Decklist Study - Utility

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Last updated 7:52 PM on 5/19/26
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42 Terms

1
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Allows you to target 1 face-up monster you control and send a Fiend tuner from hand or deck to the GY to add or decrease that monster's level by 1.

Bone Archfiend

<p>Bone Archfiend</p>
2
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Nice going second support that allows you to (Quick Effect) SS it from hand to field if opp adds a card from deck to hand outside of Draw Phase. Also Adds resource by (Quick Effect) targeting a monster in opp's GY and SS to your field on their Main Phase.

Hecahands Goddus

<p>Hecahands Goddus</p>
3
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Also Adds resource by (Quick Effect) targeting a monster in opp's GY and SS to your field on their Main Phase.

Hecahands Goddus

<p>Hecahands Goddus</p>
4
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Monster that can act as a handtrap (Quick Effect) and negate an opp monster effect by sending it from hand to GY.

Skull Meister

<p>Skull Meister</p>
5
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Offers archetype protection for Lvl 5 or higher monsters when a cont. trap; monster cannot be destroyed by card effects

Centur-Ion Primera

<p>Centur-Ion Primera</p>
6
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Also allows you to special summon it to the field from the S/T zone as a monster if a cont. trap during your Main Phase, and becomes Lvl 8

Centur-Ion Trudea

<p>Centur-Ion Trudea</p>
7
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Allows you to add a Lvl 4 or lower Fiend monster from deck to hand(except itself)(Locks you into SS only Dark Synchro monsters from Extra Deck that turn)

Soul Resonator

<p>Soul Resonator</p>
8
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(While you control Red Dragon Archfiend or Syncrhro that mentions it) if a card effect would destroy a card you control, allows you to banish itself from GY instead

Soul Resonator

<p>Soul Resonator</p>
9
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When this card is sent to the GY, allows you to add 1 S/T that mentions "Red Dragon Archfiend" from your Deck to hand.

Vision Resonator

<p>Vision Resonator</p>
10
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When ths card is sent from the field to the GY, allows you to target 1 "Resonator" monster in your GY (Except itself) and add it to your hand.

Synkron Resonator

<p>Synkron Resonator</p>
11
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Continuous Spell that allows you to add 1 "Red Dragon Archfiend" or a card that mentions it from Deck or GY to hand (Except itself)

Crimson Gaia

<p>Crimson Gaia</p>
12
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Normal Spell that allows you to add 1 "Resonator" monster from Deck to Hand.

Resonator Call

<p>Resonator Call</p>
13
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Quick-Play Spell that allows you to place 1 "Centur-Ion" monster from Deck to S/T zone as cont. trap. Locks you from SS from Extra Deck anything other than "Centur-Ion" monsters.

Emblema Oath

<p>Emblema Oath</p>
14
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Quick-Play Spell that allows you to set 1 S/T card directly from Deck.

Emblema Oath

<p>Emblema Oath</p>
15
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Field Spell where during your Main Phase, if this card is activated this turn, allows you to send 1 card from hand to GY and place 1 "Centur-Ion" monster from Deck to S/T zone as a face-up Continuous Trap

Stand Up Centur-Ion

<p>Stand Up Centur-Ion</p>
16
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Lvl 12 Synchro monster that enables your monsters with 2000 or less ATK to not be destroyed by battle.

Centur-Ion Legatia

<p>Centur-Ion Legatia</p>
17
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Lvl 12 Synchro Monster. When SS: allows you to draw 1 card then destroy opp. monster with highest ATK

Centur-Ion Legatia

<p>Centur-Ion Legatia</p>
18
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Lvl 12 Synchro Monster. During your End Phase: You can place 1 non-Synchro "Centur-Ion" mmonster from hand or GY in S/T zone as Continuous Trap.

Centur-Ion Legatia

<p>Centur-Ion Legatia</p>
19
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Lvl 12 Synchro Monster. Enables your face-up cards in S/T zones unable to be destroyed by card effects.

Centur-Ion Auxila

<p>Centur-Ion Auxila</p>
20
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Lvl 12 Synchro Monster. During your End Phase: you can place 1 of your non-Synchro "Centur-Ion monsters that is banished or in GY in S/T zone a face-up Continuous Trap.

Centur-Ion Auxila

<p>Centur-Ion Auxila</p>
21
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Lvl 11 Synchro Monster. Cannot be targeted with card effects.

Storm-Bane Dragon Destorbim

<p>Storm-Bane Dragon Destorbim</p>
22
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Lvl 11 Synchro Monster. Allows you to banish any number of DARK monster from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This becomes a Quick Effect if your opponent controls more cards than you do.

Storm-Bane Dragon Destorbim

<p>Storm-Bane Dragon Destorbim</p>
23
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Lvl 11 Synchro Monster. If this card is sent to the GY: You can SS 1 of your banished Dragon monsters.

Storm-Bane Dragon Destorbim

<p>Storm-Bane Dragon Destorbim</p>
24
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Lvl 10 Synchro Monster. Target 1 banished LIGHT or DARK monster; SS it to your field.

Bystial Dis Pater

<p>Bystial Dis Pater</p>
25
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Lvl 10 Synchro Monster. (Quick Effect): When your opp. activates a monster effect, you can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster. If you shuffled it into your opp.'s Deck, negat that effect.

Bystial Dis Pater

26
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Lvl 10 Synchro Monster. (Quick Effect): When opp. activates a monster effect you can banish 1 monster from GY with the same attribute; negate the activation, and destroy that monster (You can only banish each attribute once per turn to activate this effect).

Arms of Genex Return Zero

<p>Arms of Genex Return Zero</p>
27
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Lvl 9 Synchro Monster. (Quick Effect): You can target 1 face-up card your opp. Controls; negate its effects until the end of this turn.

Hot Red Dragon Archfiend Abyss

<p>Hot Red Dragon Archfiend Abyss</p>
28
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Lvl 9 Synchro Monster. When this card inflicts battle damage to opp. You can target 1 Tuner in GY and SS it in Defense Position.

Hot Red Dragon Archfiend Abyss

<p>Hot Red Dragon Archfiend Abyss</p>
29
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Lvl 8 Synchro Monster. This card's name becomes "Red Dragon Archfiend" while on the field or in the GY.

Scarlight Red Dragon Archfiend

<p>Scarlight Red Dragon Archfiend</p>
30
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Lvl 8 Synchro Monster. You can destroy as many other SS Effect Monsters on the field as possible with ATK less than or equal to this card's then, inflict 500 damage to your opp. for each monster destroyed.

Scarlight Red Dragon Archfiend

<p>Scarlight Red Dragon Archfiend</p>
31
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Lvl 8 Synchro Monster. This card's name becomes "Red Dragon Archfiend" while on the field or in the GY.

Scarred Dragon Archfiend

<p>Scarred Dragon Archfiend</p>
32
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Lvl 8 Synchro Monster. If this card is sent from the MZ to the GY: You can SS 1 "Red Dragon Archfiend" from your Extra Deck (treated as a Synchro Summon), then if this card was sent to the GU as a material for a DARK Dragon Synchro Monster, you can destroy all ATK position monsters your opp. controls.

Scarred Dragon Archfiend

<p>Scarred Dragon Archfiend</p>
33
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Lvl 8 Synchro Monster. After damage calculation, if this card attacked an opp. DEF position monster: Destroy all DEF position monsters your opp. controls.

Red Dragon Archfiend

<p>Red Dragon Archfiend</p>
34
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Lvl 8 Synchro Monster. During you EP: Destroy all other monsters you control that did not decalre an attack this turn. This card must be face-up on the field to activate and resolve this effect.

Red Dragon Archfiend

<p>Red Dragon Archfiend</p>
35
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Lvl 8 Synchro Monster. Cannot be destroyed by battle unless it was SS from the Extra Deck.

Centur-Ion Primera Primus

<p>Centur-Ion Primera Primus</p>
36
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Lvl 8 Synchro Monster. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field).

Centur-Ion Primera Primus

<p>Centur-Ion Primera Primus</p>
37
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Lvl 8 Synchro Monster. If a face-up "Centur-Ion" card(s) you control leaves the field by an opp.'s card effect while this card is in your GY (except during damage step): You can SS this card.

Centur-Ion Primera Primus

<p>Centur-Ion Primera Primus</p>
38
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Lvl 7 Synchro Monster. If this card is Synchro Summoned: You can target 1 card on the field; destroy it.

Kuibelt the Blade Dragon

<p>Kuibelt the Blade Dragon</p>
39
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Lvl 7 Synchro Monster. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opp. turn.

Kuibelt the Blade Dragon

<p>Kuibelt the Blade Dragon</p>
40
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Lvl 6 Synchro Monster. During your MP, except the turn this card was sent to the GY: You can banish this card from you GY, then target 2 Level 1 "Resonator" monsters in your GY; SS both.

Red Rising Dragon

<p>Red Rising Dragon</p>
41
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Lvl 12 Synchro Monster. Your monsters with 2000 or less ATK cannot be destroyed by battle.

Centur-Ion Legatia

<p>Centur-Ion Legatia</p>
42
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Lvl 12 Synchro Monster. Face-up cards in your S/T zone cannot be destroyed by card effects.

Centur-Ion Auxila

<p>Centur-Ion Auxila</p>