Design, Prototyping, and Learning Theories Lecture Notes

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Comprehensive vocabulary flashcards covering design frameworks, learning theories, evaluation methods, and business concepts as discussed in the lecture.

Last updated 1:37 PM on 5/21/26
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62 Terms

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"Value Proposition canvas 3"
"Tool that matches customer profile with value map. Used to ensure product fits the market by checking if features solve existing problem. JOB PAINS GAINS / PRODUCT PAIN RELIEVERS GAIN CREATORS"
2
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"Components of usability 5"
"Effectiveness - can the user complete task? Efficiency - how much effort or time does it take? Learnability - how easy it is for new users? Memorability - do users remember it after time? Recoverability - ability to recover from errors"
3
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"Verification / Validation"
"Verification - finds the right problem (meets requirements). Validation - finds the right solution (solves real user problem)"
4
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"Activity Theory CHAT"
"Framework for understanding human activity shaped by social
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"Service Blueprint 2"
"Diagram extending journey map showing relationships between service components including people
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"Personas"
"Evidence-based archetypes of typical users"
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"Scenario"
"Narrative describing how a persona achieves a goal"
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"Product vision board"
"Tool capturing big picture: target users
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"Activity Triangle / Theory (6)"
"Framework for analyzing activity systems: subject
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"Pitching Advice (4)"
"Console (platform context)
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"Validation & Verification (2)"
"Validation = are we solving the right problem? Verification = are we building the product right?"
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"Fidelity Goals (4)"
"Proof of concept (technical feasibility)
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"Prototyping Methods (4)"
"Wizard of Oz
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"Data Analytics"
"Process of collecting and analyzing data after deployment to evaluate system performance and improve decisions"
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"WBID - web-based institutional design - Stages"
"Analysis
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"Adaptability"
"Ability for learners to personalize course materials themselves"
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"Ideation methods 6"
"Role-playing
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"Prototypes - 2"
"Horizontal = broad features shallow depth. Vertical = deep focus on selected features"
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"PACT"
"People
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"Learning Theories 3"
"Behaviorism (observable behaviour change)
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"Learning - 2 sys"
"Systematic = step-by-step structured learning. Systemic = focuses on whole system and relationships"
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"Double Diamond 4"
"Discover
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"Journey Map"
"Visualization of end-to-end user experience across touchpoints"
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"MDA Framework 3"
"Mechanics (components)
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"Rich Picture 3"
"Visual representation of complex problems showing structures
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"Proto-Personas"
"Assumption-based personas created before research"
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"Pain Points"
"User frustrations that block goal achievement"
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"Stories"
"Short feature requirements used by developers"
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"Empathy Map 4"
"What user says
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"Behaviorism (3)"
"Classical conditioning
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"Cognitivism (5)"
"Active learning
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"Constructivism (3)"
"Individual constructivism
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"Motivation (2)"
"Intrinsic motivation (internal)
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"Self-Determination Theory (3)"
"Autonomy
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"Problems in Evaluation (3)"
"Validity
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"Design Types (2)"
"Conceptual (abstract design)
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"Effectiveness (5)"
"Navigation
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"Accommodation (3)"
"Flexibility
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"Heuristic Evaluation Methods (3)"
"Expert evaluation
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"Cognitive Walkthrough (2)"
"Step-by-step expert simulation of user tasks to test learnability"
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"Participatory Evaluation (3)"
"Small group user testing with evaluator collaboration"
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"Gamification"
"Use of game mechanics and thinking to increase engagement and motivation"
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"Evaluation Methods 2"
"Expert-based evaluation and participant-based user testing"
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"Elements of Game 9"
"System
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"Main steps of evaluation"
"Define goals
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"Quantitative Measuring tools"
"SUS (0–100 usability score)
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"Analytics Process 3"
"Data collection
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"Attributes of innovation 5"
"Relative advantage
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"MDA framwork 3"
"Mechanics
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"Rapid prototyping"
"Design
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"Problem Tree 3"
"Root causes
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"Cultural Historical Activity Theory"
"Framework analyzing human activity through social
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"Business / Marketing Terms (6)"
"Bootstrapping
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"Servicescape (3)"
"Ambient conditions
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"Usability Heuristics (5)"
"Learnability
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"Service Scopes 3"
"Ambient conditions
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"WBID - web-based institutional design - Theories"
"Learning theory
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"Service design metrics"
"RATER model (reliability
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"Adaptivity"
"Ability to modify course materials using rules or parameters"
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"Theory of Diffusion of Innovations 4"
"Innovation
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"Instructional Design models (linear / structured)"
"ADDIE
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"Robert Gayne model 9"
"1 Attention 2 Objectives 3 Recall prior knowledge 4 Present content 5 Guidance 6 Practice 7 Feedback 8 Assessment 9 Retention"