Psych 20 Final

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/224

flashcard set

Earn XP

Description and Tags

Second half of class

Last updated 11:26 PM on 6/11/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

225 Terms

1
New cards

Global workspace hypothesis

Consciousness functions as the “theater” of the mind, with explicit processing (consciousness) allowing for information to move into the working memory

2
New cards

Utilization behavior

Acting on objects w/o being conscious of acting on them

Seen with damage to frontal lobes (Exec func disorders, schizophrenia, infants)

3
New cards

Anarchic Hand (“Alien hand syndrome”)

Loss of conscious control of hand due to severe brain damage

The hand engages in utilization behavior on its own

4
New cards

Neural Correlates of Consciousness (NCC)

The unknown link between neurons in our brain and how that gives raise to consciousness

5
New cards

Blindsight

Cannot mechanically see (consciously) but can still respond to visual stimuli unconsciously

Due to damage/removal of primary visual cortex (V1)

Visual processing activity happens before V1

6
New cards

Affective blindsight

People with blindsight respond emotionally to stimuli presented in blind area

Galvanic skin response

Cannot identify, but can recognize familiarity and emotion

Since the amygdala is active, it must be before V1

7
New cards

Galvanic skin response

Physical response to scary faces, measuring sweat as a correlate to arousal

8
New cards

Neglect

Damage to temporal-parietal junction (dorsal stream) —> no subjective blindness, but rather the inability to attend to the visual field

Unilateral neglect

9
New cards

Unilateral Neglect

Neglecting ½ the visual field; opposite to the side of damage on the temporal-parietal junction (associated with switching attention)

Can still respond to the neglected half

Attention-switching issue

10
New cards

Priming effects

Information that is “known” without being consciously perceived

Works if people aren’t explicitly aware they are being primed

11
New cards

Semantic Priming

Exposing a person to one word or concept makes them recognize or process a related word faster

Semantically related pairs (ex: monkey-banana) leads to a faster response than non-semantically related pairs (ex: car-banana)

12
New cards

Backwards Masking

Presentation of a mask (in the future) overrides perception of something in the past, before the stimulus before can be percieved

Priming stimulus —> masked by consciously perceived stimulus

13
New cards

Masked Priming

People still show priming effects (in behavior) even if they don’t consciously perceive the prime

14
New cards

Subliminal Advertising

Advertising through subliminal messages, unconsciously affecting your behavior to be more inclined to purchase a product

Original Vicary “study” with popcorn is a hoax; never in replicated experimental setting

Not more effective than normal priming
Can impact brand choice, but mainly for those already intending to purchase the relevant product

15
New cards

Saccadic suppression

Eye jumps that our vision perceives as motion blur, otherwise they would make the world appear smeared

When our eyes jump, conscious vision is suppressed

16
New cards

Gist

The “big picture”; accessible before details (not verbatim)

We recognize general categories before objects

Intrusion errors can arise from this, if it fits with the general schema

17
New cards

Reverse hierarchy model

Models conscious vision as a domain general process that first outputs the most high-level broad output (feedforward), then goes back to determine fine details (feedback)

18
New cards

Perception vs Action

There can be discrepancy between what you see something as and how you act on it

Visual perception is conscious, but action on visual stimulus doesn’t have to be

Grasping vs looking in Ebbinghaus illusion, flicking vs pointing in hollow mask illusion

19
New cards

Dual Visual System Theory

knowt flashcard image
20
New cards

Serial Position Curve

U-shaped graph demonstrating that a person's ability to recall items from a list depends on the item's position

<p>U-shaped graph demonstrating that a person's ability to recall items from a list depends on the item's position</p>
21
New cards

Primacy effect

Recall advantage with words presented at the beginning of list

Words untouched in LTM before other words wipe them

Does not disappear after 30 seconds

22
New cards

Recency effect

Recall advantage with words presented at the end of a list

Words you just heard, still in your STM

Disappears after 30 seconds

23
New cards

Anterograde Amnesia

Inability to form new long term memories

Does not show primacy effect and wipes out intermediates, but shows recency effect

<p>Inability to form new long term memories</p><p>Does not show primacy effect and wipes out intermediates, but shows <u>recency effect</u></p>
24
New cards

Short term memory (STM)

The “working memory”

Requires active rehearsal of material to remain here

Key component of many cog abilities: language comprehension and production, thought, arithmetic, goal-oriented behavior, consciousness (global workspace hypoth)

25
New cards

Baddeley & Hitch Model (aka Multi-Component Model)

Model for “working” memory: emphasizes the role of active maintenance and manipulation

Top: Central Executive

Below: Phonological loop, Episodic buffer, Visuospatial sketchpad

26
New cards

Central Executive

Baddeley & Hitch Model

Putting in/taking out information (filtering relevant info) + rehearsing what’s in working memory

Directs attention, places info into proper short-term store (audio or visual)

27
New cards

Phonological loop

Baddeley & Hitch Model

Short term storage for auditory information, updated through rehearsal

Repeating information in your head to yourself

28
New cards

Episodic buffer

Baddeley & Hitch Model

Newest addition: bridge between working memory and LTM, allowing for chunking

29
New cards

Visuospatial sketchpad

Short term storage for visual/spatial motor information, updated through rehearsal

30
New cards

Span task

Quantifies working memory capacity

Found the average items to be 7 (+/-) 2 that can be held in working memory

31
New cards

Tests for WM (working memory)

Span task

Reading comprehension

Accuracy for spatial locations (tracking objects in space)

Recall tasks (immediate or small delay)

32
New cards

Chunking

Random digits are easier to remember in chunks of larger, familiar units (like a phone number, area code, etc)

4 (+/-) 1 can be held in working memory

33
New cards

Temporal grouping

Random digits are easier to remember when there are spaces in time between reading of digits

34
New cards

Overt rehearsal

Observable learning/memory process involving active practice of actions, words, or tasks out loud or through physical movements

35
New cards

Covert rehearsal

Mental technique involving imagining or practicing a behavior, conversation, or skill in the mind without any outward physical action

36
New cards

Longer words (in terms of articulatory duration - how long they take to speak) are harder to remember than short

Phonological loop capacity is related to the length of the items (capacity is temporal; chunking is too vague)

If unrehearsed, info lasts 2 seconds

37
New cards

Digit span variations across language

The more digits there are in a word, the less it is remembered throughout languages

Bilinguals are affected by this: the longer the word, the worse recall

38
New cards

Wing vs Ring

Children were told to remember a list of words including “ring”

Children that pronounce “ring” as “wing” chose a picture of “wing” after a pause

Testing immediately after presented, children chose “ring”

Shows that working memory relies of memory rehearsal, not pure perception

39
New cards

Chunking in VSWM (visual-spatial)

Chess experts can remember detailed chess positions better than amateurs, but only for game-appropriate formations

40
New cards

Corsi Blocks

Task used to assess VSWM function

Task: remember the order the colors flash, click the order blocks flash

41
New cards

Cognitive tradeoff hypothesis

Old theory that humans traded off bad visuospatial WM for good phonological WM (for language)

Supported by chimp preforming much better than humans on VSWM tasks, but this was only because it had much more practice

42
New cards

Concurrent tasks

Doing a verbal task during verbal rehearsal or spatial with spatial rehearsal reduces performance

But, doing verbal task during spatial rehearsal or vice versa doesn’t affect preformance

43
New cards

Executive Function

Includes willed attention, managing WM through central executive, planning, goal-oriented behavior, inhibiting impulses and emotions/behavior

Associated with frontal cortex

44
New cards

Inhibition

Inhibiting impulsive behavior (“raw” emotion produced in limbic system)

To evaluate in lab: teach participant to do one thing and have them do something else; it requires inhibition to '“unlearn”

Develops until adulthood, requires developed EF

45
New cards

A-not-B error

Inhibition experiment with babies:

Toy is always hiding under blanket A —> action is learned so strongly that even when hiding under B, baby still checks A

Baby has to inhibit response of checking A

46
New cards

Wisconsin card sort test

Inhibition experiment with adults:

Cards are sometimes sorted by number, shape, color etc. As new rules are introduced (not explicitly told), participants must adapt to these rules

People with worse executive functions cannot unlearn old rules and adapt to new ones

47
New cards

Marshmallow task

Inhibition experiment with children:

Eat now = 1 marshmallow, wait = 2 marshmallows

Performance on this task positively correlated with: academic achievement, socioemotional behavior, lots of good stuff (.. for rich kids)

From diverse sample: no correlates between delayed gratification and success

48
New cards

Delaying gratification

Do it right now, get reward. Wait for later to get bigger reward

Lead to a big emphasis on emotional intelligence

49
New cards

Disorders of Executive Function

Lower WM capacity and Wisconsin card sorting in: Major depression, schizophrenia, Parkinson’s, dementia

Related to dopamine

50
New cards

Alcohol and Executive Function

Alcohol acts as neural inhibitor —> reduces activity in frontal cortex —> lowers EF abilities

51
New cards

Factor g (general fluid intelligence)

Highly correlated with IQ test scores and academic performance

Likely a genetic component and related to function of prefrontal cortex

Related to WM capacity and attention

52
New cards

Brain training games

Games designed to increase working memory / attention capacities because they are related to general intelligence (gF)

Performance on similar tasks improved, but not on dissimilar tasks —> benefits do not transfer

53
New cards

Near transfer

Get better at similar skills with improvement of one specific skill

54
New cards

Far transfer

Get better at more unrelated skills with improvement of one specific skill

55
New cards

Long-term memory

Consists of implicit memory and explicit (declarative) memory

56
New cards

Implicit memory

Memory for motor skills (aka procedural memory)

Memory for perception

Priming

57
New cards

Explicit (declarative) memory

Semantic memory - facts, concepts, information

Episodic memory - life events, first-hand experiences

58
New cards

Recall tasks (3 types)

Used to study LTM

Free recall - write down as many items as you can remember, any order

Serial recall - write down items in correct order

Cued recall - write down the word that was paired with ____

59
New cards

Recognition tasks

Used to study LTM
More sensitivite than recall (easier to recognize than recall)

60
New cards

LTM Process (3 steps)

Encoding (getting info into LTM) —> Storage (store info in LTM) —> Retrieval (retrieveing info from LTM)

61
New cards

Atkinson-Shiffrin Model (aka Multi-store Model)

Model of encoding information from STM to LTM

Emphasizes rehearsal: more time in STM = more time rehearsed = stronger LTM encoding

LTM encoding is largely automatic (just straight repetition)

However: there is no correlation between time word has been rehearsed and rate recalled

<p>Model of encoding information from STM to LTM</p><p>Emphasizes <strong>rehearsal</strong>: more time in STM = more time rehearsed = stronger LTM encoding</p><p>LTM encoding is largely automatic (just straight repetition)</p><p>However: there is <u>no</u> correlation between time word has been rehearsed and rate recalled</p>
62
New cards

Shallow processing

Shallow level of processing —> not encoded as well in LTM

Superficial ways of thinking about words that doesn’t relate to their meaning

Ex: does the word rhyme with another word?

63
New cards

Deep processing

Better quality of rehearsal —> better encoding in LTM

Thinking about words by their actual meaning

Ex: does the word fit into the sentence?

64
New cards

Levels of Processing (LOP) Task

Deep encoding vs shallow encoding —> Cued recalled tasks after

Deep encoding is usually, but not always, better than shallow

65
New cards

Cued recall

Tasks to test shallow and deep encoding on a list of items:

Shallow: “Was there a word that rhymed with ___”?

Deep: “Was there a word that meant ___?”

Encoding and recall tasks work best when they match (deep-deep & shallow-shallow)

66
New cards

Elaborative encoding

Method of encoding that involves linking new information to already stored (old) information

Elaboration = process of linking new information to old

67
New cards

Semantic Networks

A complicated web within your memory, connecting all concepts together

New information fits into this web by linking it with old info

Best way to remember new info is to link it with old

Non-hierarchical, local representation (associative)

68
New cards

Mnemonics

Conscious effortful strategies for memory, connecting new information to familiar, easy to remember concepts

Can dramatically increase memory capacity

Method of Loci, Peg method, Linguistic elaboration

69
New cards

Method of Loci

“Memory Palace” —> storing memories around an imaginary palace

Visual and spatial associations

Mnemonic

70
New cards

Peg method

Take a sequence you already know and “peg” new info to each item in that sequence

Ex of sequence: numbers, days of the week, etc

Mnemonic

71
New cards

Linguistic elaboration

Connecting new words to old, familiar words through acoustics, imagery, etc

Mnemonic

72
New cards

Testing effect

Learning method involving asking questions while learning, studying, reviewing

The more retrieval practice, the easier it’ll be to retrieve info in the future

73
New cards

Interleaving

Learning method involving interspersing old material with new material

Mixing and relating old material w new material

74
New cards

Generative learning

Learning method involving teaching the topic to someone else

Allows for new questions, different understandings

75
New cards

Re-learning

Learning method involving forgetting material and learning it again

Each new time you learn info, it becomes stronger

Distributed studying > cramming

Happens with addiction and relapse cycles —> stronger relapses

If given a set of digits to remember, people better recall repeated sequences, even if they don’t remember learning them the first time

76
New cards

Decay

Information decays with time (forgetting)

77
New cards

The Ebbinghaus Forgetting Curve

Illustrates natural exponential decay of memory over time when there’s no active attempt to retain it

<p>Illustrates natural exponential decay of memory over time when there’s no active attempt to retain it</p>
78
New cards

Interference

New info/experiences interfere with old info/experiences or vice versa —> forgetting

Retroactive - new interferes with old —> forgetting old info

Proactive - old interferes with new —> harder to learn new info

79
New cards

Forgetting

Information must be first encoded in the LTM to be considered forgotten

Forgotten info isn’t completely gone, it’s just inaccessible

80
New cards

Memory consolidation

Long term memories consolidate gradually

SLEEP is super important for consolidation

Reactivating memory helps consolidate it

Interference can disrupt consolidation

81
New cards

Perma-store

Memories that stick along for a very long period of time —> the long, long term memory

82
New cards

State-dependent memory

Memories are more easily recalled if you are in a similar state (emotional, mental, state of consciousness) as when encoding

Internal similarity

83
New cards

Context-dependent memory

Memories are more easily recalled if you are in a similar environmental context (location, people, activity, objects) as when encoding

External similarity

To avoid, study in many different environments

84
New cards

Retrieval interference

Retrieving some items in a category interferes with retrieving the others

Ex: you keep thinking of the same retrieved items, blocking you from retrieving other items

85
New cards

Tip of the tongue phenomenon

You know you know a word, but you just can’t quite remember

Partial retrieval; word isn’t retrieved as one full unit

86
New cards

Pollyana effect

Pleasant items are usually processed more efficiently and accurately, compared to neutral or unpleasant info

Positivity bias

87
New cards

Rosy view

Events are remembered as more positive / less negative over time

Positivity effect

Source of nostalgia? (people attribute old times to being “good”)

88
New cards

Depressive realism

Individuals with depression may perceive certain aspects of the world more accurately than those without depression

No positive bias

89
New cards

Schema / Shemata

Mental model of the world and particular aspects about it, developed over our lifetime

Becomes more fixed/unchangeable with age and experience (as it’s reinforced)

Can allow us to navigate world in cognitively efficient manner but also distorts memory/perception (to fit schema)

90
New cards

Predictive processing

Brain is a prediction engine —> predict the next stage of the world based on new sensory info and past schemata

“Grand unified theory” of the brain

Correct = reinforce schema, incorrect = revise schema —> maximized accuracy

Everything our brain does is to minimize surprise

91
New cards

Bayesian statistics

Determining probability/likelihood of events given all old and new scientific or worldly knowledge

Takes schemata into account

Not just looking at isolated p-values; context matters

92
New cards

Serial reproductions

Experiment method where information is passed down sequentially from one person to the next

Ex: telephone game

93
New cards

Intrusion errors

Mistakes made in memory, not by random, but due to a schema

94
New cards

Reconstructive memory

Memory is a reconstructive process

When we retrieve memories, we reconstruct them based off of our schemata

—> Intrusion errors and filling-in effects

95
New cards

Seven sins of memory - Schacter

Classifies memory errors:

Transience

Absent-mindedness

Blocking

Misattribution

Suggestibility

Bias

Persistence

TABMSBP

96
New cards

(1) Transience

Memories degrade over time

Impermanent

97
New cards

(2) Absent-mindedness

Memory is dependent upon attention

No attention —> no memory of event

98
New cards

(3) Blocking

Irrelevant knowledge can interfere with (block) retrieval

99
New cards

(4) Misattribution

Failure to remember where information was obtained

Misattribute context but remember event

Ex: '“sleeper effect” - read fake news but forget it’s fake

100
New cards

(5) Suggestibility

Information from others distorts our own memory