Design Technology(SL) - Topic Specific Glossary of Terms
0.0(0)
Studied by 0 people
Call Kai
Learn
Practice Test
Spaced Repetition
Match
Flashcards
Knowt Play
Card Sorting
1/176
There's no tags or description
Looks like no tags are added yet.
Last updated 4:59 PM on 5/19/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
No analytics yet
Send a link to your students to track their progress
177 Terms
1
New cards
2
New cards
3
New cards
4
New cards
5
New cards
Adjustability
The ability of a product to be changed in size is commonly used to increase the range of percentiles for which a product is appropriate.
6
New cards
Anthropometrics
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.
7
New cards
Clearance
The physical space between two objects.
8
New cards
Erogonomics
The application of scientific information concerning the relationship between human beings and the design of products, systems and environments.
9
New cards
Percentile range (upper and lower limits)
That proportion of a population with a dimension at or less than a given value. For a given demographic (gender, race, age), the 50th percentile is the median.
10
New cards
Psychology factors
Human factor data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture.
11
New cards
Physiology factors
Human factor data related to physical characteristics used to optimize the user's safety, health, comfort and performance.
12
New cards
Percentile
A term that describes how a data point compares to all data in that set, divided into 100 equal parts.
13
New cards
Range of sizes
A selection of sizes a product is made in that caters for the majority of a market.
14
New cards
Static data
Human body measurements when the subject is still.
15
New cards
Dynamic data
Human body measurements taken when the subject is in motion.
16
New cards
Reach
The range that a person can stretch to touch or grasp an object from a specific position.
17
New cards
Biomechanics
Research and analysis of the mechanics (operation of our muscles, joints, tendons, etc.) of the human body.
18
New cards
Workspace envelope
A 3D space that is typically physical and/or virtual that needs to have defined permissible boundaries of movement and operation.
19
New cards
Advantage of user-centred design (UCD)
The design will be more intuitive to meet the needs of the user.
20
New cards
Disadvantage of user-centred design (UCD)
Expensive, difficulty interpreting different types of data into the initial design, takes more time.
21
New cards
Five stages of user-centred design (UCD)
Research, concept, design, implementation, and launch.
22
New cards
Population stereotype
Responses that are widespread in a user population.
23
New cards
Primary persona
A profile of the primary user for a product experiencing a challenge in a process that presents a design opportunity. Persona provides a human face and story to a particular audience, making it easier to empathize and cater to the user's needs effectively.
24
New cards
Field research (UCD research method)
A first-hand observation of users conducted in their real environment.
25
New cards
Research question
A type of quesiton that focuses research to find the required answers.
Research undertaken by someone other than the user.
28
New cards
Scenario
An imagined sequence of events in the daily life of a persona based on assumptions.
29
New cards
Task
How the design is expected to function and fulfil its expectations. Consider the user may have several sub-uses for the product.
30
New cards
Task analysis (UCD research method)
The process of learning about the user by observing them carry out an action to understand how they perform it. The goal of task analysis is to identify aspects of the process that could be improved.
31
New cards
Target user
A particular group of customers or potential customers for whom a product, system or environment is designed.
32
New cards
User-centred design (UCD)
A design process that pays particular attention to the needs of potential users by involving them in all stages of the design process (research, concept, design, implementation and launch).
33
New cards
User-centred research methods
A suite of research methods used to explore the true nature of a user population or of target users. These research methods include field research, task analysis, user observation, interviews, surveys and focus groups.
34
New cards
User observation (UCD research method)
A research activity where the user is observed interacting with a product or completing a task to find pain points in the process or interaction.
35
New cards
User population
The range of users for a particular product or system.
36
New cards
User requirements
The essential requirements that a product system or environment must satisfy in relation to the user.
37
New cards
Aesthetic prototype
A physical model developed to look and feel like the final product but that does not function.
38
New cards
Augmented reality (AR)
a technology that uses a device to superimpose a computer-generated image onto a user's view of the real world; interactions include sights, sound, touch engagements and extended reality (XR).
39
New cards
Assembled drawings
A high-fidelity drawing technique, typically presented in an isometric view, that shows a product as it appears when fully assembled.
40
New cards
Computer-aided design (CAD)
The use of computer software to aid the design process.
41
New cards
Exploded drawing
A formal drawing technique that depicts components of a product apart but in a relative position to how they would be fitted together.
42
New cards
Digital human
Digital simulation of a variety of mechanical and biological aspects of the human body.
43
New cards
Functional prototype
Also referred to as a "physical working prototype", it works in the same way as a final product and simulates real-world functionality.
44
New cards
Fused deposition modelling (FDM)
A 3D rapid prototyping printing methodology that deposits melted layers of material on a bed to build up a 3D model.
45
New cards
Finite element analysis (FEA)
Digital model calculation and simulation of unknown factors in products using computer-aided design (CAD) systems. For example, simulating the stresses within a welded car part.
46
New cards
Free-hand sketching
Graphical drawing model created without the use of instruments such as a ruler or compass.
47
New cards
Generative design
An artificial intelligence-driven software used as an ideation technique to generate a range of digital model solutions based on prompts and constraints provided by the designer.
48
New cards
Haptic technology
A technology that enables the user to interface with simulated touch sense via a haptic device or glove.
49
New cards
Isometric drawing
A graphic representation of 3D objects where two axes are angled at 60 degrees from the vertical axes.
50
New cards
High-fidelity prototype
A physical or virtual model of a design concept that is highly functional and interactive. A high-fidelity prototype is as functionally and aesthetically similar to the final product as possible, and typically full scale.
51
New cards
Low-fidelity prototype
A simplified physical or virtual prototype is typically created to test a few aspects of a design idea and provide feedback for further design development in the early stages of a design process.
52
New cards
Motion captured
The recording of human and animal movement by any means, for example, by video, magnetic, or electromechanical devices.
53
New cards
Orthographic projection
A formal modeling technique used to depict a 3D object in 2D, typically showing the top, side, and front views of an object.
54
New cards
Physical prototype
The creation of a full-size, smaller or larger tangible version of an object that can be physically interacted with.
55
New cards
Prototype
A physical or virtual prototype created to test samples, or models built to test a concept or process, or to act as an object to be replicated or learned from. Prototypes can be developed at a range of fidelities.
56
New cards
Prototyping techniques
The methods used to create prototypes at different levels of fidelity range from sketching to functional prototypes.
57
New cards
Rapid prototyping
A group of manufacturing techniques used to manufacture a physical object quickly for testing aspects of a product. Typically, 3D computer-aided design (CAD) models are used.
58
New cards
Scale prototype
Physical models that are bigger or smaller than the real product but are exactly in proportion with the product.
59
New cards
Selective laser sintering (SLS)
An additive manufacturing technique that uses a laser to fuse small particles of material into a mass that has a desired 3D rapid prototyping shape.
60
New cards
61
New cards
Powder Material, stronger parts, more functional
62
New cards
Solid model
Virtual (digital) models are clear representations of the final part. They provide a complete set of data for the product to be realized.
63
New cards
Stereolithography (SLA)
An additive manufacturing technique that creates 3D physical prototypes layer by layer by hardening molecules of a photosensitive liquid polymer using a laser beam.
64
New cards
65
New cards
Liquid Resin, smoother finish, more aesthetic
66
New cards
Surface model
A virtual (digital) model representing the outer appearance and form, offering some machining data. Surface digital models contain no data about the interior of the part.
67
New cards
Virtual prototype
Photorealistic digital computer-aided design (CAD) based interactive models that use surface and solid modeling.
68
New cards
Virtual reality (VR)
The ability to simulate a real situation on the screen and interact with it in a near-natural way.
69
New cards
Bio-materials
Any material created by, or derived from, biological organisms, including plants, animals, bacteria and fungi.
70
New cards
Chemical properties
A property of a material that only becomes evident during or after a chemical reaction. This includes: Corrosion resistance, Reactivity (food safe), Hygroscopy, and Flammability.
71
New cards
Circular economy
An economic model in which resources remain in use for as long as possible from which maximum value is extracted while in use, and the products and materials are recovered and regenerated at the end of the product life cycle.
72
New cards
Composite material
A material comprised of two or more materials to improve their physical, mechanical and chemical properties and/or aesthetics characteristics.
73
New cards
Compressive strength (mechanical property)
The ability of a material to withstand being pushed or squashed.
74
New cards
Corrosion resistance (chemical property)
The ability of a material to withstand damage caused by oxidation or other chemical reactions.
75
New cards
Density (physical property)
The mass per unit of volume of a material. Its importance is in the portability of a product's weight and size. Design contexts include food packaging, because pre-packaged food is sold by weight and volume, and packing foams.
76
New cards
Ductility (mechanical property)
The ability of a material to be drawn or extruded into an extended shape such as a wire.
77
New cards
Elasticity (mechanical property)
The extent to which a material will return to its original shape after being deformed, once the force causing the deformation is removed.
78
New cards
79
New cards
ex) hair tie
80
New cards
Electrical resistivity or Electrical conductivity (physical property)
The measure of a material's ability to conduct electricity. A material with low resistivity will conduct electricity well.
81
New cards
Electro-rheostatic (smart property)
This smart property relates to a fluid that can undergo a dramatic change in its viscosity when exposed to an electric field. This effect is reversed when the electric field is removed.
82
New cards
83
New cards
SIMPLE DEFINITION: a fluid that changes thickness/viscosity when electricity is applied.
84
New cards
Flammability (Chemical property)
A measure of how quickly a material can be ignited and how quickly it burns.
85
New cards
Hygroscopy (chemical property)
A chemical property of a material that has the ability to absorb moisture from the surrounding environment.
86
New cards
Glass (manufactured material)
A hard, brittle, and typically transparent amorphous solid made by rapidly cooling a fusion of sand, soda, and lime.
87
New cards
Hardness (mechanical property)
The resistance a material offers to penetration or scratching.
88
New cards
Magneto-rheostatic (smart property)
This smart property relates to a fluid that can undergo a dramatic change in its viscosity when exposed to a magnetic field. This effect is reversed when the magnetic field is removed.
89
New cards
Malleability (mechanical property)
A material's ability to be plastically deformed under compressive force.
90
New cards
Manufactured material
A material that does not occur naturally in the world. It is synthetic or artificial.
91
New cards
Mechanical properties
Properties of a material that involve the relationship between stress and strain or a reaction to an applied force.
92
New cards
Melting point (physical property)
The temperature a material transforms from a solid into a liquid.
93
New cards
Natural material
Materials that occur in the natual world.
94
New cards
Photochromicity (smart material)
A property of a smart material. A photochromic material changes colour in response to an increase in light. When the light source is removed, it returns to its original colour.
95
New cards
Physical properties
any property that is measurable and that describes a state of materials, including density, thermal expansion, thermal conductivity, melting point, electrical resistivity, and electrical conductivity. These properties tend to be the characteristics of materials that can be identified through non-destructive testing.
96
New cards
Piezoelectricity (smart material)
A property of a smart material. A piezoelectricity material gives off a small electrical discharge when deformed and experiences an increase in its volume when an electrical current passes through it.
97
New cards
Pressure --> Electricity
98
New cards
Plasticity (mechanical property)
The ability of a material to be changed in shape permanently.
99
New cards
Polymer (manufactured material)
Synthetic materials made from chemical compounds commonly referred to as "plastics".