Vocab Words Viscom Area of Study 3: Design's influence and influences on design

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Last updated 1:02 AM on 5/30/26
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25 Terms

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Rendering

The process of adding tone, texture, colour, and light effects to a drawing to create a realistic or stylized representation of materials and form.

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Isometric drawing

A three-dimensional drawing method where vertical lines remain vertical, and horizontal lines are drawn at 30° to the horizontal.

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Orthogonal projection

A drawing method showing multiple views of an object with exact measurements and no perspective distortion.

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Prototype

A preliminary model of a design used to test concepts, explore ideas, evaluate functionality, and gather feedback before final production.

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Circular design

A design approach that eliminates waste and pollution, keeps products and materials in use, and regenerates natural systems.

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Cradle-to-cradle

A design framework that considers the full lifecycle of a product from creation to disposal and regeneration, aiming for zero waste.

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Lifecycle assessment

A systematic analysis of the environmental impacts associated with all stages of a product's life.

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Biodegradable

Materials that can be broken down naturally by microorganisms without harming the environment.

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Compostable

Materials that break down into non-toxic components when placed in composting conditions.

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Economic factors

Financial considerations that impact design decisions, including production costs and market demands.

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Technological factors

The available tools, techniques, and processes that enable or constrain design possibilities.

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Cultural factors

The beliefs, values, and traditions that shape aesthetic preferences and design conventions.

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Environmental factors

Considerations related to ecological impact and resource consumption that influence sustainable design.

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Social factors

The needs and trends of people and communities that design must address.

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Design brief

A document that outlines the objectives and expectations for a design project.

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Target audience

The specific group of people for whom a design is intended.

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Divergent thinking

A creative thinking process focused on generating multiple possible solutions or ideas.

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Convergent thinking

A thinking process that evaluates and selects the most promising ideas from divergent thinking.

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Ideation

The process of generating, developing, and communicating new ideas.

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Iteration

The process of repeatedly refining a design based on testing and feedback.

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Low-fidelity prototype

A simple representation of a design concept focusing on basic functionality.

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User testing

The process of evaluating a design by testing it with representative users.

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Design criteria

Specific requirements that a design must meet.

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Design thinking

A human-centered approach to innovation that integrates people's needs and technological possibilities.

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Ergonomics

The scientific discipline concerned with designing products and systems to fit human abilities.