physics mock focus areas

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unsure on where if anywhere this is going, honestly. itll be fine.

Last updated 12:52 PM on 4/21/26
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39 Terms

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types of magnets

permanent and induced. permanent magnets produce their own magnetic field, and include nickel, cobalt and iron. induced magnets are polarised when exposed to magnets, and the force they experience is always attractive.

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magnetic field lines

strongest at the poles, weakest in the middle. lines go into the south pole and out of the north

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right hand thumb rule

the direction of curled fingers on a right hand where the thumb is facing the direction of the current is the field direction.

<p>the direction of curled fingers on a right hand where the thumb is facing the direction of the current is the field direction. </p>
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electromagnetism

magnetic fields are created by moving currents. the stronger the current and the closer to the wire something is the stronger the force that is experienced.

coiling a wire increases the field strength as the field lines line up. putting a block of iron in the centre further strengthens it, and the iron becomes an induced magnet while the current flows

electromagnets are often used to move heavy parts of induced magnetic material, like in scrap yards, or in circuits like bells.

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motor effect - theory

as wires have magnetic fields, putting them in other magnetic fields creates a repulsive force. as the wire is less massive than the magnets it will move.

the motor effect is strongest at 90o and has no effect if parallel to the magnets (the magnetic field lines will be going the same way).

the force always acts at 90o to the magnetic fields of the magnets and the current direction (shown with fleming’s left hand rule).

if the current or magnetic field is reversed, the force direction will be reversed.

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fleming’s left hand rule

start with thumb upright | , first finger pointing forward . , second finger pointing to the side —

thuMb represents Motion, First finger represents Force, seCond finger represents Current

rotate as with information given.

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‘typical speeds’ of walking cycling and running

1.5m/s walking

3m/s running

6m/s cycling

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motor effect in practice

motors (unsurprisingly) use the motor effect. split ring commutators let the contacts switch every half turn, keeping the motor moving in the same direction (instead of negative part/positive part which switch places as it spins, the negative is always on one side and positive on the other, keeping the setup the same)

speakers (loudspeakers, headphones) also use the motor effect. alternating current is sent around a coil of wire on the bottom of a paper cone. the wire is surrounded by one magnetic pole and surrounds the other, causing the motor effect to make it move, pushing out the cone. when the direction switches the effect reverses, causing the cone to move the other way. these movements create pressure variations vibrating air particles and producing sound.

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generator effect

formal definition: the induction of a potential difference (and current if there’s a complete circuit) in a wire that is moving relative to a magnetic field, or experiencing a change in magnetic field.

moving a magnet through a coil of wire or wire through a magnet produces a potential difference as field lines are cut across. shifting it back and forth produces an alternating current. this also happens when a magnet is rotated end to end in a coil, or turning a coil in a magnetic field.

the induced current where applicable opposes the magnetic field that created it, as an attempt to reverse that change

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use of the generator effect

alternators - a type of generator that produces an alternating current. built like motors, but with two slip rings and brushes to prevent contacts from swapping each half turn. this gives an alternating potential difference.

dynamos - dc generators. uses split-ring commutators instead of slip rings.

oscilloscopes represent PD changes visually - in AC, it shows a consistent wave going in both positive and negative areas, and DC shows only positive going up and down from 0. the height at a point is the PD, and the frequency is the number of peaks in a distance (though increasing the frequency increases PD too)

microphones work like loudspeakers in reverse - sound waves hit a diaphragm that is attached to a coil of wire wrapped around a magnet, causing the diaphragm to move and moving the wire, which generates a current.

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transformers

only works on AC.

contains 2 wire coils, primary (input) and secondary (output) joined by an iron core.

the alternating pd in the primary coil induces an alternating pd in the secondary coil. the ratio of turns in the primary to secondary coil is the same as the ratio of the pd (the more coils the higher pd - step ups have more turns in their output than input and vice versa for step down)

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series + parallel circuits

series have shared pd and the current is the same universally. resistance is the total of all resistors.

parallel have equal pd across all branches. current is shared across branches, and total resistance is less than resistance of the resistance of the smallest-resisting branch

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electric fields

charges go into the negative charges and out of the positive ones (from positive to negative). they are always at a right angle to a surface.

sparking is caused by strong electric fields ionising the air (ripping electrons off of the particles, in this case) making it more conductive. electric current flows creating the spark

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types of radiation

alpha - helium nucleus - most ionising, shortest range (stopped by paper or a few inches of air).

beta - high speed electrons - moderately ionising, moderate range (stopped by 5mm of aluminium).

gamma - high frequency EM waves - least ionising, longest range (stopped by thick sheets of lead or metres of concrete).

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5 vector and 5 scalar quantity examples

vector: force, velocity, displacement, acceleration, momentum

scalar: speed, distance, mass, temperature, time

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3 contact and noncontact forces

contact: normal contact force, friction, air resistance

noncontact: magnetic, gravitational, electrostatic

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newton’s first law

A body remains at rest, or in motion at a constant speed in a straight line, unless it is acted upon by a force.

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newtons second law

At any instant of time, the net force on a body is equal to the body's acceleration multiplied by its mass or, equivalently, the rate at which the body's momentum is changing with time.

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newtons third law

If two bodies exert forces on each other, these forces have the same magnitude but opposite directions.

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moment definition

turning effect of a force

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wave terms

transverse - right angle to direction of energy transfer, like EM and water waves

amplitude - height from the centre to the crest or the trough (top and bottom respectively)

wavelength - distance between the same point in two adjacent waves (eg two troughs or crests)

frequency - number of complete waves per second, measured in herts Hz

period - 1/frequency

longitudinal - parallel to the direction of energy transfer, like sound and shock waves

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em waves in order of increasing wavelength

radio waves → micro waves → infrared → visible light → uv → xr ays → gamma rays

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radio waves

made by oscillating charges - electric and magnetic fields. mostly used for communication

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use of em waves

microwaves - satellite messaging (eg signal for TVs) as well as heating in microwave ovens

infrared radiation is used to increase or monitor temperature

visible light is used in fibreoptic cables to transmit data

UV radiation is used in tanning salons

x rays are used for x ray imaging in hospitals

gamma rays are used as tracers or in radiotherapy

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how sound is processed

sound is funnelled through the outer ear into the ear drum which vibrates, these vibrations travel through the ossicles (small bones) into the cochlea which translates them into electrical signals sent up the outer ear into the brain. frequencies between 20 - 20 000Hz can be heard

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ultrasound

frequency over 20 000Hz, used for medical imaging (eg prenatal scans) and industrial imaging (eg checking for faults in pipes etc - cracks cause early reflection) and seeing how deep water is by timing when the pulse returns

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earthquake waves

primary - longitudinal

secondary - tranSverse

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waves RPs - water

attach a signal generator to the dipper of a ripple tank, and use a lamp to see the wave crests on a screen below the tank. the distance between each shadow line is one wavelength - measure 10, and divide by 10.

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wave RPs - string

set up a signal generator attached to a vibration transducer attached to some string attached to a pulley with some masses at the other end on a bench. turn on the generator, adjust its frequency until a clear wave can be seen. measure the length of 5 halfwavelengths, divide by 2.5, find the wave speed with the wave equation

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waves interaction with surfaces

either absorbed (transferring energy to the material they hit), transmitted (passing through the new material; often leads to refraction) or reflected (bounced back at an angle from the the surface)

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reflection

the angle of incidence (between the incoming ray and the normal) always equals the angle of reflection (between the reflected ray and the normal)

reflection can be specular (clear image from a smooth surface) or diffuse (scattered, no visible image from a rough surface - anything nonreflective)

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refraction

a wave being transmitted entering a boundary at an angle causes it to be refracted.

different parts of the wave fronts hitting the boundary at different times changes the angle of the wave. it bends towards the normal when moving into a denser material and away from it if in a less dense substance

in denser substances waves slow down, and they speed up in less dense ones

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light RP - refraction

set up a light box with a transparent block of material in front of it at an angle. mark where the light ray enters and leaves the block, remove the block and join up the lines. repeat with other materials if testing varying material density.

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light RP - reflection

draw a straight line across a piece of paper, and line one of an object’s sides up with it. shine a ray of light at it at an angle and trace the ray as well as the reflected ray. note the reflected ray’s width and brightness. measure the angles of incidence and reflection. repeat with other materials.

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lens terms

convex, or converging - bulges outward - causes light to converge at the principal focus (go in). like in magnifying glasses - represented like an arrow pointing up and down

concave, or diverging - caves inward - causes light to spread out. used in some types of glasses and peepholes in doors - represented like an arrow pointing up and down, but the ‘up’ end is at the bottom and vice versa

axis - line passing through the middle of the lens. light passing through this point will keep going

principal focus - where the rays of light meet or appear to have met (behind the lens in concave, in front in convex)

focal length - distance from the lens centre to the principal focus

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rules for lenses - concave

an incident ray parallel to the axis refracts through the lens and travels in line with the principal focus

an incident ray passing through the lens towards the principal focus refracts through the lens and travels parallel to the axis

an incident ray passing through the centre carries on in the same direction

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convex lens rules

light entering parallel passes through the principal focus, light entering through the principal focus returns parallel, centre carries on straight

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virtual vs real images (lenses)

real images are those where the light comes together to form an image on a screen, and a virtual image is where the rays are diverging, so the object appears to be in a different place. mirrors are virtual (image behind the mirror) as are magnifying glasses, but images in cameras and eyes are real

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ray diagrams - convex

starting with an object and a lens, draw a line from the top of the object parallel to the lens, passing through it, and another passing through the axis/middle of the lens.