The Computer and Human-Computer Interaction

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These flashcards cover computer system elements, input/output devices, display technologies, memory types, and network protocols based on modern Human-Computer Interaction principles.

Last updated 12:01 PM on 5/27/26
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32 Terms

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Input devices

Elements of a computer system used for text entry and pointing, such as keyboards and mice.

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Batch processing

An older computing method involving prepared punched card stacks or large data files, characterized by long wait times and line printer output.

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Interactive computing

Modern computing characterized by rapid feedback where the user is in control and engaged in "doing rather than thinking."

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QWERTY

A standardized keyboard layout originally designed to prevent mechanical typewriters from jamming; it is not the optimal arrangement for typing speed.

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Dvorak layout

An alternative keyboard layout that places common letters under dominant fingers and alternates hands for common combinations, resulting in a 1010-15%15\% improvement in speed.

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Chord keyboards

Keyboards where four or five keys are pressed in combinations to type letters; they are compact and fast but require training and can cause fatigue.

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T9 predictive entry

An entry method for phone pads that uses a dictionary to "guess" the correct word from a single key press per letter, such as typing 4355643556 for "hello."

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Handwriting recognition

A method of inputting text using a pen and digitizing tablet, which must overcome technical problems like segmenting joined-up writing and interpreting different styles.

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Speech recognition

An input method that is most successful with a single user and limited vocabulary but faces challenges from external noise and imprecise pronunciation.

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Mechanical mouse

A pointing device that detects motion via a ball on the underside that rotates orthogonal potentiometers.

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Optical mouse

A pointing device that uses a light emitting diode to detect alterations in reflected light intensity to calculate relative motion in the (x,z)(x, z) plane.

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Indirect manipulation device

A device like a mouse where the movement occurs on a different plane (e.g., desktop) than the screen cursor, requiring hand-eye coordination.

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Touchpad

Small touch-sensitive tablets used in laptops where a fast 'stroke' moves many pixels for initial movement and a slow 'stroke' moves fewer pixels for accurate positioning.

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Trackball

An indirect pointing device where a ball is rotated inside a static housing; it is described as being like an upside-down mouse.

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Touch-sensitive screen

A direct pointing device that detects a finger or stylus presence by interrupting light beams, capacitance changes, or ultrasonic reflections.

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Eyegaze

A control interface that uses a very low power laser beam reflected off the retina to select menu items by looking at them.

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Resolution

The number of pixels on a screen (e.g., SVGA 1024×7681024 \times 768) or the density of pixels measured in dots per inch (dpi\text{dpi}).

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Jaggies

Discontinuities in diagonal lines caused by the horizontal raster scan process on bitmap displays.

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Anti-aliasing

A technique used to soften the edges of "jaggies" and text by using shades of the line color.

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Cathode ray tube (CRT)

An older display technology using an electron gun and magnetic fields to hit a phosphor-coated screen, associated with health hazards like X-rays and electromagnetic fields.

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Liquid crystal displays (LCD)

Displays that work by applying voltage to crystals to change polarization and reflected light; they are smaller, lighter, and emit no radiation.

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Digital paper

Thin flexible sheets updated electronically that retain their display using small spheres or channels with colored liquid.

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Haptic devices

Interaction devices that provide touch, texture, and feeling, such as force feedback in simulations or vibration in games.

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Laser printer

A printer that deposits dots of electrostatic charge on a drum to pick up toner, which is then fixed to paper with heat; typically 600dpi600\,\text{dpi} or better.

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Serif

Fonts with splayed ends on characters (e.g., Times Roman) that help the eye follow long lines of printed text.

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WYSIWYG

Acronym for "what you see is what you get," describing the aim of making the screen image match the printed output.

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Optical character recognition (OCR)

The process of converting a scanned bitmap image of text back into digital character codes.

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RAM (Random Access Memory)

Short-term, volatile memory on silicon chips with around 100nano-second100\,\text{nano-second} access time and 100Mbytes/sec100\,\text{Mbytes/sec} transfer rates.

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Virtual memory

A system that stores some programs temporarily on disk to make RAM appear larger, though it slows the system down through "swapping."

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Moore’s law

The observation by Gordon Moore that processor speed doubles every 18months18\,\text{months} and memory capacity doubles every 12months12\,\text{months}.

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TCP (Transmission Control Protocol)

A lower-level Internet protocol that manages packets of data sent between machines.

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IP (Internet Protocol)

The protocol that establishes a reliable channel between programs running on different machines over the Internet.