Information Processing

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Last updated 12:07 AM on 5/15/26
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22 Terms

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metaphor

The structure and function of one thing is used to roughly describe another thing

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Mental Chronometry

measuring how long mental processes take by looking at reaction time (RT).

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Hermann von Hemholtz

  • first to measure nerve conduction in a frog’s sciatic nerve

  • On average he found 24.6-38.4 meters per second

  • Measured time taken by distinct mental operations

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A — Simple RT

one stimulus and one response
no choice, just detect and react

Measures: Basic physiological RT (sensory → motor, no decision needed)

Complexity: Lowest

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B — Go / No-Go

Respond ONLY to a designated stimulus; withhold for others

Measures: Adds stimulus IDENTIFICATION time

Complexity: Medium

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C — Choice RT

Multiple stimuli, each with its own unique response

Measures: Adds RESPONSE SELECTION time on top of identification

Complexity: Highest

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Donders' Subtractive Logic

comparing reaction times from different tasks to estimate how long one mental process takes.
RT of harder MINUS Rt of easier = time for extra mental step

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Limitations of Subtractive Logic

  • Assumes pure insertion (stages don't overlap or interact)

  • Real stages may run in parallel — violating this assumption

  • Tasks may differ in more than one stage

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The Psychological Refractory Period (PRP) Effect

  • When two stimuli appear in rapid succession, the response to the SECOND stimulus is slower

  • This delay is called the Psychological Refractory Period (Welford, 1952)

  • The effect is stronger when the gap (SOA) between stimuli is shorter

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Information Theory

Claude Shannon (1916-2001)

  • Mathematician not psychologist

  • Developed tools for telecommunications, like digital circuit theory (1937)

the more uncertain you are before something happens, the more information you gain when you find out what happened

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Entropy (H)

Measure of uncertainty or chaos in a set of messages/system

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Bits

Unit of information; number of binary yes/no questions needed to identify a message

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Channel Capacity

the maximum amount of information a person/system can process accurately at one time.

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Low H (Low Entropy)

Sequence is highly predictable Little "surprise" in messages

Example: A book that repeats the letter A on every page → you always know what comes next → H ≈ 0

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High H (High Entropy)

Sequence is unpredictable Messages carry a lot of "information"

Example: A book with completely random letter sequences → maximum uncertainty → H is highest

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Understanding Bits of Information

  • Each time you double the alternatives, bits increase by just 1 (logarithmic growth)

  • This means going from 4 → 8 options adds only 1 bit, not double the information

  • Cognitive psychology adopted bits to measure 'how much stimulus information' people proces

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Why Does More Choice = Slower Response?

When items are presented randomly and equally often, # of alternatives and bits are perfectly confounded!

You cannot tell whether RT increases because of: • More alternatives OR • More information (bits)

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The Set-Size Effect

In choice RT tasks, mean RT rises as the number of stimuli alternatives increases

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Number of Alternatives

More items = more possibilities to check through. Response slows because there are simply more things to discriminate

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Amount of Information

People are actually sensitive to PREDICTABILITY. If items aren't equally likely, unpredictable items slow you down

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The Hick-Hyman Law

Predictable stimuli → faster responses

Unpredictable stimuli → slower responses

  • Reaction time increases as the amount of information or uncertainty increases; people respond to predictability, not just stimulus count

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Why the Hick-Hyman Law Mattered

  • Challenged behaviorism: responses don't just depend on the immediate stimulus — past context matters

  • People are sensitive to the relative predictability of ALL alternatives, not just what's in front of them

  • Suggested cognition involves processing probability and prediction — a deeply cognitive, not reflexive, process