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According to the specification, for Topic area 1.1 you are expected to know the sectors of traditional media and new media and the Products of the media industry. You also need to know how these sectors are evolving, the types of products that are used in each sector and that the same product can be used in different sectors.
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Film
Traditional Media, Feature Films, Films, Animated Films
Television
Traditional Media, Television Shows, Boxsets, Gameshows
Radio
Traditional Media, Audio/Music
Print Publishing
Traditional Media, books, Newspapers
Internet
New Media, Social Media, Websites
Computer games
New Media, VR/AR, Video Games
Digital Publishing
New Media, eBooks, Online Newspapars
Interactive Media
New Media, Kiosks, TV screens
Video
Recording, editing and production of moving visual images
Audio
Recording, editing and production of vocal and/or other sounds or noises
Music
Recording, arrangement and production of vocal and/or instrumental sounds.
Animation
Digital photographing or computer generation of drawings or models to create the illusion of movement.
Special Effects (SFX)
An illusion created by props, camerawork or lighting.
Visual Effects (VFX)
When computer generated images on a screen are combined with a real-world environment.
Digital imaging and graphics
Creation of pictures or designs using digital software, a digital camera or scanner.
Social Media
Digital-based programmes that encourage connections and communication between their users, using the internet and digital devices.
Digital Games
Games that are played using digital technology.
Comics and graphic novels
Stories that are told using pictures in panels, along with text and speech bubbles.
Websites
Collections of pages containing text, images and interactive elements.
Multimedia
Combines different types of media into one presentation or form of communication.
eBooks
Digital versions of printed books that can be read on a device such as a computer, phone or tablet.
AR/VR
When computer generated images on a screen are combined with a real-world/virtual environment.