Marketing Attitudes, Persuasion, and Creative Strategy

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A complete set of vocabulary flashcards derived from the lecture notes on consumer attitudes, persuasion models, benefits, argumentation, heuristics, and creative advertising templates.

Last updated 11:22 PM on 6/14/26
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38 Terms

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Attitude

The way we think and feel about and act towards some aspect of our environment, such as a TV, product, or brand.

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Cognitive Component

A component of attitude consisting of the holder’s beliefs about an object, such as believing Coke Zero has no calories or contains caffeine.

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Affective Component

The feelings or emotional reactions to an object, represented by statements like “I like Coke Zero” or “I don't like Coke Zero”.

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Behavioural Component

The tendency of an attitude holder to respond in a certain manner toward an object, such as the series of decisions to purchase or not purchase Coke Zero.

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Dual Process Model

A psychological theory describing two ways of thinking: (11) fast, automatic, and intuitive based on shortcuts, and (22) slow, analytical, and logical for deliberate reflection.

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Elaboration Likelihood Model (ELM)

A theory by Petty & Cacioppo (19861986) explaining how people process persuasive messages based on factors like motivation, cognitive ability, and time and attention.

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Central Route to Persuasion

A route taken when elaboration likelihood is high, requiring high motivation for argument-based processing, using strong evidence, data, and detailed product attributes.

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Peripheral Route to Persuasion

A route taken when elaboration likelihood is low, relying on cues like source attractiveness, celebrity endorsement, emotional appeals, music, or scarcity cues.

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Motivation

The psychological engine behind persuasion that determines what consumers value as important; it is essentially the activation of a need.

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Product Attributes

Physical characteristics directly related to a product, such as being scratch resistant, sugar free, or made of organic cotton.

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Non-product Attributes

Elements associated with a brand that are not directly related to features or performance, such as price, country of origin, or convenience.

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Functional Benefits

Benefits focusing on what the product does and the functional advantages associated with its use, such as family protection or being dandruff free.

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Experiential Benefits

Benefits focusing on the sensory or emotional experiences and what it feels like to use the product, such as feeling invigorated, accomplished, or excited.

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Symbolic Benefits

Benefits focusing on extrinsic advantages, deeper meaning, and social identity, such as expressing personal success or being planet-minded.

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Laddering

A working method used to move from product attributes to deep motivation to develop an advertising message proposition.

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Implicit Argumentation

A style of persuasion that relies on audience inference through storytelling, visuals, or repeated examples without making direct claims.

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Deductive Reasoning

A logical process moving from general rules to specific conclusions (Broad to Specific\text{Broad to Specific}) often used for safety and compliance messaging.

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Inductive Reasoning

A process that builds general conclusions from specific examples like testimonials (Specific to Broad\text{Specific to Broad}) where the conclusion is probable but not guaranteed.

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Paradox

A persuasive device used to arouse reflective thought by presenting an apparent contradiction that seems illogical at first sight, such as “The more you use it, the more you save” for a light bulb.

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Heuristics

Mental shortcuts used to quickly influence decision making without requiring significant mental effort, categorized into cognitive (internal) and social (external) types.

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Framing

Technique used to influence decisions based on whether a message is presented as a gain (e.g., 80 per cent80 \text{ per cent} lean beef) or a loss (e.g., 20 per cent20 \text{ per cent} fat beef).

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Price-Quality Heuristic

A mental shortcut where consumers use a higher price as an indicator for high quality, trustworthiness, or prestige.

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Familiarity Heuristic

The tendency to choose recognized brands over unknown ones because they feel safe and comfortable; trust is built via repeated exposure to logos or slogans.

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Social Proof

A social heuristic showing an offering is popular or trusted, making consumers feel safe to follow the crowd, often using bestseller claims or 5-star5\text{-star} reviews.

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Reciprocity

A heuristic that motivates action by offering an upfront gift or benefit, based on the consumer's desire to give something back in return.

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Liking Heuristic

A heuristic used to make consumers feel emotionally connected to a brand through relatable role models or celebrities they admire, such as Natalie Portman for Tiffany & Co.

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Single-minded Proposition (SMP)

A promise expressed in the creative brief that clearly identifies the benefit as the answer to the tension found in a human insight.

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Unification Template

A creative strategy where an available element of the medium itself is used to deliver the message, such as using a bus window or a magazine page's movement.

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Activation Template

A creative strategy that requires the audience to do something mentally or physically as a resource to reveal the message.

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Metaphor Template

A creative strategy identifying an object or action with a recognized symbol to explain an idea, such as representing a tea bag as a pillow for relaxation.

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Subtraction Template

A creative strategy where elements of the medium or product normally considered indispensable are deliberately excluded to strengthen the message.

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Inversion Template

A creative strategy that suggests how horrible the world would be without the advertised product through negative or exaggerated scenarios.

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Extreme Consequences Template

An idea created by exaggerating the benefit of a product to an extreme or absurd proportion.

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Extreme Effort Template

A creative strategy presenting the exaggerated effort a company makes to please a customer or the absurd lengths a consumer goes to obtain a product.

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Absurd Alternative Template

A strategy that presents a highly outlandish and impractical alternative to the brand being offered to highlight its specific benefit.

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Media Channel

The broad category or type of media used, such as Television, Print, Radio, Outdoor, or Social Media.

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Media Vehicle

The specific platform within a channel where a message appears, such as a specific newspaper, Instagram, or a Free-to-air TV station.

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Media Vehicle Environment

The specific setting within a platform that shapes credibility and attention, such as a cooking competition program like MasterChef Australia for a food brand.