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major features of behavioral approach to personality - skinner
personality is a collection of learned behaviors shaped by environmental reinforcement, punishment, and conditioning, focusing only on observable behavior
classical conditioning - skinner
A learning process where a neutral stimulus becomes associated with a naturally occurring stimulus, eventually triggering the same automatic response.
Unconditioned stimulus (UCS): naturally causes a response (food)
Unconditioned response (UCR): natural reaction (salivation)
Conditioned stimulus (CS): previously neutral (bell)
Conditioned response (CR): learned response (salivation to bell)
how can classical conditioning be applied to personality? - skinner
personality traits can develop from learned emotional associations that create stable patterns of responding to people and situations (Watson/Pavlov)
emotional conditioning - skinner
learning an emotional response (like fear, joy, or anxiety) through associations between a stimulus and an emotional event
ex: Loud noise (natural fear) + white rat → repeated pairing; Later: white rat alone → fear response
skinner’s view of personality
Skinner thought the idea of personality was superfluous and meaningless. What we understand as personality is really a series of responses to factors in the environment
Personality is just individual diff. in behavior that are relatively constant across time and situations bc they have been reinforced by rewards and punishments
operant conditioning - skinner
a learning process where behavior is shaped and maintained by its consequences (reinforcement or punishment)
acquisition - skinner
the phase in which a behavior is first established and strengthened through reinforcement
ex: dog training
Dog learns to sit because it gets a treat each time
Sitting behavior increases over repeated rewards
shaping - skinner
reinforcing successive approximations of a desired behavior until the full behavior is learned
ex: reward babbling → then words → then full sentences
extinction - skinner
the reduction and eventual disappearance of a learned behavior when reinforcement is no longer provided
ex: dog training
A dog used to get treats for sitting
Treats stop → dog gradually stops sitting on command
discriminative operants - skinner
operant response that is made under one set of circumstances but not under others; If you do a certain behavior now, you’ll likely get a reward (or consequence)
ex: seeing a “Open” sign → you go in and buy food, the sign signals food and service are available
secondary reinforcement - skinner
objects or events that acquire reinforcing properties through their association with primary reinforcers
chaining - skinner
situation in which one response brings the organism into contact with stimuli that (1) reinforce that response and (2) stimulate the next response
reinforcement - skinner
anything that increase the likelihood that a response will be repeated
punishment - skinner
anything that decreases the likelihood that a behavior will be repeated
reinforcement schedules - skinner
fixed interval
fixed ratio
variable interval
variable ratio
fixed interval - skinner
Reinforcement happens after a fixed amount of time, first response after that time is rewarded.
Examples:
Weekly quiz every Friday → studying increases near Friday
Paycheck every two weeks
Checking oven more often as cooking time ends
fixed ratio - skinner
Reinforcement happens after a set number of responses.
Examples:
Getting paid after every 10 items you sell (FR-10)
A rat gets food after pressing a lever 5 times
A coffee shop punch card: free drink after 10 purchases
variable interval - skinner
Reinforcement happens after varying time intervals.
Examples:
Checking email for a reply
Fishing (catch happens at unpredictable times)
Pop quizzes at random times
variable ratio - skinner
Reinforcement happens after a changing number of responses (unpredictable).
Examples:
Slot machines (win after unknown number of pulls)
Checking social media for likes (unpredictable reward)
Sales commissions (you don’t know when the next sale comes)
reinforcement contingencies - skinner
positive reinforcement
negative reinforcement
positive punishment
negative punishment
postive reinforcement - skinner
Behavior increases because something good is added
Examples:
Getting a sticker for doing homework
Receiving praise after answering a question correctly
Getting money for good grades
negative reinforcement - skinner
Behavior increases because something bad is removed
Examples:
Buckling your seatbelt to stop the annoying beeping
Studying to avoid parental nagging
Taking pain medication to remove pain
postive punishment - skinner
Behavior decreases because something unpleasant is added
Examples:
Getting scolded for talking in class
Receiving extra chores for breaking rules
Getting detention for being late
negative punishment - skinner
Behavior decreases because something good is removed
Examples:
Losing phone privileges for breaking curfew
Losing allowance for not doing chores
Getting grounded after misbehaving
avoidance contingency - skinner
situation in which the organism can easily avoid an aversive stimulus by engaging in appropriate activity
ex: studying hard to avoid failing the exam
contingency contracting - skinner
agreement between two people that when one acts in an appropriate way, the other one gives him/her something of value
ex: student contract
If assignments are completed → extra credit
If not → grade penalty
skinner’s ideas about social utopia (Walden II)
Walden II is problem-free because only positive reinforcement is used
Skinner thought education would be more beneficial with machines
Grades foster tardiness, rudeness, daydreaming, etc. bc students want to escape punishment
Computers won’t replace teachers, teachers serve as guides for higher level thinking
(also refer to book)
Hull’s theory of learning
learning occurs through drive reduction; behaviors that reduce biological drives are reinforced and become habitual
Dollard and Miller’s view of personality
Personality refers to our habits, which are learned associations between a stimulus and response
4 parts of habit (personality development - dollard and miller
drive
cue
response
reinforcement
drive - dollard and miller
the stimulus that compels us to act. drives can be (a) internal [hunger, thirst pain] or external [heat, cold], and (b) primary [directly related to survival] or secondary [learned ways on satisfying primary drives, ex: eating dinner at a specific time]
Drives are building block of personality, motivation
cue - dollard and miller
specific stimulus that tells us when, where, and how to respond
Ex: alarm telling you to wake up, yellow light if you’re going to speed up or slow down
response - dollard and miller
your reaction to the cue, aimed at eliminating the drive
Person might be hungry, see a restaurant sign, go to restaurant
reinforcement - dollard and miller
anything that increases the likelihood of a particular response. These can be primary or secondary
Initially neutral stimuli, but gain value when associated with primary reinforcer
Ex: Money is secondary
Fear as an Acquired Drive - dollard and miller
refer to book
4 types of conflict - dollard and miller
approach-approach
avoidance-avoidance
approach-avoidance
double approach-avoidance
approach-approach conflict - dollard and miller
simultaneously attracted to two goals that have positive values but not compatible; ex: two movies you want to see but can’t choose both
avoidance-avoidance conflict - dollard and miller
two undesirable alternatives and have to choose between them; ex: pick up a hot dish, don’t want to drop it but also don’t want to burn hand; procrastination
approach-avoidance conflict - dollard and miller
same goal attracts and repels; ex: date is both attractive but obnoxious
double approach-avoidance conflict - dollard and miller
have to deal simultaneously with multiple goals that attract or repel; ex: choosing between two colleges
College A: great reputation but expensive and far away
College B: cheaper and close but less prestigious
Displacement - dollard and miller
refer to book
Frustration-Aggression Hypothesis - dollard and miller
refer to book
Unconscious Mind - dollard and miller
refer to book
Mischel’s ideas about the consistency of human behavior
Someone can show the same behavior in similar situations but doesn't mean behavior is same in different situations
Mischel’s ideas about behavioral specificity
your behavior and personality are determined by whatever situation you are in
You may be patient around parents, but impulsive around friends
Bandura’s major tenets about reciprocal determinism
personality is the result of interlocking behavioral, environmental, and personal cognitive factors
If you believe you’re good at math (personal factor), you study more (behavior), which leads to better grades and teacher praise (environment), which then increases your confidence even more
Mischel’s CAPS model
Our own personality emerges from two things:
The psychological features of the situation we are in
Some cognitive, social, effective variables
cognitive social person variables - mischel
encoding strategies
expectancies
subjective values
self-regulatory systems and plans
competencies
encoding strategies - mischel
what we attend to and how we assign diff. meaning to the stimuli in the environment
Elevators may seem scary or normal to others
expectancies - mischel
what we think will happen, based on previous experiences
If you hear an interviewer likes sophisticated words, you will use sophisticated language to have a higher chance of getting hired
subjective values - mischel
what we determine is worth having or doing
Another student may care about a paper more than others, getting good grades
self-regulatory systems and plans - mischel
our behavior also depends on our goals for ourselves, and we regulate ourselves to attain these goals
You’re at a party, some rules you have: greet the host, find closer friends, take of shoes depending on what house, find a pet
competencies - mischel
our behavior depends on what competencies we have that given situation, what we know and what we’re capable of doing
Opera singer, firefighter, etc. all have different competencies
personality formation via observational learning - bandura
We learn much of our personality through modeling
We rely on modeling for two reasons:
Trial and error is too costly - driving a car, piloting a plane
It would also take too long to selectively reinforce someone's random activities - teaching someone how to speak/do something
observational learning - bandura
characteristics of the models
characteristics of the observer
consequences of the behaviors/outcome expectancy
characteristics of the models - bandura
Competence - ex: someone you admire say cursing is wrong, you listen; giving right of way to pedestrian who is well-dressed vs. poorly dressed
Similarity in personal background and physical appearance - ex: children imitate live models more than animated models; we’re most likely to model hostile/aggressive behavior
Simpler behaviors - ex: we don’t imitate more complex behaviors as quickly
characteristics of the observer - bandura
Gender: males tend to imitate males, females emulate the behavior of females
Self-esteem: those lacking self-esteem are more likely to follow the behavior of a successful model
consequences of the behaviors/outcome expectancy - bandura
We are most likely to imitate behavior we believe will lead to positive outcomes
4 processes in observational learning - bandura
attentional processes
retentional processes
motor reproduction processes
motivational processes
attentional processes - bandura
we cannot model or learn unless we pay attention
Getting exposed to a model doesn’t mean we’ll respond to certain cues
When learning how to drive we have to be awake and alert
retentional processes - bandura
we have to encode the behavior and develop a symbolic representation of it
Vivid/mental image of behavior, use it as basis for our behavior
motor production processes - bandura
we also have to translate these symbolic representations into our own overt behavior
Learned fundamental aspects of driving from watching someone, but our first attempts may be clumsy and not as perfected
motivational processes - bandura
you won’t imitate a model unless you have the incentive
Involves anticipating reinforcement or avoiding punishment
If we see someone get rewarded or punishment, that gives us motivation
motor reproduction processes - bandura
those processes that determine what behavior a person is physically capable of performing
motivational processes - bandura
those processes that determine the circumstances under which learning is translated into behavior
aggression - bandura
Badura argued that the trait of aggression is formed through observational learning
ex: bobo doll
moral conduct - bandura
behavior that is in accordance with internalized moral principles
self-efficacy - bandura
an expectancy or belief about how competently you will be able to perform a behavior in a particular situation
High: believe you can successfully perform the behavior and deal effectively with events and situations (ex: child who believes they can hit most balls pitched to them)
Low: believe you are helpless, unable to have control over life events
delayed gratification - bandura
postponement of a small, immediate reinforcer in order to obtain a larger, more distant reinforcer
ex: kids w/ marshmallows
rotter’s view on personality
behavior is shaped by learned expectations about rewards; personality is influenced by reinforcement history and locus of control (internal vs external)
rotter’s personality model
refer to notes
locus of control - rotter
Refers to people’s very general, cross-situational beliefs about what determines whether or not they get reinforced in life
People can be classified along a continuum from very internal to very external
External: outcomes are guided by fate, luck, or other external circumstances
Internal: outcomes are guided by personal decisions and efforts
locus of control research - rotter
refer to notes
darwin’s theory of evolution
species change over time through natural selection, where individuals with advantageous traits are more likely to survive and reproduce, passing those traits on
sociobiology psychology
explains social behavior as genetically influenced traits shaped by natural selection to increase reproductive success and inclusive fitness
evolutionary psychology
the study of how the mind and behavior are shaped by natural selection to solve survival and reproductive problems in ancestral environments
evolutionary psychology theory of human nature
the mind consists of evolved adaptations designed to solve survival and reproductive problems, shaped by natural selection to maximize inclusive fitness
sex differences in long-term v. short-term mating strategies
Short-term mating:
Men → more willing, less selective
Women → more selective, higher cost
Long-term mating:
Men → value fertility/attractiveness
Women → value resources, stability, commitment
sex differences in deception & jealousy
Jealousy:
Men → sexual cheating
Women → emotional cheating
Deception:
Men → lie about status/resources
Women → lie about attractiveness/youth
how do evolutionary psychologists view suicide?
They generally see suicide as a maladaptive byproduct of mechanisms that usually support survival and reproduction—not something that evolved “for a purpose.”
how do evolutionary psychologists view murder?
They see murder as an extreme, rare byproduct of mechanisms related to survival and reproduction
how do evolutionary psychologists view kin altruism?
Helping your relatives = helping your own genes survive
Even if you sacrifice time, energy, or resources, your relatives share some of your genes—so helping them increases the chances those genes get passed on.
differences in personality based on EEG testing
Beta (introverts): awake, alert, focused attention, REM sleep, high stimulation
Alpha (extraverts): awake, but non-focused and relaxed, low stimulation
Theta: light sleep, visual imagery
Delta: deep restful sleep, vague dream states
differences in personality based on hemispheric specialization
there are differences in alpha-wave activity between the anterior regions of the right and left cerebral hemispheres, these asymmetries are associated with differences in personality-related emotional experiences
Positive moods are associated with higher activation in the anterior left hemisphere
Higher activation in the right anterior hemisphere is indicative of negative moods
differences in personality based on brain injuries
damage to specific brain areas (especially frontal lobes) can alter personality traits like impulse control, emotion, and social behavior
Cloninger’s Tridimensional Model
novelty seeking
harm avoidance
reward dependence
novelty seeking - cloninger
related to low levels of dopamine and MAO
low: calm, prefers routine, cautious
high: impulsive, thrill-seeking, easily bored
harm avoidance - cloninger
related to abnormalities in serotonin metabolism
low: relaxed, risk-taking, confident
high: anxious, cautious, avoids risk
reward dependence - cloninger
results from low levels of norepinephrine
low: independent, less social, not driven by praise
high: seeks approval, warm, keeps working for rewards