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M5 CISCO Network Device: Explain how routers use network layer protocols and services to enable end-to-end connectivity.
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Layer 3 Network
Moves packets between networks (end‑to‑end delivery). Uses logical addressing (IPv4/IPv6). Encapsulates transport‑layer data into packets. De‑encapsulates packets at the destination. It is responsible for getting data from one device to another across different networks. It is about global delivery.
3 Characteristics of IP
Connectionless
Best Effort
Media Independent
Connectionless
When IP sends data, it does not establish a session, perform a handshake, or confirm the destination is ready. In short IP does not establish a connection before sending data.
Best Effort
IP does not guarantee delivery, order, integrity, or speed. it simply tries.
Media Independent
IP works over any physical medium: copper, fiber-optic, or wireless. It doesn’t care how the bits travel.
Maximum Transmission Unit
The largest packet size a network medium can carry. If a packet is too large, IP may need to fragment it.
Fragmentation
Splits a large IP packet into smaller pieces. Causes latency and processing overhead. Should be avoided when possible.
Layer 3 Operations
Addressing End Devices
Encapsulation
Routing
De-encapsulation
IPv4 Packet Header
Contains instructions for how the packet should be handled. Helps routers make forwarding decisions. Identifies the source and destination __ addresses. Routers use this information for forwarding.
Version
An IPv4 Header Field that tells the routers “This is an IPv4 packet.” 4 bit field.
Differentiated Services
An IPv4 Header Field that helps network prioritize traffic (voice over email). Formerly called ToS (Type of Service). 8 bits total
Time to Live
An IPv4 Header Field that limits how long a packet can stay in the network. 8 bit field. Decreases by 1 at every router hop. If it reaches to zero, router discards the packet. It’s purpose is to prevent packets from looping forever.
Protocol
An IPv4 Header Field that identifies the Layer 4 protocol carried inside the packet. 8 bit field. It’s purpose is to tell the network layer which upper-layer protocol should receive the data.
Header Checksum
An IPv4 Header Field that validates the IPv4 header. Detects corruption. It is recalculated at every hop. It’s purpose is to ensures header integrity.
Source IPv4 Address
An IPv4 Header Field that identifies the sender. 32 bit field. Always a unicast address. It’s purpose is so routers and the destination know where the packet originated.
Destination IPv4 Address
An IPv4 Header Field that identifies the intended recipient. 32 bit field. can be unicast, multicast, or broadcast. Usually do not change during transit except when NAT modifies them.
Three Major Limitations of IPv4
Address Depletion
Lack of End-to-End Connectivity
Increased Network Complexity
IPv6 Improvements
Increased Address Space (128 bit)
Improved Packet Handling
Eliminates the Need for NAT
IPv6 Header Improvements
Simplified Header
Fixed size (40 bytes)
Some IPv4 fields removed
Some fields renamed or repositions