hum 200 final jmu

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Last updated 1:59 AM on 4/30/26
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30 Terms

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anthropomorphism

attributing human traits, emotions, or intentions to non-human entities

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anthropodenial

the refusal to acknowledge human-like characteristics in animals

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autodiegetic narrator

a narrator who is also the protagonist of the story they are telling

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omniscient narrator

an “all knowing” third person narrator who knows the thoughts, feelings, and backstories of every character

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unrealiable narrator

a narrator whose account of events cannot be full trusted due to their mental state, bias, or lack of information

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intersexuality

the relationship between texts and how they influence each other

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dehumanization

the process of treating people as if they are less than human, often comparing them to animals or machines

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ecocriticism

the study of literature and the environment, focusing on how nature and the physical world are portrayed

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posthumanism

a philosophy that explores how technology and evolution might lead to a state of being “beyond” the traditional human experience

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luddism

a philosophy or movement characterized by a skepticism of, or in resistance to, new technology and industrial progress

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technomorphism

describing human or biological life using machine-like terms

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title drop

when the title of the work is mentioned within the dialogue or the text itself

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bildungsroman

a coming of age novel that focuses on the growth of a protagonist from childhood to adulthood

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anthropocentrism

the belief that human beings are the most significant or central entities in the universe

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defamiliarization

the technique of presenting common, everyday things in an unusual or strange way to make the reader see them more clearly

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dinggedicht

a “thing-poem” that describes a physical object with extreme objectivity, attempting to capture the objects “soul” without personal sentiment

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parable

a short story designed to teach a moral or spiritual lesson

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narrative irony

a situation where the intended meaning of a story or event is the opposite of its literal or expected outcome

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legend

a semi-true story, handed down through history which has basis in fact but also includes mythical/exaggerated elements

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uncanny valley

the sense of unease or revulsion felt when a robot or CGI character looks almost, but not perfectly human

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the uncanny

a psychological feeling of something being strangely familiar yet unsettling or “creepy”

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social robots

robots designed to interact with humans and follow social behaviors, such as providing companionship or assistance

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frame story

a narrative technique in which an introductory story sets the stage for a second, internal story

a story within a story

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meta fiction

fiction that self-consciously addresses the fact that it is a story

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flashback

a scene that interrupts the timeline to show an event that happened earlier in the past

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internal focalization

when the story’s information is limited strictly to what one specific character experiences, thinks, and feels

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foreshadowing

hints or clues provided by the author about events that will happen later in the plot

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symbolism

the use of specific objects or images to represent broader, abstract ideas

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sentience

the basic capacity to have subjective feelings, sensations, or perceptions

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care ethics

a moral theory that emphasizes the importance of interpersonal relationships and the responsibility to care for others