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anthropomorphism
attributing human traits, emotions, or intentions to non-human entities
anthropodenial
the refusal to acknowledge human-like characteristics in animals
autodiegetic narrator
a narrator who is also the protagonist of the story they are telling
omniscient narrator
an “all knowing” third person narrator who knows the thoughts, feelings, and backstories of every character
unrealiable narrator
a narrator whose account of events cannot be full trusted due to their mental state, bias, or lack of information
intersexuality
the relationship between texts and how they influence each other
dehumanization
the process of treating people as if they are less than human, often comparing them to animals or machines
ecocriticism
the study of literature and the environment, focusing on how nature and the physical world are portrayed
posthumanism
a philosophy that explores how technology and evolution might lead to a state of being “beyond” the traditional human experience
luddism
a philosophy or movement characterized by a skepticism of, or in resistance to, new technology and industrial progress
technomorphism
describing human or biological life using machine-like terms
title drop
when the title of the work is mentioned within the dialogue or the text itself
bildungsroman
a coming of age novel that focuses on the growth of a protagonist from childhood to adulthood
anthropocentrism
the belief that human beings are the most significant or central entities in the universe
defamiliarization
the technique of presenting common, everyday things in an unusual or strange way to make the reader see them more clearly
dinggedicht
a “thing-poem” that describes a physical object with extreme objectivity, attempting to capture the objects “soul” without personal sentiment
parable
a short story designed to teach a moral or spiritual lesson
narrative irony
a situation where the intended meaning of a story or event is the opposite of its literal or expected outcome
legend
a semi-true story, handed down through history which has basis in fact but also includes mythical/exaggerated elements
uncanny valley
the sense of unease or revulsion felt when a robot or CGI character looks almost, but not perfectly human
the uncanny
a psychological feeling of something being strangely familiar yet unsettling or “creepy”
social robots
robots designed to interact with humans and follow social behaviors, such as providing companionship or assistance
frame story
a narrative technique in which an introductory story sets the stage for a second, internal story
a story within a story
meta fiction
fiction that self-consciously addresses the fact that it is a story
flashback
a scene that interrupts the timeline to show an event that happened earlier in the past
internal focalization
when the story’s information is limited strictly to what one specific character experiences, thinks, and feels
foreshadowing
hints or clues provided by the author about events that will happen later in the plot
symbolism
the use of specific objects or images to represent broader, abstract ideas
sentience
the basic capacity to have subjective feelings, sensations, or perceptions
care ethics
a moral theory that emphasizes the importance of interpersonal relationships and the responsibility to care for others