Individual Characteristics, Culture, and Social Influence in Consumer Behavior

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Flashcards covering core concepts of consumer behavior including culture, social influence, perception, memory, attitude theories, motivation, and decision-making heuristics.

Last updated 2:59 PM on 5/29/26
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41 Terms

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Culture

Characteristics and knowledge of a particular group of people, encompassing language, religion, cuisine, social habits, music, and arts; it shapes norms, values, behaviors, and interpretations.

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Need

The discrepancy between the actual and desired state of a consumer.

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External Search

The gathering of information from marketer sources like advertising and websites, or non-marketer sources like family, friends, media, and government.

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Social Class

A status hierarchy where individuals or groups are classified on the basis of prestige acquired through economic success and level of wealth.

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Upward Social Mobility

The degree to which individuals rise in social status within a culture.

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Trickle down effect

A phenomenon where something occurring in the upper class makes its way into the lower class.

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Aspirational reference group

A set of people to which an individual is not yet a member but desires to belong, such as a rich-kid or athlete fraternity.

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Conformity

The act of changing one’s behavior in response to information or pressure from others to learn or be included.

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Informational Social Influence

Going along with others because their comments or information guide what is perceived as correct and proper, often leading to private attitude change.

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Normative Social Influence

Going along with others in pursuit of social approval or belonging and to avoid disapproval; can lead to mere public compliance.

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Compliance

A type of social influence that involves responding favorably to a direct request from another person.

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Halo effect

A cognitive bias where one's physical attractiveness leads others to more likely comply with them.

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Mere exposure effect

The phenomenon where familiarity with a stimulus boosts liking for it.

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Chameleon effect

The mimicry of postures, mannerisms, facial expressions, and other behaviors.

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Reciprocity

A social norm where people feel compelled to repay in kind what another has provided, such as free samples or home inspections.

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Pluralistic ignorance

A situation, also known as the bystander effect, where individuals follow the lead of others because a situation is ambiguous or uncertain.

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Exposure

The process by which a consumer comes in contact with a marketing stimulus.

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Selective exposure

The control consumers exercise over their exposure to marketing stimuli, such as avoiding commercial breaks or blocking online ads.

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Absolute threshold

The minimum level of intensity a stimulus must exceed to be perceived; the difference between nothing and something.

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Just-noticeable difference (jnd)

The minimal proportion of change in a stimulus that can be detected by an individual.

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Weber’s law

The principle that the stronger the initial stimulus, the greater the additional intensity needed for a second stimulus to be perceived as different.

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Law of Proximity

A Gestalt law stating that objects that are close to each other appear to form groups.

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Miller’s rule

The principle that working memory capacity is limited to 7±27 \pm 2 units of information.

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Associative Network Theory

The theory that knowledge or nodes are stored in memory and connected by associations or links, where activation of one node spreads to others.

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Script

A special schema representing knowledge of a sequence of actions involved in performing a specific activity.

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Points-of-parity

Attributes communicated to a target market to show that a product or service meets their basic, essential needs.

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Cognitive Dissonance Theory

A theory suggesting that tension arises when attitude components (affect, beliefs, or conation) contradict each other.

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Integral affect

Affective responses toward an object that are elicited by specific features of that object.

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Control beliefs

An individual's beliefs about the presence of factors that may facilitate or hinder the performance of a behavior, related to self-efficacy.

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Equifinality

A property of a goal system where a single goal is associated with multiple means of achievement.

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Multifinality

A property of a goal system where multiple goals are associated with the same means.

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Dilution effect

The decreased perception of instrumentality of a multifinal means with respect to each individual goal.

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Laddering

A research technique using in-depth interviews to connect concrete product features to functional benefits, emotional benefits, and goal attainment.

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Additive Difference Model

A compensatory model where consumers compare two brands by attribute, compute difference scores, and sum them to identify the superior brand.

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Conjunctive Model

A noncompensatory model where a consumer sets a minimum cutoff for each attribute and eliminates any brand that fails to meet the cutoff on all attributes.

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Lexicographic Strategy

A noncompensatory strategy where brands are compared on the most important dimension; ties are resolved by comparing the second most important dimension.

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Status-quo bias

A cognitive bias where individuals prefer to keep things as they are to avoid stress and responsibility.

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Anchoring and Adjustment

A heuristic where people start from an initial numeric value and then make an often insufficient correction to form a judgment.

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Endowment Effect

The tendency of individuals to attribute more value to items they own compared to identical items they do not own.

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Asymmetric Dominance

A context effect, also known as the decoy effect, where the inclusion of a third, less attractive option makes another option look more desirable.

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Prospect Theory

A theory stating that perception of value and probability is biased, specifically that losses loom larger than equivalent gains (loss aversion).