psych 79 test revised

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Last updated 1:57 AM on 5/2/26
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41 Terms

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Consuming Research

Using knowledge of research methods to evaluate the evidence behind claims in mental health, business, or education.

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Straightforward Manipulation

Changing an independent variable through simple instructions or stimulus presentations (e.g., changing the font size of a text).

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Staged Manipulation

Creating a complex psychological state in participants by staging an event, often involving a confederate (e.g., staging an emergency to measure helping behavior).

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Confederate

An actor who appears to be another participant but is actually working for the researcher to create a specific social situation.

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Manipulation Check

A measure used to determine if the independent variable actually had the intended effect on the participant (e.g., asking "how angry do you feel?" after an insult manipulation).

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Pilot Study

A small-scale "trial run" of an experiment used to test the procedures and refine the measures before the actual study.

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Sensitivity

The ability of a dependent variable to detect even small differences between experimental groups.

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Ceiling Effect

A measurement problem where a task is so easy that everyone scores at the maximum, making it impossible to see differences between groups.

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Floor Effect

A measurement problem where a task is so difficult that everyone scores at the minimum (zero), masking any potential effects of the IV.

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Demand Characteristics

Cues in an experiment that tell the participant what the behavior is expected to be, causing them to change their behavior to fit the hypothesis.

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Filler Items

Irrelevant questions added to a survey to distract participants from the study's true purpose and reduce demand characteristics.

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Placebo Group

A control group that receives an inert "fake" treatment to control for the participant's expectations of improvement.

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Double-Blind Procedure

A control where neither the participant nor the researcher interacting with them knows who is in the treatment or control group.

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Single-Case Experimental Design

A study that focuses on a single individual’s behavior, often using an ABAB reversal design to establish a baseline and test a treatment.

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Baseline

The measured level of a behavior before any experimental intervention is introduced.

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Reversal (ABAB) Design

A single-case design where a treatment is introduced (B), removed (A), and introduced again (B) to prove the treatment caused the change.

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Multiple Baseline Design

A design that introduces a treatment at different times across different people, behaviors, or settings to rule out outside timing coincidences.

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Quasi-Experimental Design

A study that looks like an experiment but lacks random assignment, often because the groups are pre-existing (e.g., smokers vs. non-smokers).

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One-Group Posttest-Only Design

A flawed design with no control group and no pretest, making it impossible to know if the treatment caused the result.

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History Effects

An outside event that occurs between the first and second measurement that might explain the change in the dependent variable.

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Maturation Effects

Natural changes in participants over time (e.g., growing older, getting tired) that could explain changes in the DV.

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Testing Effects

A threat to internal validity where the act of taking the pretest changes the participant's behavior on the posttest.

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Regression Toward the Mean

The tendency for participants who score extremely high or low on a first test to score closer to the average on the second test.

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Cross-Sectional Method

A developmental design that compares different age groups at a single point in time; it is fast but risks "cohort effects."

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Longitudinal Method

A developmental design that follows the same group of individuals over a long period; it is accurate for change but takes years.

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Sequential Method

A combination of longitudinal and cross-sectional designs that follows multiple age groups over several years.

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Cohort Effects

Differences between age groups caused by growing up in different time periods (e.g., Gen Z vs. Baby Boomers) rather than actual aging.

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Factorial Design

An experiment with more than one independent variable, allowing researchers to see how variables work together.

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2 x 2 Design

The simplest factorial design, consisting of 2 independent variables, each with 2 levels, resulting in 4 total conditions.

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Main Effect

The overall impact of one independent variable on the dependent variable, averaging across the levels of all other IVs.

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Interaction

The "It Depends" effect; occurs when the influence of one IV changes depending on the specific level of another IV.

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Simple Main Effect

A follow-up analysis used after finding an interaction to look at the effect of one IV at only one level of the other IV.

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Mixed Factorial Design

A study that uses a between-subjects (independent groups) assignment for one IV and a within-subjects (repeated measures) assignment for another.

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Moderator Variable

A variable that influences the strength or direction of the relationship between two other variables (statistically, this is an interaction).

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External Validity

The extent to which results can be generalized to other populations, settings, or times.

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Exact Replication

An attempt to repeat a study as closely as possible to see if the original results are reliable.

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Conceptual Replication

Testing the same research question or theory but using different operational definitions for the variables.

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Meta-Analysis

A statistical procedure that combines the results of many different studies on the same topic to determine an overall effect size.