AP Psychology Unit 2 (Perception, Sensation, Thinking)

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Mrs. Weck LHS AP Psychology 2025

Last updated 9:49 PM on 1/13/26
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99 Terms

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Sensation

The process by which sensory receptors & the nervous system detect stimuli

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Transduction

The conversion of sensory stimuli into neural impulses which can be understood by the brain

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Perception

The process through which the brain organizes and interprets sensory information to turn it into meaningful events

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Absolute Threshold

The minimum amount of stimulation required for a stimuli to be detected

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Just-Noticeable Difference

The smallest change in a stimulus that a person can detect

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Sensory Adaptation

When sensory receptors become less responsive to constant stimuli over time

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Weber’s Law

The bigger a stimulus is, the more stimulation is required to notice a difference

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Sensory interaction

The belief that one sense can influence another

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Synesthesia

A condition where stimulation of one sensory pathway leads to automatic activation of another sensory pathway

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Retina

The part of the eye which converts light into neural signals

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Blindspot

An area where vision is absent

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Visual Nerve

A bundle of nerve fibers that transfer visual information from the retina to the brain where it is processed into images

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Lens

A structure in the eye which focuses light onto the retina

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Accomodation

When the lens changes shape to focus on objects at different distances

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Nearsightedness

A vision condition where close objects appear clear, but distant objects appear blurry

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Farsightedness

A vision condition where distant objects appear clear, but close objects appear blurry

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Photoreceptors

Specialized cells in the retina that detect light & convert it into electrical signals

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Rods

Photoreceptor cells in the retina responsible for vision in low-light conditions & detecting motion

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Cones

Photoreceptor cells in the retina responsible for vision in bright-light & color vision

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Trichromatic Theory

Vision is based on 3 types of cone receptors sensitive to either red, green, or blue light. The brain combines signals from the cones to create a wide range of colors.

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Opponent-Process Theory

Color vision is based on pairs of opposing color processes: Red & Green; Blue & Yellow; Black & White

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Fovea

The central area of the retina responsible for sharp, central vision

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Afterimages

Visual images that remain after the stimulus is removed (caused by temporary overstimulation of cone cells)

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Ganglion Cells

Specialized cells that transmit information to the brain via the optic nerve

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Dichromatism

When people have only 2 working cone cells instead of 3

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Monochromatism

When people only have 1 or NO working cone cells causing them to see in black & white

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Prosopagnosia

The inability to recognize familiar faces

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Blindsight

Being able to detect or “see” objects in your blindspot

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Wavelength

The distance between peaks of a wave

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Pitch

How high or low a sound is

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Amplitude

The measure of the intensity of a soundwave

  • Greater amplitude = louder

  • Lower amplitude = quieter

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Loudness

The perception of volume on a scale from loud to quiet

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Pitch Perception

The brain’s interpretation of determining if a sound has a high or low tone

  • Higher frequency = higher pitch

  • Lower frequency = lower pitch

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Place Theory

Different parts of the inner ear detect different sound frequencies

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Volley Theory

Auditory neurons fire in rapid succession (volleys) to perceive pitches above the firing rate of individual neurons

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Frequency Theory

The frequency of a sound wave directly corresponds to the rate at which auditory neurons fire

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Sound Localization

The brain’s ability to determine the location of a sound source

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Conduction Deafness

Hearing loss caused by problems to the outer or middle ear

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Sensorineural Deafness

Hearing loss caused by damage to the inner ear or auditory nerve

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Olfactory System

Receptors in the nose which detect smells & send signals to the brain

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Thalamus

The brain's sensory control center (except for the sense of smell) which directs messages to sensory receiving areas in other parts of the brain.

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Pheromones

Chemical substances released by humans & animals that trigger social or behavioral responses

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Gustation

The sense of taste involving receptors on the tongue that detect different flavors

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Sweet, Sour, Salty, Bitter, Umami, Oleogustus 

Types of tastes

  • Sweet: associated with sugar

  • Sour: caused by acidic foods (ex: citruses)

  • Salty: associated with salt

  • Bitter: associated with unpleasant tastes (ex: dark chocolate)

  • Umami: associated with savory tastes (ex: meat, cheese)

  • Oleogustus: a proposed taste associated with fatty foods

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Taste Receptors

Specialized cells on the tongue and mouth that detect different tastes

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Supertasters

People who are highly sensitive to taste & experience flavors intensely

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Medium Tasters

People who have an average sensitivity to taste & experience flavors moderately

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Nontasters

People who are least sensitive to taste & experience flavors with minimal intensity

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Warm/Cold Receptors

Specialized cells on the skin that detect changes in temperature

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Pain

The emotional response to stimuli (which can vary from person-to-person)

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Gate Control Theory

The theory that pain is controlled by a neural “gate” in the spinal cord which can open or close to allow or block pain.

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Phantom Limb

When sensations can be “felt” in a missing body part

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Vestibular Sense

The sense of orientation, balance, & movement due to inner ear receptors

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Semicircular Canals

Inner ear structures that detect head movement

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Kinesthesis

The awareness of your body parts’ own movement & position in space

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Bottom-Up Processing

The way the brain makes sense of information by starting with small details then piecing them together to complete a perception.

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Top-Down Processing

The way the brain makes sense of information based on context, prior knowledge, & expectations.

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Schema

Mental frameworks that help people organize & interpret information about the world

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Perceptual Set

A mental tendency to notice some aspects of sensory data & ignore others a certain way influenced by expectations, experiences, or context.

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Gestalt Psychology

We tend to perceive things as “wholes” rather than just “parts”

  • ex: seeing a full face rather than just eyes, noses, mouths, ears, etc..

<p>We tend to perceive things as&nbsp;“wholes” rather than just&nbsp;“parts”</p><ul><li><p>ex: seeing a full face rather than just eyes, noses, mouths, ears, etc..</p></li></ul><p></p>
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<p>Closure (Gestalt Principle)</p>

Closure (Gestalt Principle)

Perceiving incomplete or interrupted patterns as complete, filling in the missing information to create a whole object

<p><span>Perceiving incomplete or interrupted patterns as complete, filling in the missing information to create a whole object</span></p>
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<p>Proximity (Gestalt Principle)</p>

Proximity (Gestalt Principle)

Objects near each other are perceived as a group, rather than as individual elements

<p><span>Objects near each other are perceived as a group, rather than as individual elements</span></p>
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<p>Similarity (Gestalt Principle)</p>

Similarity (Gestalt Principle)

Objects that look alike (color, shape, size, etc) are perceived to belong in a group.

<p>Objects that look alike (color, shape, size, etc) are perceived to belong in a group.</p>
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<p>Figure &amp; Ground (Gestalt Principle)</p>

Figure & Ground (Gestalt Principle)

The ability to distinguish an object (figure) from its surroundings (ground)

<p>The ability to distinguish an object (figure) from its surroundings (ground)</p>
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Attention

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Selective Attention

Focusing on a specific task while ignoring other stimuli in the background

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Cocktail Party Effect

The ability to focus on a single conversation in a noisy environment

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Inattentional Blindness

When people fail to notice an unexpected stimulus in their visual field because they’re focused on something else

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Change Blindness

When people fail to notice large changes in their environment when the change occurs simultaneously with a visual disruption.

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Binocular Depth Cues

Visual information that requires both eyes to perceive depth & distance

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Retinal Disparity

When each eye sees a slightly different view due to their positions in the skull. (Helps with depth perception)

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Convergence

When the eyes move inward to focus on close objects

<p>When the eyes move inward to focus on close objects</p>
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Monocular Depth Cues

Visual information that requires one eye to perceive depth & distance

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Relative Clarity

  • Closer objects appear clearer & more detailed

  • Further objects appear blurry & less detailed

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Relative Size

  • Closer objects appear larger

  • Further objects appear smaller

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Texture Gradient

The amount of detail a person can perceive decreases with distance

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Linear Perspective

Parallel lines seem to meet at the horizon in the distance creating the illusion of depth & distance

<p>Parallel lines seem to meet at the horizon in the distance creating the illusion of depth &amp; distance</p>
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Interposition

When one object covers another making it appear closer

<p>When one object covers another making it appear closer</p>
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Perceptual Constancy

the brain's ability to perceive familiar objects as having stable qualities (size, shape, and color) despite changes in the sensory input, such as distance, lighting, or viewing angle

  • ex: a door still being a door despite being opened or closed

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Apparent Movement

Perceiving objects as being in movement despite nothing actually moving

  • ex: Flashing Christmas lights appear to move, but they’re actually not

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Prototype

Something that serves as the best example of a category

  • ex: an apple is a great (blank) for fruits because it is edible, sweet, has seeds, and is a plant.

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Schema

Metal frameworks that help organize & recognize information based on past experiences & knowledge

  • ex: a girl sees a new animal for the first time

  • the animal has fur, a tail, barks, floppy ears, and has 4 legs

  • the girl creates a new (blank) for dogs

  • Next time the child sees a dog, she’ll know quickly

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Assimilation

The process of fitting new information into already existing schemas

  • ex: a child sees a new breed of dog with pointy ears instead of floppy ones

  • while this dog is physically different from the ones in the child’s already existing schema, it still shares many characteristics

  • The new breed of dog is added to the child’s schema for dogs

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Algorithms

Step by step procedures or formulas for solving problems that guarantee a correct solution

  • ex: a morning routine, or an exercise routine can be considered algorithms because they involve a specific, repeatable set of steps to achieve the goal of being prepared for sleep or a workout. 

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Heuristics

Mental shortcuts (rules of thumb) that simplify decision-making

  • ex: when buying a new phone, many people choose the most recent iPhone because they trust the quality even though they haven’t compared the other brands’ technologies

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Representativeness Heuristic

A mental shortcut where people make judgments about something based on stereotypes

  • ex: You’re meeting a man on a blind date

  • He’s

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Availability Heuristic

A mental shortcut where people rely on immediate examples that come to mind when evaluating a decision

  • ex: an airplane has recently crashed & there has been lots of media coverage

  • People have been more reluctant to buy plane tickets even though flying is the safest method of travel

  • The increased broadcasting has lead people to overestimate the danger

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Mental Set

The tendency to approach situations in a certain way because that worked in the past

  • ex: You’re struggling to open a pickle jar

  • You keep twisting the lid forcefully because it worked the last time

  • This (blank) might prevent you from seeking out easier solutions such as tapping the lid against the counter to break the seal

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Priming

Exposure to one stimulus influences the response to another stimulus without conscious intent

  • ex: A store displays fresh, vibrant flowers in its storefront

  • customers are more likely to perceive the store as having fresh, high quality produce

  • This (blank) can subconsciously influence customers to buy more fruits and vegetables than they would have if they hadn’t seen the flowers

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Framing

The manner in which information is presented can influence decisions or perceptions

  • ex: people are more likely to believe cereal that markets itself as 90% fat-free is healthier than a cereal that has 10% fat even though they mean the same thing.

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Gambler’s Fallacy

The belief that past events influence future ones

  • ex: “The coin has landed on tails 17 times in a row, it must land on heads on the next flip!”

  • The probability of the coin landing on either side is equally as likely as the next

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Executive Functions

Cognitive processes that allow people to make goal-directed behaviors & have critical thinking

  • ex: preparing to apply to college by setting goals for your academic success, organizing college lists, and planning ahead

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Sunk-Cost Fallacy

Continuing an activity just because you have already invested time, effort, or money even though you do not enjoy it.

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Creativity

The ability to come up with new & unique ideas

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Divergent Thinking

The ability to generate many different solutions to a problem.

  • ex: A teacher asks How many uses can you think of for a paperclip?”

  • a student answers: making jewelry, picking a lock, creating art, or the usual holding papers

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Convergent Thinking

Narrowing down options to select the single best answer to a problem

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Functional Fixedness

A cognitive bias that makes a person see objects only in terms of their usual functions, which can block problem-solving

  • ex: a person needs to tighten a screw, but doesn’t have a screwdriver, so they give up rather than using a coin to tighten the screw.

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Testing Effect

The improved memory that results from actively retrieving information (testing yourself) rather than just rereading or reviewing material.

  • ex: taking practice quizzes helps you study better for tests than simply reviewing notes

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Metacognition

The awareness & understanding about your own thinking processes (thinking about thinking)

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