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Omnidirectional
AKA Pressure Mike, picks up all directions; typically seen in lav mics, maybe podium or group settings
Bidirectional
Picks up sound from two directions; typically used in music and stereo recording
Directional
AKA Pressure-gradient, includes bidirectional and omni patterns like cardioid, shotgun, etc.
Cardioid
Heart pattern, picks up from the front and sides; typically used for groups or documentary settings
Hyper Cardioid, Super Cardioid, Short Shotgun
All very directional, picks up from front and very little from sides and most typically used for booming
Shotgun
Club-shaped pattern, picks up from the very front, most directional of all polar patterns; typically used for noisy exteriors
Frequency
AKA pitch, how many sound waves pass per second, measured in Hertz (Hz)
Frequency Range
audible range that a mike can pick up; human hearing is 20Hz to 20KHz
Infrasonic
Below 20Hz
Ultrasonic
Above 20KHz (ex. Dog Whistles)
Amplitude
AKA spl (sound pressure level), how tall the wave is and thus how loud, measured in decibels (dB)
Dynamic Range
the range between audible sound, loud and soft; exceeding it can lead to distortion (too loud) or noise (too quiet); falls to 0 to 180 dB
Signal to Noise Ratio + Headroom
Signal to Noise Ratio
The ratio of the sound of the space, aiming to decrease the amount of noise we get and trying to avoid overloading (hitting 0, distortion). Aim for -20 dB
Headroom
The “room” we allocate while recording sound, to around -6 dB, to make room for any loud sounds ex. yelling
Frequency & Wavelength
Inverse relationship, so a high frequency is a small wavelength and a low frequency is a big wavelength
Lo Cut
AKA high pass, is a filter equipped in most microphones to reduce the low frequencies due to them oftentimes being too loud and risking distortion in audio recording. Advised to avoid use unless absolutely necessary
Condenser Mikes
Needs phantom 48V power to operate; is a light and flexible membrane with a backplate, both sides being charged. Operates on the distance change causing a change in voltage. Is the most standard mike type for film and tv
Dynamic Mikes
Operate on a magnetic field due to a spinning coil that generates a current, no external power needed. Is more directional, with higher frequencies
Windscreen
Used to combat wind and should only be used when absolutely necessary — mikes should be kept as light as possible with a foam cover at minimum
Flat Response
When a mike is extremely sensitive to all audible frequencies, so it is harder to balance, common in condenser mikes
Phase Issues
Timing differences in two or more recordings of the same source, can also lead to phase cancellation resulting in thin or dull sound
On Axis
Mike is properly positioned to capture the dialogue accurately, pointed as directly to the talent’s mouth as possible
Off Axis
Mike is not properly positioned on the talent, resulting in sound that is slightly “off” and not accurate
Wild Sound
Any sound captured without a picture tied to it, done off camera
MOS
No sound in a shot
ADR
AKA Automatic Dialogue Replacement, dialogue recorded in post that dubs over a clip, usually in a studio, for clearer audio
Voice Over
Narration recorded in post unrelated to a clip but added after shooting
Folies
Creating sound effects in post with the use of various, often unrelated objects, to mimic sounds in a shot (ex. footsteps)
Room Tone
The sound of a space or atmosphere free of any intentional sound or dialogue that matches the master shot; used to fill in “empty” spots when cutting up dialogue so the silence is not so stark
-10dB
Good audio level on camera
-130dB to -140dB
Threshold of pain
Realistic Sound Design
What we actually see and hear
Hyperrealistic Sound Design
Over the top and exaggerated, as seen in blockbusters
Surrealist Sound Design
Unreal, dream sequences, exaggerated and imaginative
Stretched Reality Sound Design
Presenting things technically based in reality but not possible, ex. phonecalls and hearing the other person as clear as the person we see
Montage Sound Design
Music or sound over images that have no physical relationship
Absorption
Atmosphere absorbs higher frequencies, bass travels further
Reflection
Sound “bounces” off of certain surfaces
Reverberation
Multiple reflections, becoming indistinguishable from one another
Diffraction
Waves “bend” around corners, often used for off-screen sounds
Refraction
Waves “bend” by changes in atmosphere density, such as underwater or high elevations. Not something we will encounter often or at all
Radio Mikes
Analog (air) sound changes a radio wave through a transmitter sending the wave to be received by a receiver on the same frequency that decodes it to be sent out again. Problems in interference of numerous mikes on the same frequency, and in hiding the mike to avoid rustling or being seen on camera
Line
For amplified signals, ones coming from a mixer or a PA system
Mic
Does not need power from the camera or recorder, such as dynamic mikes
Mic +48
Mic that DOES need power from camera or recorder, Phantom 48V, such as condenser mikes