards

Compression

a variable gain amplifier; once the input exceeds a threshold, output gain decreases as input increases

12
New cards

Threshold

The input level at which compression begins

13
New cards

Ratio

Number of dB in above the threshold that yields one dB out

14
New cards

Attack Time

the amount of time a compressor waits to start working once signal has crossed the threshold

15
New cards

Release Time

How long after the input signal drops below the threshold until the compressor returns to unity gain

16
New cards

Function of a Limiter

has a ratio of 10/1 or higher, essentially limiting, or putting a ceiling on the output

17
New cards

Hard Knee

Transitions to compression abruptly

18
New cards

Soft Knee

Transitions to compression over a range

19
New cards

Sidechain or Key input

Triggers compression of one signal with another signal (often a bass with a kick drum)

20
New cards

Expander or Noise Gate

Signals above the threshold remain at unity gain; signals below the threshold are made quieter

21
New cards

What are Delay and Reverb

Time Based Processors made up of actual, or simulated, reflections of sound waves

22
New cards

Delay

Made up of discreet reflections; heard as individual events

23
New cards

Reverb

Made up of a multiplicity of reflections, too close together in time to be individually discernable

24
New cards

Analog tape delay

While in record mode, send a signal to the record head; the time it takes the tape to travel to the playback head is the delay time

25
New cards

Feedback

feeding the output of a device back into its input in order to get repeating delays

26
New cards

Digital Delay

digital recorders that hold onto a signal and then release it after a time

27
New cards

VCO

Voltage controlled oscillator

28
New cards

LFO

Low frequency oscillator

29
New cards

what does VCO and LFO do

Produce a varying waveform in the analog digital domain that is used to modulate the parameters of delays and other devices

30
New cards

Phasing, Flanging, and Chorus

all produced using a VCO/LFO to modulate delay times

31
New cards

Early Reflections (Reverb)

give a sense of how big the space is and where you are in it

32
New cards

Onset of Reverb

begins when reflections build up in the space to form a wash of sound

33
New cards

Reverb Time

determined by how reflective the space is

34
New cards

RT60

how long it takes the reverb to decay 60dB

35
New cards

Chamber Reverb

a dedicated space (chamber) with a speaker in it and one or more microphones; we send a signal to the speaker and capture the reverb with the mics

36
New cards

Plate Reverb

Utilizes a metal plate suspended in a box like enclosure, a driver excites the plate and contact microphones pick up the vibrations dissipated in the plate

37
New cards

Spring Reverb

energy is dissipated in one or more springs and picked up the same way as plate reverb

38
New cards

Digital Reverb

uses algorithms to mimic the sounds of the other three methods of reverb, and of all kinds of spaces.

39
New cards

doubling delays

delays that are not heard as individually discernible events, but are not reverb.

40
New cards

The Haas effect

Short delays are perceived as coming from different places but are not heard as echoes

41
New cards

Direct/Reverb Ratio

the balance between the direct sound a source and the reverberant sound in a space.

42
New cards

Digital Audio

Computer based encoding and decoding of a waveform

43
New cards

Two big advantages of digital over analog

  1. You can use computers to manipulate audio

  2. There is no noise from storage media on playback

44
New cards

Binary Numbers

Utilize 1’s and 0’s to allow computers to make calculations super fast

45
New cards

How many values does a 16 bit word have?

0 - 65,536

46
New cards

What is a Sample

an instantaneous snapshot of amplitude

47
New cards

Sample Rate

how many samples are taken per second

48
New cards

Sample and Hold

this takes a sample and holds that value until the next sample is taken

49
New cards

Nyquist Rule

As long as the sample rate is at least 2x higher than the highest frequency present in your signal, you retain all the information.

50
New cards

Nyquist Frequency

the high frequency limit of a sampler

51
New cards

Aliasing

a frequency at the output that was never at the input; happens when you violate the Nyquist rule

52
New cards

Anti-Aliasing filter

a low pass filter that cuts off any frequency higher than half the sample rate

53
New cards

Quantization

the approximation of amplitude; rounding up or down to the nearest available quantization level

54
New cards

Analog to digital converter

outputs the 16 bit word that corresponds to the quantized amplitude

55
New cards

Multiplexor

takes the 16 bit parallel of the A/D converter and puts it into serial, or sequential form

56
New cards

low level distortion

when a waveform doesn’t cross at least 2 quantization levels, it gets quantized to only one, and causes distortion

57
New cards

Dither

a low level noise that is added to all inputs to ensure that all signals cross at least two quantization levels

58
New cards

Error protection and interleaving

the scrambling of the data on the storage medium so that any damage affects small parts of many digital words instead of wiping out entire words

59
New cards

Disadvantage of digital compared to analog

digital audio has a counterintuitive distortion characteristic

60
New cards

2/1 rule

the distance between microphones should be at least twice the distance from the microphones to the sound source

61
New cards

Granulation noise

the sound artifacts that can occur during the process of granular synthesis

62
New cards

What is Bandwidth

The range of frequencies that a device can handle