PSY3051 per cog psych exam cards

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Last updated 2:56 AM on 5/28/26
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314 Terms

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Problem Solving

Creating mental models of a problem and using them to find solutions.

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Problem

A situation where there is a gap between the current state and the goal state.

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Solution

An action or series of actions that transforms the current state into the goal state.

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Wessell’s Four Stages of Problem Solving

Define problem, devise strategy, execute strategy, evaluate progress.

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Define the Problem

Identifying the goal state, current state, and available actions.

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Devise a Strategy

Selecting actions that may reduce the distance between current and goal states.

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Execute the Strategy

Carrying out the intended actions.

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Evaluate Progress

Measuring how close the current state is to the goal state after acting.

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Well-Defined Problem

A problem where the current state, goal state, and available actions are clearly specified.

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Ill-Defined Problem

A problem where information about the current state, goal state, or available actions is missing or unclear.

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Mental Representation

The way beliefs, knowledge, and memories are stored in the mind.

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Mental Representation of a Problem

Knowledge about a problem’s current state, goal state, and available actions.

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Functional Fixedness

A mental block against using an object in a new way needed to solve a problem. Eg no hammer, use a book

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Reducing Functional Fixedness

Training people to think of alternative uses for objects.

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Algorithm

A step-by-step procedure guaranteed to solve a problem.

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Heuristic

A fast rule-of-thumb strategy that may help solve a problem but is not guaranteed to work.

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Generate-Test Heuristic

Repeatedly generating possible solutions and testing whether they work. Eg lock combinations

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Difference Reduction Heuristic

Choosing actions that most reduce the gap between the current and goal state.

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Subgoals

Intermediate states between the current state and goal state used to break down complex problems.

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Means-End Analysis

Identifying differences between the current and goal state and selecting actions to reduce them.

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Incubation

Taking a break from a problem to help find a later solution.

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Decision Making

The cognitive process of choosing between actions or alternatives.

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Preference-Based Decision Making

Choosing between actions based on preferred outcomes.

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Perceptual Decision Making

Choosing between interpretations of sensory information.

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Expected Utility Theory (EUT)

Theory stating people choose the option with the greatest expected overall benefit.

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Acts (EUT)

The possible actions a decision-maker can take.

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Consequences (EUT)

The possible outcomes of actions.

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States (EUT)

Factors outside a person’s control that influence outcomes.

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Utility

The subjective value or usefulness of an outcome.

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Expected Utility

The overall value of a choice based on probabilities and utilities of outcomes.

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Rationality in EUT

Choosing the option that maximises expected utility.

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Prospect Theory

Theory stating humans do not always make perfectly rational decisions and evaluate outcomes relative to a reference point.

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Reference Point

The standard people compare outcomes against when judging gains or losses.

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Risk Aversion

Preferring a certain outcome over a risky outcome with equal expected value.

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Loss Aversion

Losses are felt more strongly than equivalent gains.

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Framing Effect

People make different decisions depending on whether outcomes are framed as gains or losses.

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Endowment Effect

People overvalue things they already own.

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Default Option Bias

People tend to stick with the pre-selected or default option.

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Affect Heuristic

Making decisions based on emotions rather than careful reasoning.

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Judgment

The mental process of forming beliefs and deciding what is likely true.

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Availability Heuristic

Judging likelihood based on how easily examples come to mind.

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Representativeness Heuristic

Judging something based on how similar it is to a typical example.

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Anchoring and Adjustment

Relying heavily on the first piece of information received and adjusting from it.

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Probability Distortion

Overestimating rare events and underestimating common ones.

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Illusory Correlation

Believing two things are related when they are not.

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Confirmation Bias

Seeking information that supports existing beliefs while ignoring contradictory evidence.

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Base Rate Neglect

Ignoring the general probability of an event occurring.

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Small Sample Bias

Drawing conclusions from too little data.

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Non-Representative Sample Bias

Drawing conclusions from a sample that does not accurately reflect the population.

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Reasoning

The process of drawing conclusions from information.

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Deductive Reasoning

Using a general rule to reach a specific conclusion that must be true if premises are true.

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Valid Argument

An argument where the conclusion logically follows from the premises.

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Conditional Reasoning

Deductive reasoning using IF → THEN statements.

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Modus Ponens

If P then Q; P occurred; therefore Q occurred.

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Modus Tollens

If P then Q; Q did not occur; therefore P did not occur.

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Inductive Reasoning

Using specific observations to form a general conclusion that is probably true.

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Abductive Reasoning

Choosing the most likely explanation for observations.

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Procedural Memory

Long-term memory for skills and actions learned through practice.

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Motor Learning

The process where movements become faster, smoother, and more accurate through practice.

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Learning

long-lasting change in behaviour caused by experience Example - touching a hot stove makes you more careful next time.

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Verbal-Cognitive Stage

Beginner stage of motor learning requiring high attention, mental effort, and feedback.

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Associative Stage

Practice stage where movements become more consistent and refined.

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Autonomous Stage

Expert stage where skills become automatic and require little conscious attention.

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Deliberate Practice

Focused and effortful practice aimed at improving weaknesses.

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Consolidation

The process that strengthens and stabilises procedural memories after practice.

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Neuroplasticity

The brain’s ability to change and adapt structure and function through experience.

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Structural Neuroplasticity

Physical changes in brain structure caused by learning and experience. Eg new neural connections former during learning a skill like piano

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Microstructural Neuroplasticity

Changes in neurons and synapses occurring over hours to days.

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Macrostructural Neuroplasticity

Changes in overall brain structure and volume. occurring over weeks to months.

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Long-Term Potentiation (LTP)

Strengthening of synaptic connections between neurons through repeated activation.

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Long-Term Depression (LTD)

Weakening of synaptic connections between neurons.

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Memory

Change in the brain/mind following experience involving encoding, storage, and retrieval.

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Patient H.M.

Had hippocampal damage after surgery for epilepsy and could not form new declarative memories, but could still learn new procedural/motor skills. Demonstrated that declarative and procedural memory rely on different brain systems.

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Forgetting Curve

Memory declines rapidly over time without rehearsal.

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Serial Position Effect

Best recall for first (primacy) and last (recency) items in a list, worst recall in middle

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Primacy Effect

Better recall for items at the beginning of a list.

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Recency Effect

Better recall for items at the end of a list.

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Autobiographical Memory

Memory for personal life events linked to identity.

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Flashbulb Memory

Vivid memory for emotional events.

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Eyewitness Memory

Memory for witnessed events, prone to distortion and false memories.

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Multi-Store Model

Memory system consisting of sensory memory, short-term memory, and long-term memory.

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Sensory Memory

Briefly holds sensory information, large capacity short duration

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Iconic Memory

visual sensory memory less than 1 secound

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Echoic Memory

Short auditory sensory memory lasting 2-4 secs

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Short-Term Memory (STM)

holds limited information for a short period, Duration – 15–20 secs, Capacity – 5–9 items (Miller’s Law)

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Miller’s Law

STM capacity is around 5–9 items.

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Rehearsal and chunking

rehearsal - Repeating info to keep it in memory longer, Chunking-Grouping info into meaningful units to increase capacity.

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Rehearsal

Repeating information to maintain it in memory longer.

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Chunking

Grouping information into meaningful units to increase memory capacity.

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Working Memory

Limited-capacity system for temporarily storing and manipulating information.

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Difference Between STM and Working Memory

STM only stores information, while working memory stores and manipulates information.

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Phonological Loop

Working memory component processing verbal and auditory information.

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Phonological Similarity Effect

Similar-sounding words are harder to remember.

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Word-Length Effect

Shorter words are easier to remember than long words.

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Visuospatial Sketchpad

Working memory component storing and manipulating visual and spatial information.

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Central Executive

Controls attention and coordinates working memory systems.

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Episodic Buffer

Integrates information from working memory and long-term memory.

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Long-Term Memory (LTM)

Large-capacity memory system with long duration.

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Types of LTM Explicit Memory

Conscious episodic (personal experiences ) and semantic (world facts) memory recall

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Explicit (Declarative) Memory

Conscious memory retrieval.