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Flashcards covering key definitions and concepts from the Design Thinking and Idea Lab Unit 1 & 2 Question Bank, including Kolb's learning styles, memory processes, and the stages of Design Thinking.
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Self-awareness
The ability to understand personal strengths and weaknesses, helping with decision-making and teamwork.
Kolb’s Learning Styles
A model consisting of four styles: Divergers, Assimilators, Convergers, and Enhancers (note: Enhancers is listed as the exception in the text).
Accommodator
A learning style that prefers doing experiments, trying new things, and taking risks.
Memory Process
The three-step sequence of Encoding → Storage → Retrieval.
Empathy
Understanding others’ feelings by putting yourself in their place to understand user needs and challenges.
Empathize Stage
The first stage of Design Thinking focused on understanding users’ needs and problems through interaction.
Define Stage
The stage of Design Thinking that involves finding the real problem and forming a clear problem statement.
Ideate Stage
The stage involving generating many creative ideas without judging them and thinking "outside the box."
Prototype
A simple sample or model of a solution used to convert ideas into tangible representations for testing.
Test Stage
The stage where feedback is taken from real users to validate solutions and make refinements.
External Self-awareness
The understanding of how other people perceive you.
Internal Self-awareness
Knowing your own emotions, values, and reactions, such as realizing you get anxious before a presentation.
Reflective Observation
A stage in Kolb’s learning cycle that involves thinking about what went right or wrong.
Abstract Conceptualization
A stage in Kolb’s learning cycle focused on understanding the theory behind an activity.
Active Experimentation
A stage in Kolb’s learning cycle involving learning by applying newly gained knowledge.
Converger
A person who is good at problem-solving and find practical uses for ideas.
Diverger
A person who learns best by reflecting, watching, and participating in group discussions to generate ideas.
Retrieval
The process of recalling information from memory when it is needed.
Association
A memory technique that involves connecting new information with old information.
Emotional Intelligence
The practice of managing your own emotions and understanding the feelings of others.
Human-centered Design
An approach that puts user needs at the center of the design process.
Low-fidelity Prototype
A simple, low-cost model, such as a cardboard mockup, used to quickly test ideas.
Lateral Thinking
Thinking "outside the box" by using both creativity and logic.
Biomimicry
A method of invention inspired by nature, used to create products like Velcro.
OrAnGe
A mnemonic used to explain the Define stage of the Design Thinking process.
Divergent Thinking
A thinking process involving creativity and imagination to generate multiple possible solutions.
Convergent Thinking
A thinking process focused on selecting, refining, and logically analyzing ideas to find a solution.
Mind Mapping
A form of radiant thinking used for visualization and connecting information.
Iterative Process
The non-linear nature of Design Thinking where testing and user behavior lead to repeated refinements and new ideas.
Assimilating
A learning style that prefers reading, lectures, and working with theoretical models.