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These flashcards are designed to help students review key concepts and terminology related to Information Technology Management.
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HTML
Hypertext Markup Language, used for structuring content on the web.
CSS
Cascading Style Sheets, used to style and format HTML elements.
JavaScript
A programming language used to create interactive effects within web browsers.
Bootstrap
A front-end framework for developing responsive and mobile-first websites.
Container
A Bootstrap class that wraps elements and provides spacing.
Row
A Bootstrap class that holds columns and is used for layout purposes.
Column
A Bootstrap unit that divides the page into 12 equal parts.
jQuery
A fast, small, and feature-rich JavaScript library.
Function
A block of reusable code that performs a specific task.
Array
A data structure that stores multiple values in a single variable.
Conditional Statement
A statement that executes different actions based on Boolean conditions.
Loop
A programming structure that repeats a sequence of instructions until a specific condition is met.
Event-driven
A programming paradigm in which the flow of the program is determined by events.
Element Selector
A jQuery selector that targets HTML elements based on their tags.
ID Selector
A jQuery selector that targets a specific element with a unique ID.
Class Selector
A jQuery selector that targets elements with a specific class.
ParseInt()
A JavaScript function that converts a string to an integer.
ParseFloat()
A JavaScript function that converts a string to a floating-point number.
console.log()
A JavaScript function that prints output to the console.
Function Parameter
An input variable provided to a function.
Return Statement
A statement that ends function execution and specifies a value to be returned.
Inline CSS
CSS written directly in an HTML element's style attribute.
External CSS
CSS defined in a separate file linked to an HTML document.
Internal CSS
CSS defined within a
DOM Manipulation
The process of programmatically changing the HTML and CSS of a webpage.
AJAX
Asynchronous JavaScript and XML, used for making asynchronous requests.
HTTP Requests
Messages sent from a client to a server requesting data or resources.
Bootstrap Grid System
A system that allows for responsive layouts using rows and columns.
Form Handling
The process of collecting and submitting user input through web forms.
Submit Button
A button that submits the data entered in a form.
Input Type
Specifies the type of input control (text, radio, checkbox) in an HTML form.
Data Validation
Process of checking if the data provided by a user meets specific criteria.
Event Listener
A procedure that waits for an event to occur on a specified element.
Boolean
A data type that can hold one of two values: true or false.
Syntax Error
A mistake in the code that violates the rules of the programming language.
Client-side Script
Script that runs in the user's browser, often JavaScript.
Server-side Script
Script that runs on the server, processing requests made by clients.
Data Type
An attribute of data that tells the compiler or interpreter how the programmer intends to use the data.
Null Value
A special marker used in programming to indicate that a variable has no value.
NaN
Not a Number; a value representing undefined or unrepresentable numerical results.
Excel API
An Application Programming Interface allowing script access to Excel functionality.
Workbook
An Excel file that can contain multiple worksheets.
Worksheet
A single spreadsheet in an Excel workbook.
SetValue()
A method used to write a value to a specific cell in Excel.
GetValue()
A method used to retrieve the value from a specific cell in Excel.
Range
A set of cells in a worksheet defined by the user.
Table
A structured arrangement of data in rows and columns.
Try-Catch Block
A programming structure used to handle errors gracefully.
Flow
A sequence of automated actions triggered by events.
Power Automate
A service that automates workflows between apps and services.
Function Declaration
A statement that defines a new function.
Event Trigger
An event that initiates the execution of a flow.
UI
User Interface, the means through which a user interacts with a computer or software.
Select Element
A method to choose an HTML element for manipulation.
Dynamic Data
Data that can change or be changed while a program is running.
Object-Oriented Programming
A programming paradigm based on the concept of 'objects' which can contain data and code.
Variables
Named storage locations in memory used to hold values.
HTML Element
A component of an HTML document represented by tags.
Attribute
A modification or descriptor of an HTML element.
Local Variable
A variable declared within a function or block, accessible only in that scope.
Global Variable
A variable declared outside any function, accessible from anywhere in the program.
Module Pattern
A design pattern in JavaScript used to create private and public methods.
Responsive Design
An approach to web design that makes web pages render well on a variety of devices.
Web API
An interface that allows different software applications to communicate with each other.
Message Box
A small window that displays a message to the user.
Event Handler
A function that is executed in response to a particular event.
Chaining
Linking multiple jQuery methods one after another.
Callback Function
A function passed to another function as an argument to be executed later.
Debugging
The process of identifying and removing errors from computer hardware or software.
Asynchronous Execution
A method of executing code that allows multiple operations to occur at once.
Semicolon
A punctuation mark used to separate statements in JavaScript.
Comment
A segment of text in the code that is not executed but serves as a note to the developer.
Integration
Combining different systems or components to work together.
Deployment
The process of delivering a final product to users or a live environment.
Access Modifier
Keywords that determine the visibility of a class, method, or variable.
Data Encapsulation
Restricting access to certain components of an object.
Inheritance
A mechanism in OOP where one class inherits the properties and methods of another class.
Polymorphism
The ability to present the same interface for different data types.
Cloud Computing
The delivery of computing services over the Internet.
Legacy System
An outdated computing system or application that is still in use.
Software Development Life Cycle (SDLC)
A process for planning, creating, testing, and deploying software.
Version Control
A system that records changes to files over time so that specific versions can be recalled later.
User Experience (UX)
A person’s emotions and attitudes about using a particular product, system, or service.
User Interface (UI) Design
The process of designing the user interface for software.
Load Testing
A type of performance testing to evaluate how a system behaves under load.
Version Release
The process of making a new version of software available to users.
Function Composition
Creating a new function by combining two or more existing functions.
Static Variable
A variable that retains its value between function calls.
Concurrency
The ability of a program to manage multiple computations at the same time.
Predictive Analytics
Using statistical algorithms and machine learning techniques to identify the likelihood of future outcomes.
Feedback Loop
A system structure that causes a response to be generated based on its own output.
Data Mining
The practice of analyzing large datasets to discover patterns or correlations.