Philippine Creative Industries and Creative Economy

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/13

flashcard set

Earn XP

Description and Tags

Flashcards covering definitions, legislation, and emerging trends within the Philippine Creative Industries as discussed in the lecture.

Last updated 5:05 AM on 6/23/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

14 Terms

1
New cards

Republic Act No. 1190411904

Also known as the Philippine Creative Industries Development Act, it provides for the development and promotion of the Philippine creative industries and appropriates funds for this purpose.

2
New cards

Creative Industries

Trades involving natural or juridical persons producing cultural, artistic, and innovative goods and services originating in human creativity, skill, and talent with the potential to create wealth through intellectual property.

3
New cards

Philippine Creative Industries Development Council (PCIDC)

A body composed of 1919 members, including 1010 ex officio government members and 99 private sector representatives, tasked with driving the growth of the creative industries.

4
New cards

Philippine Creative Industries Development Plan (PCIDP)

The strategic roadmap and framework that sets goals and strategies to achieve the vision of the Philippines becoming Asia’s Premier Creative Hub by 20302030.

5
New cards

Philippine Creative Industries Month (PCIM)

The annual celebration of the creative industries occurring every September.

6
New cards

Creative Economy

Economic activity that depends on individuals and organizations using their creativity to drive jobs, revenue, community resources, and cultural engagement.

7
New cards

Creative Economy (Howkins' Definition)

Key activities including advertising, architecture, art, crafts, design, fashion, film, music, performing arts, publishing, R&D, software, toys and games, television and radio, and video games.

8
New cards

Creative Zones

Areas designated by cities that provide special incentives for investments in businesses contributing to the essence of the community.

9
New cards

Graphic Design (Emerging Concepts)

Concepts such as User experience (UX) design, responsive design, motion graphics, and sustainable design.

10
New cards

Film and Video Production (Emerging Concepts)

Concepts such as Virtual production, 360360-degree filmmaking, interactive storytelling, and web series production.

11
New cards

Digital Marketing (Emerging Concepts)

Concepts such as Content marketing, influencer marketing, chatbots, and programmatic advertising.

12
New cards

DAW (Digital Audio Workstation)

Software techniques used in the music industry, such as Pro Tools or Ableton Live, for music production.

13
New cards

Video Game Development (Emerging Concepts)

Concepts such as Augmented reality (AR) games, virtual reality (VR) games, indie game development, and gamification.

14
New cards

Fashion Industry (Emerging Concepts)

Concepts such as Sustainable fashion, circular fashion, inclusive sizing, and digital fashion shows.